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Creator-Owned Sales – Nov 2014 Update

Just over a year ago I put together a second pretty extensive post all about how long term sales were going on Skullkickers. I wanted to give people an understanding of the economics of what I’m doing without revealing the exact dollar figure amounts involved (that information is between Image Comics and the creative team).

Since then I’ve received two more accounting accrual statements from Image and also had a chance to dig deeper into the numbers and chart them a bit more accurately.

Here’s an updated look at where we’re at and some of my thoughts. I’m not going to repeat the same info from before, so feel free to check the earlier article for analysis of 2011 Q2-2013 Q2.

Here’s how Skullkickers has performed from our launch back in 2010 through to the first half of 2014:

2014-11-SalesChart2

2013 Q3-Q4: As I expected in my previous update, printing the deluxe Treasure Trove 2 hardback ratcheted up our expenses, but print sales are pretty much neck-and-neck, with digital keeping us slightly ahead.

2014 Q1-Q2: Reprinting our Volume 3 softcover built up some cost but we’ve been able to stay ahead with accrual sales. Digital sales are now becoming a larger factor overall as well. How much so? Well, let me show you in more detail.

2014-11-SalesChart3

Keep in mind the above is profit, not sales.

Digital sales continue to grow. Since there’s no print run or storage limit with digital they continue to build profitability over the long haul (particularly with the early issues as new readers sample the series during comiXology sales). Many issues that lost money in their initial print release have been able to make back their losses thanks to digital.

You can also see the effect our goofy reboot promotion (where we released five new #1’s in five months) had during issues 19-23. We’d never be able to do that sort of thing again, but it was a nice way to extend the life of the series a bit. I can see why Marvel and DC hit the relaunch button so often. Fans may say they’re sick of new #1’s, but the truth is that it can stir interest/sales.

Let’s look at the current state of the collections.

2014-11-SalesChart4

In my update a year ago Skullkickers Vol. 1: 1000 Opas and a Dead Body and Skullkickers Treasure Trove Vol. 1 weren’t profitable but now, thanks to longtail sales and digital, they’re making some money.

Skullkickers Vol. 3: Six Shooter on the Seven Seas sold through its initial print run and needed a reprint, so it’s back in the red (but will hopefully recover over the long haul).

Skullkickers Vol. 4: Eighty Eyes on an Evil Island hasn’t been out very long so there are more copies in stock than have currently sold. Thankfully digital sales are helping.

The deluxe Skullkickers Treasure Trove Vol. 2 hardback is, like the first one, very expensive to print and will take quite a while to make its money back. Even still, with a higher cover price it’s a great archival item to have available. The deluxe volumes sell well for me at conventions and, although it looks brutal right now, I think it will climb its way out of the red just like Treasure Trove 1 did.

A year ago our print expenditures had finally popped into a tiny bit of profitability. How are things looking now?

2014-11-SalesChart1

Okay, so that tiny breath of profitable fresh air in the green was temporary, but that’s okay. Things actually aren’t as dire as it may look, given all the data.

First off, Image paid us an accrual cheque based on digital sales in 2013, so when they had to print Treasure Trove 2 and Volume 4 and reprint Volume 3 that put them back in the red. Keeping the series in print and available is crucial for our long term viability.

Secondly, notice that digital sales continue to climb and that profits from digital are actually keeping pace with losses incurred through print. Digital is keeping us skimming along the break even line. I’m still hopeful that, once the series ends in 2015, we’ll end up in the black.

Compare the current situation to the low point of the first half of 2012. I can’t state enough that Image has been a rock through all of this, making their base amount and sticking with us, paying printing/distribution bills while we looked towards longtail sales for the series.

Keep in mind this is just analysis of one creator-owned series. As interesting as it can be, I can’t speak to anyone else’s sales or their financial situation. This sales cycle does not correspond to all creator-owned books. Please don’t make your own financial decisions based on what I’ve done. Everyone’s risk threshold and situation is different. You may end up throwing good money after bad. Wayward, my new creator-owned series that launched in August, has a completely different sales/profit situation and, if I have time, I may analyse that as well once we have our first trade release.

Note that this is not the full financial picture. The above charts don’t include convention sales, which are still going strong. The money made from direct convention sales, sketch covers, commissions and selling original page art has helped keep us going and viable. I exhibited at 11 conventions this year and, even though it was exhausting, it paid off in terms of sales and visibility for the series. It also doesn’t include money made from web ad revenue generated at our webcomic site.

Also note that none of the above takes into account freelance work that’s come from working on Skullkickers. If you factor in money made from the writing jobs I’ve done for Marvel, DC, Dark Horse, IDW, Valiant, Dynamite, and UDON since the series began, it has turned a substantial profit in that way even after paying the art team out of my own pocket (which is not factored into the above. The charts above represent only Image Comics’ profit/loss). Skullkickers has been the foundation where I’ve built a 2nd career as a professional comic writer over a relatively short period of time.

Most importantly, we put out a comic that stands favourably beside some of the best titles in the industry and I’m incredibly proud of that. As we head towards our sixth story arc we’re going to have over 30 issues, which is pretty rarefied air for a creator-owned series in this day and age.

If you find my sales and tutorial blogposts helpful, feel free to let me know here (or on Twitter), share them with your friends, and consider buying some of my comics to show your support. Thanks!

Creator-Owned Sales – Oct 2013 Update

Seven months ago I put together a pretty extensive post all about how long term sales were going on Skullkickers. I wanted to give people an understanding of the economics of what I’m doing without revealing the exact dollar amount figures involved (that information is between Image Comics and the creative team).

Since then I’ve received a new accounting accrual from Image and also had a chance to dig deeper into the numbers and understand how to chart them more accurately. If I were to print the accounting statement out, it would be more than a dozen pages of columns filled with numbers, so there’s quite a bit of data there to parse out. There are a dizzying amount of categories, debts and credits applied based on sales, printing, shipping, storage and book orders for conventions. Thankfully each section is broken down with a current loss/gain total and those totals are carried over from previous accruals.

So, without further ado, here’s an updated look at where we’re at and some of my thoughts.

Here’s how Skullkickers has performed from our launch back in 2010 through to the first half of 2013:

SkullkickersSales2011-2013Q2A

2011 Q1-Q2: We dug into the red aggressively overprinting the first trade paperback to keep it in stock and profits gained from the issues, trade and minuscule digital sales didn’t cover the difference that early into its sales cycle. All in all, we dug down 27% more than we made in the first half of 2011.

For most creators that would’ve been the end of it and that’s totally reasonable. Even with Image covering costs so we didn’t have to spend our own money to print or distribute, the complete lack of profits for 6 months would have sealed the series’ fate. Thankfully, Edwin, Misty and I all have day job income and stuck it out for the long haul.

2011 Q3-Q4: In the second half of 2011 we turned things around, actually making 8% more than we spent for that half of the year. It wasn’t enough to pay back the debt incurred from the first half of 2011, but it showed some promise. Most new businesses have to go into debt to start something new. The fact that within 6 months we were able to reverse that trend and start paying it back was encouraging.

2012 Q1-Q2: Printing a hardcover deluxe collection of 1 & 2 together cost a lot, but we were still able to stay narrowly ahead. Digital made a huge sales jump here compared to 2011 and that corresponds with us starting to serialize Skullkickers online for free. I don’t think that’s a coincidence. Our web visibility exploded and digital comic sales followed. Digital wasn’t a large percentage of total sales, but helped keep our head above water.

2012 Q3-Q4: Now we’re starting to see the benefit of the back catalogue and digital sales as our overall profitability goes up on the series. It wasn’t enough to pay off the original debt incurred in 2011 but the overall trend was a positive one.

2013 Q1-Q2: In my previous post I mentioned that we had the potential to continue to sell our backlist of material and build up greater digital sales. That’s exactly what happened in a big way. Our earlier trades have kept selling and we’ve expanded our reach with more digital sales while not incurring as many new printing costs. Digital sales accounted for 22% of our profitability, helping us hit a new high.

With new trades being printed in the future and the second Treasure Trove deluxe volume being released we probably won’t have such a magical profit/cost ratio in future, but the overall trend is still looking really good.

Last time I had a profit chart also broken down by issue. Some of the numbers I plugged in to that chart were incorrect, so I’ve put together a revised/updated one:

SkullkickersSales2011-2013Q2B

Keep in mind the above is profit, not sales.

The bad/good news is that some of the issues I thought were profitable actually went into the red, but there were others that performed better than I’d originally thought. What is consistent is that profits generated from digital have helped even out or exceed most of the losses incurred in print.

Issue #13 and 18 look worse here than they really are. We printed sketch variant covers for those two issues and I sell them direct at conventions, so they’re counted against our costs but aren’t reflected on the profit side.

Our fourth story arc was built around a ludicrous “reboot promotion” I came up with. We released five new #1’s in five months.

The Uncanny Skullkickers #1 (a.k.a. Skullkickers #19)
Savage Skullkickers #1 (a.k.a. Skullkickers #20)
The Mighty Skullkickers #1 (a.k.a. Skullkickers #21)
The All-New Secret Skullkickers #1 (a.k.a. Skullkickers #22)
Dark Skullkickers Dark #1 (a.k.a. Skullkickers #23)

It generated a lot of sales hype and put us back on the map for readers and retailers alike. We saw a big increase in digital sales and trade sales as well. There’s a good reason why publishers hit the ‘reboot’ button when sales are low. It can give readers and retailers a fresh jumping-on point to build sales from. We mocked the trend, but also benefited from it in a big way. I don’t think we could do it again, but it was a solid booster at the time.

I don’t have the full data for issues 22 and 23 just yet, so that drop off looks more severe than it really is. From all indications we’ve leveled out well and are poised to continue the series in a slightly profitable way instead of the rocky economics of arc 2 and 3.

You can really see the importance of digital sales here. On issues that have long been out of print the digital version keeps selling 24/7 without any additional printing or shipping cost. That build up of digital sales over 3 years has put issues like #8, 10, 11, 15, 16, and 17 into profitable territory even though the print versions lost some money.

The growth in our collection sales, both in print and digital, looks very promising:

SkullkickersSales2011-2013Q2C

Skullkickers Vol. 1: 1000 Opas and a Dead Body is value-priced at $9.99 and has to stay in print otherwise people can’t get started on the series. Keeping this first volume in print at that price point is tough, but we use it as a loss leader to grow our overall readership. Over the long-long haul it pays off if people get on board and pick up other full price volumes. With 6 volumes planned we want the bar to entry as low as possible.

Profitability on volume 1 fluctuates a lot due to larger print runs and the wider push it gets as the entry point for the series. It’s still not profitable on its own merits, but it’s done a great job at bringing people on board the series and, with 6 volumes planned in total, as long as the other volumes sell well it will have done its job.

Skullkickers Vol. 2: Five Funerals and a Bucket of Blood is now quite profitable and continues to chug along. I’m hopeful that all our trade paperbacks will move into healthy territory like this.

Skullkickers Vol. 3: Six Shooter on the Seven Seas did well, as I theorized it would in my previous post. Given that it came out 10 months after Volume 2 it’s seen a big spike in orders, which is exciting. We recently ran out of stock and had to order a second printing, which also bodes well (but will incur added printing costs on the next accrual).

Skullkickers Vol. 4: Eighty Eyes on an Evil Island came out in July 2013, so it’s not shown on this chart. I’ll see that in the 2013 Q3-Q4 accrual. Fingers crossed.

Skullkickers Treasure Trove Vol. 1, our 1+2 combined deluxe hardback, is an expensive book to produce. It hasn’t sold like crazy through comic shops but over the long haul it seems to be working out because of the high cover price. It’s also a sales dynamo for me at conventions so I want to keep it in print and keep selling it directly to fans.

I was shocked at how much Treasure Trove digital sales have jumped over six months. The digital profits have surged, almost evening out the cost of producing and distributing the expensive deluxe volume. I wasn’t expecting that at all. Between that and the healthy direct sales I get at conventions, I’m thrilled to have Treasure Trove available.

I theorized that by the end of our 6 volume series (late 2014/early 2015) we had the potential to be ‘in the black’. How’s that prediction looking?

SkullkickersSales2011-2013Q2D

I was wrong.

We’re doing way better than I expected and in the first half of 2013 we hit profitability!

It’s not a tidal wave accrual payment by any means, but it is a huge confidence booster that gives us financial momentum to carry through to the end of the series. I can’t tell you how surprised I was when I opened up the new statement and saw that we were (by my original estimation) over a year ahead of where I thought we’d be.

Image has stuck with us. They believed in our quality and long term potential, letting us ride out the lows of 2011-2012, until we could build a healthy backlist of material to leverage over the long haul. They were able to make their base amount and keep us rolling. Most other publishers would have cancelled the series after that initial drop off.

Keep in mind this is just analysis of one creator-owned series. As interesting as it can be, I can’t speak to anyone else’s sales or their financial situation. I don’t think this sales cycle corresponds to all creator-owned books. Please don’t assume every money-losing comic will bounce back over the long term and don’t make your own financial decisions based on what I’ve done. Everyone’s risk threshold and situation is different. You may end up throwing good money after bad. My next creator-owned project will have a completely different sales cycle.

Note that this is not the full financial picture. The above charts don’t include convention sales, which have more than doubled from 2011-2013. The money made from direct convention sales, sketch covers, commissions and selling original page art has helped keep us going and viable. I exhibited at 10 conventions this year and, even though it was exhausting, it really paid off in terms of sales and visibility for the series. It also doesn’t include money made from web ad revenue generated at our webcomic site, or money from licensing Skullkickers to the Munchkin card game series.

Also note that none of the above takes into account freelance work that’s come from working on Skullkickers. If you factor in money made from the writing jobs I’ve done for UDON, Bandai-Namco, Valiant, Dynamite, IDW and DC Comics since the series began, it has turned a substantial profit in that way even after paying the art team out of my own pocket. Skullkickers has been the foundation where I’ve built a 2nd career as a professional comic writer over a relatively short period of time.

Most importantly, we put out a comic that stands favourably beside some of the best titles in the industry and I’m incredibly proud of that. It represents the professional quality and work ethic of our creative team.

If you find my tutorial blogposts helpful, feel free to let me know here (or on Twitter), share them with your friends and consider buying some of my comics to show your support.

Kicking Up Sales Interest

Readers have found my previous creator-owned economic posts interesting/informative and I thought I’d post some new data now that we’re a couple months into our ridiculous 5 month unbooted issue promotion.

In my previous post about sales I focused heavily on the dollars and cents of creator-owned sales; How much money each issue and trade has made so far based on printing, shipping and distribution costs. Those numbers are far more complex than straight-out sales numbers: How many issues we’ve sold to retailers/readers.

As you’d expect, most comics fall into an attrition sales pattern. Some series see sales improvements based on stellar reviews, creative team changes, awards, press hype or media tie-in announcements, but those aren’t the norm. Over time some readers will drop a series or decide they’re going to move on to a “trade waiting” sales pattern (buying collections rather than single issues). After launch publishers hope a series will stabilize with a collector base at a sales level where it continues to be profitable over the long haul.

As Skullkickers continued through our 3rd story arc, we’d settled into a low-but-stable sales pattern. Although we were picking up new readers through our web comic site or trades, most new readers weren’t going to jump on board buying singles 18+ issues into the series.

In the spirit of the sarcasm that permeates the Skullkickers concept, I came up with a way to try hyping things in an irreverent way, announcing new adjectives and new #1’s for our entire fourth story arc, making it clear that these would be the next issues in our series but that we were having fun with the whole “reboot” thing and that Skullkickers was worth checking out. I figured our hardcore audience would stick around no matter what but that we might be able to gather some new readers by playing with adjectives and cover designs based on mainstream superhero homages.

Here’s the checklist of names and release dates we rolled out:
FEB: The Uncanny Skullkickers #1
MAR: Savage Skullkickers #1
APR: The Mighty Skullkickers #1
MAY: The All-New Secret Skullkickers #1
JUN: Dark Skullkickers Dark #1

UncannySkullkickers01-585x900SavageSkullkickers01A-585x900mightyskullkickers01All-NewSecretSkullkickers01-585x900DarkSkullkickersDark01
Five ‘Unbooted’ new #1’s in five months. Yes, we’re jerks.

If you click on the above you can read our press releases and see the sarcasm grow with each one as we pull out all the stops to hype the series. I have to tip my hat to Image PR person Jennifer DeGuzman and Image Publisher Eric Stephenson for letting me run with this insane thing. Image really does put control in the hands of their creators and I’m thankful for their support. Contrary to anything else you may have heard, we’re doing this for five months and then going back to normal (well, as normal as we ever get). There’s no Superior Skullkickers or Justice League of Skullkickers coming.

Now that a couple have been released, we can parse the numbers and, here are the results so far. As before, I’ve removed specific sales numbers and am just focusing on the overall visual percentages to show sales trends:

SKSalesChart2013

Needless to say, I was shocked at how well it’s gone over. Sales are up more than double from issue #18 to #19 (Uncanny #1) and are at their highest level since the original issue #1. We put the series back on the sales chart in a big way (for an indy title) and increased our visibility. For the first time in a long time, people beyond our hardcore readership were talking about Skullkickers.

I don’t know if sales will fall back to previous levels once our little adjective game is over, but I’m hoping we can keep some of our new readers on board if they were enticed to give the series a try. If we’re able to level out higher than we were before, I’ll consider the whole experiment a “success”.

That being said, I don’t think this is something other people can necessarily reproduce. It’s a weird and wonderful sales spike based on a very specific promotion that I feel hit the zeitgeist of Marvel/DC reboots, poking fun at a larger comic marketing trend while simultaneously benefiting from the very same thing it was mocking.

As I noted in my previous post, digital is not a huge percentage of our sales right now, but the flexibility and lack of print limits keeps our early issues selling long after they’ve gone out of print. Coupled with print sales it can help keep us rolling forward and I expect digital will become even more important in the future.

Notice also the extra bump provided by well-timed retailer-specific variants on issues #1 and 19. They’ve helped increase visibility and created beacon locations where Skullkickers sells upwards of 10 times our average numbers.

Skullkickers_01_3rdprintVariantskullkickers_07_00_variantskullkickers_15_JOKEUncannySkullkickers01-ECCCUncannySkullkickers_01_D&DRiff
Our retailer and convention-specific variants have helped increase visibility.

All in all, a bit of luck and circus-worthy hucksterism helped stir some short term interest and sales. The reviews for this new story arc have been really strong so far and I’m proud of the mix of action and humor we’ve put together. I don’t know what the long term sales effects will be, but I hope the quality of our work keeps readers engaged and allows us to finish the big story the team and I have planned.

Also, in case it wasn’t clear, a sales spike like the above doesn’t suddenly mean we’re rolling in money. It lengthens the viable sales life of our series and keeps our head above water. We’re still on the hunt for long term profitability. A gimmick is fun and can be useful, but it’s not a replacement for stabilized reader/retailer support.

I don’t know if there’s really a teach-able moment in this post. It’s more of a general analysis of our issue-by-issue sales curve and the result of some out-of-the-box marketing. As I’ve mentioned before, I don’t think people should use my economic posts as a master plan for their own creative projects. Every series is different and all of this is a learning experience for me too. Whatever I create after Skullkickers will benefit from the things I’ve learned building and marketing this series.

If you find my tutorial blogposts helpful, feel free to let me know here (or on Twitter), share them with your friends and consider buying some of my comics to show your support.

Creator-Owned Sales Over the Long Haul

Quite a few people have asked me how sales are going on Skullkickers and whether or not serializing our previous issues online for free has had a negative impact on sales. With the latest accounting information from Image wrapping up 2012 I had a chance to plug those numbers in and was surprised at the results. I’ve removed the dollar amounts from the charts below, but the visuals should give you an understanding of overall trends for analysis.

Digging into the accounting was honestly quite daunting at first. There are dozens of categories, debts and credits applied based on sales, printing, shipping, storage and book orders for conventions. Thankfully each section is broken down with a current loss/gain total and those totals are carried over from previous accruals.

Here’s how Skullkickers has performed over the past two years:
SkullkickersSales2011-2012B

2011 Q1-Q2: We dug into the red aggressively overprinting the first trade paperback to keep it in stock and profits gained from the issues, trade and minuscule digital sales didn’t cover the difference that early into its sales cycle. All in all, we dug down 27% more than we made in the first half of 2011.

For most creators that would’ve been the end of it and that’s totally reasonable. Even with Image covering costs so we didn’t have to spend our own money to print or distribute, the complete lack of profits for 6 months would have sealed the series’ fate. Thankfully, Edwin, Misty and I all have day job income and stuck it out for the long haul.

2011 Q3-Q4: In the second half of 2011 we turned things around, actually making 8% more than we spent for that half of the year. It wasn’t enough to pay back the debt incurred from the first half of 2011, but it showed some promise. Most new businesses have to go into debt to start something new. The fact that within 6 months we were able to reverse that trend and start paying it back was encouraging.

2012 Q1-Q2: Printing a hardcover deluxe collection of 1 & 2 together cost a lot, but we were still able to stay narrowly ahead. Digital made a huge sales jump here compared to 2011 and that corresponds with us starting to serialize Skullkickers online for free. I don’t think that’s a coincidence. Our web visibility exploded and digital comic sales followed. Digital wasn’t a large percentage of total sales, but helped keep our head above water.

2012 Q3-Q4: Now we’re starting to see the benefit of the back catalogue and digital sales as our overall profitability goes up on the series. It’s still not enough to pay off that original debt incurred in 2011 but the overall trend is a positive one. If the first half of 2013 is as strong as the last half of 2012 we’ll be in good shape as we head into the last third of the series (we’re planning six arcs in total).

I was fascinated at how the profits broke down by issue:
SkullkickersSales2011-2012D

Keep in mind this is profitability, not sales.

Our first two issues became speculator-hyped and went through multiple printings in the first couple weeks. Issue #1 sold more than #2, but had three printings instead of two, so it became less profitable overall. Even without the exact dollar amount you can see how strong that launch was. I know the tall green bar looks like it would be a lot of money but, without talking exact figures, I will say that the payout on issue #1 and 2 were at a level where an indy creator could sustain a meager existence if that was their sole income. Unfortunately we didn’t stay at that profit level for long.

Issue three narrowly sold out and we decided to do a second printing on it, but reorders weren’t as strong, pushing it out of profitability.

As retailers adjusted their expectations and we settled into a more reasonable sales trend for a fantasy-comedy comic in a serious superhero-centric market we struggled to keep the book profitable at all. Extra press, a comiXology sale and raising the price by 50 cents to $3.50 saved our butts as we headed into issue #13 and our third story arc.

You can really see the profit difference with issue #18 because it was priced at $3.99 for 40 pages of short stories. That extra 50 cents helped a lot. If our print sales dip again I may have to switch it to $3.99 for the regular issues to keep us afloat.

You can see the importance of digital sales here. On issues that have long been out of print the digital version keeps selling 24/7 without any additional printing or shipping cost. That build up of digital sales over 2+ years has put issues like #3, 9 and 10 into profitable territory even though the print versions lost money. You can see how steady the digital sales are too. Not a lot of fluctuation past issue #1. People tend to buy the whole series digitally and the profit margin on that doesn’t fluctuate much. It’s small, but every bit helps.

Okay, so you look at that and wonder how we could be so deep in the red if practically all of our issues made some money. Here’s the accrued collection profits:
SkullkickersSales2011-2012E

Ouch, right? Printing and distributing softcovers and hardcovers is a long game with lots of pitfalls. The numbers involved are much larger and a cult book like Skullkickers doesn’t have huge print runs or massive pre-orders to bring in big bucks right off the bat.

Skullkickers Vol. 1: 1000 Opas and a Dead Body is value-priced at $9.99 and has to stay in print otherwise people can’t get started on the series. Keeping this first volume in print at that price point is tough, but we use it as a loss leader to grow our overall readership. Over the long-long haul it pays off if people get on board and pick up other full price volumes. With 6 volumes planned we want the bar to entry as low as possible.

Profitability on volume 1 fluctuates a lot due to larger print runs and the wider push it gets as the entry point for the series. By the midway point of 2013 sales will hopefully catch up with the print debt incurred. Like volume 3, it looks worse here than it really is.


UPDATE April 8th: I received clarification on this from Image Comics’ accounting. There are two reasons why this book is so deep in the red. One is because of bookstore returns/liquidations (Borders collapsing and flushing stock, etc.) and the second reason is because we printed a series of special limited edition hardcover volume 1’s we sold directly at conventions in 2011. The printing and shipping cost is reflected in the accruals, but the money made on them wasn’t through standard distribution, it was direct sales at conventions. Without those two deductions Skullkickers Vol. 1 would be profitable even with its $9.99 cover price. We’re in better shape than I thought!


Skullkickers Vol. 2: Five Funerals and a Bucket of Blood is what we’re aiming for across the board. It has a $16.99 cover price, is selling well overall and has now turned a small profit.

Skullkickers Vol. 3: Six Shooter on the Seven Seas looks dire but keep in mind it just came out as 2012 was wrapping up. The print bill was paid but print sales hadn’t come back yet. By the time we get our 2013 Q1-Q2 statement it should be in similar territory to Volume 2.

Skullkickers Treasure Trove Vol. 1, our 1+2 combined deluxe hardback, is an expensive book to produce. It hasn’t sold like crazy through comic shops but over the long haul I think it will work out because of the high cover price. It’s also a sales dynamo for me at conventions so I want to keep it in print and keep selling it directly to fans.

Again, look at the digital profits. I was shocked at how well digital trades have helped top us up. I wasn’t expecting that at all. Digital comics are picking up steam and work well when added to print sales.

So, what’s the overall trend looking like?
SkullkickersSales2011-2012

Skullkickers is still in the red, but it looks like we hit our lowest point and are now climbing steadily. Print and digital sales are up and our ridiculous relaunch promotion has garnered a lot of visibility for the series in 2013. The fact that Image has stuck with us and believes in our quality and long term potential gives us a lot more leeway than we’d have at most other publishers. They’re able to make their base amount and keep us rolling. I genuinely believe we’ll be indy-profitable by the time the series is done and the trending numbers seem to agree with that.

Keep in mind this is just analysis of one creator-owned series. As interesting as that is I can’t speak to anyone else’s sales or their financial situation. I don’t think this sales cycle corresponds to all creator-owned books. Please don’t assume every money losing comic will bounce back over the long term and don’t make your own financial decisions based on what I’ve done. Everyone’s risk threshold and situation is different. My next creator-owned project will have a completely different sales life cycle.

Note that these charts don’t include convention sales, which have more than doubled from 2011-2012. The money made from direct convention sales, sketch covers, commissions and selling original page art has helped keep us going and viable. I exhibited at 15 conventions last year and, even though it was exhausting, it paid off in terms of sales and visibility for the series.

Also note that none of the above takes into account freelance work that’s come from working on Skullkickers. If you factor in money made from the writing jobs I’ve done for UDON, Bandai-Namco, Dynamite and DC Comics since the series began, it has “turned a profit” in that way even after paying the art team out of my own pocket. Skullkickers helped me build a 2nd career as a professional comic writer over a relatively short period of time.

Most importantly, we put out a comic that stands favorably beside some of the best titles in the industry and I’m incredibly proud of that. It represents the professional quality and work ethic of our creative team.

If you find my tutorial blogposts helpful, feel free to let me know here (or on Twitter), share them with your friends and consider buying some of my comics to show your support.

Zubby Newsletter #47: Savage Stirrings

Superhero Hype has more preview artwork from SAVAGE SWORD OF CONAN #1, the magazine-sized black & white epic that launches in late February. I have a short prose story in the first issue and comic stories and more in upcoming installments.

Heroic Signatures and Titan are currently lining up six issues (released every other month) worth of content, but if sales numbers are solid they’ll keep it going, so make sure you get your pre-order in now.


Near Mint Condition

A week ago I had a great time chatting with the Uncanny Omar from Near Mint Condition and answering questions on their livestream. So many Conan fans popped by!

Anecdotes and answers aplenty HERE.


Fantasy Flourish

A slew of new fantasy comics have been announced recently. It really feels like we’re moving into a new era of sword & sorcery comic storytelling. A few notable ones that have popped up on my radar-

When the Blood Has Dried from writer Gary Moloney, artist Daniel Romero Ulloa, and letterer Becca Carey, with a main cover by Marco Rudy published by Mad Cave Studios arrives April 3rd.

Heartpiercer from writer Rich Douek and artist Gavin Smith published by Dark Horse Comics arrives May 15th.

• I’m also thoroughly enjoying The Hunger and the Dusk series by writer G. Willow Wilson and artist Christian Wildgoose published by IDW, which launched in 2023. Five issues are available so far.


Current + Upcoming Releases

Upcoming Appearances

Convention season 2024 is finally getting going! I’ll add more as events get confirmed, but here are 3 events to get things started-

Feb 29-Mar 3, 2024 Emerald City Comic-Con Guest Seattle, WA, USA
Mar 16-18, 2024 Founders & Legends Guest Lake Geneva, WI, USA
Mar 21-24, 2024 Gary Con Guest Lake Geneva, WI, USA


Links and Other Things

• Comic creator Rob Guillory has a new YouTube channel and it’s off to a solid start. Looking forward to seeing what he posts up next.
• Cartographer and artist Mike Schley has a Patreon called The Epic Atlas where he posts up incredible maps and fantasy art. Well worth checking out.
Snipe and Wib discuss the unusual origin of the Githyanki in Dungeons & Dragons.

Jim

Zubby Newsletter #44: Pull the Ripcord

Late last week I walked away from an unannounced and unfinished project. I’m pretty sure that’s a first for me.

(No, I won’t publicly say what it was and probably never will. I’m not here to sling mud. There are a lot of wonderful people involved who did great work and they don’t deserve any more stress than they’ve already got.)

In some ways, it’s a good thing – a signal to myself that there is actually a limit in terms of how much I’m willing to be yanked around before the time-money-hassle equation no longer adds up.

Of course, my pragmatic freelancer-fueled brain tried to fight me every step of the way. I had a hard enough time convincing it that I could turn down work from time to time even if a project wasn’t a good fit, the schedule was too tight, or the pay involved was insultingly low, but this…this was different – it was a great fit, the original schedule worked fine, and the pay was in my range…but then the whole thing slid into chaos.

When you contribute to licensed properties, obviously, the licensor gets approval. I know the drill and I work damn hard doing the research and bringing the things I do well into the mix while fitting within the confines of an existing IP. I’ve done it dozens of times on plenty of well known properties.

I’ve also done my fair share of revisions and rewrites. I don’t think my words are sacrosanct or unchangeable, by any means. I deeply appreciate editorial and licensor feedback to make sure we all have something we’re proud of when the finished project is out there in the world.

But, in this case – I was almost done writing, multiple scripts were approved, and there was finished art well underway when we were suddenly told that everything our team had done was now “unapproved” and we needed to start from scratch – That’s just unnecessary, unprofessional, and I can’t trust anything you tell me going forward.

Why even have ‘approvals’ if they don’t mean anything?

It became pretty clear that the people reviewing the work had changed and the licensor no longer wanted this project to exist at all. It was a vestigial limb hopelessly dragging behind a previously agreed upon deal. I had to decide if I was going to pull it all back to the starting blocks and bitterly try to figure out the moving target of their expectations or step away and use my time and effort more productively. I chose the latter and, despite some twinges of freelancer guilt, I’m glad I did. The Zub of 5 or 6 years ago might have made a different decision and it would have been ulcer-inducing.

I don’t know if this is a sign of success, but it’s certainly a sign that I know what I bring to a project and that I’m willing to communicate that more clearly, in any case. Every creative career has highs and lows (and lows, and lows…), and I’m thankful that, at this moment, I have the freedom to make this choice and lean into other projects that engage and challenge me without breaking my brain.


Cover art by Joe Jusko. Logo by Dan Panosian. Pre-order now!

A Savage Story

Speaking of challenges, this week I finalized my prose piece for Savage Sword of Conan #1. Marinating in Robert E. Howard’s famous fiction before I tried to rock out a short story of my own for the Cimmerian was suitably humbling, in all kinds of good ways. Summoning a scene without an artist to make me look good is a much different prospect and flexes a whole different set of creative muscles.

I have never taken any formal writing classes. I did a swack of Creative Writing in high school and learned some script writing when I took a year of Film & Multimedia before I started Classical Animation, but the rest of my ‘training’ has been reading about the craft and putting my own work out into the world; improving story by story and project by project. With my art background, the visual rhythm of animation and comics make the most sense to me. They’re where I feel most comfortable. I love the visual medium and love collaborating with artists.

Stripping everything back to the primacy of prose exposes a lot more of my imposter syndrome. I struggle to quiet that inner critic because I can’t point at the great art and tell it to shut up. It’s just my words sitting out there exposed on the page and either it grabs the reader’s imagination or it doesn’t.

I can write emails, blogposts, tutorials, curriculum, critique, pitches, ad copy, art notes, informal descriptions, and dialogue aplenty but, you know, that’s not ‘real’ writing. That’s not the power of the written word to weave worlds of wonder.

I wrote a Conan short story and, this time, it’s just me.

It’s very pulpy and punchy and I like it, even though it felt strange as a process. (Not bad, mind you, just strange.) People who edit this stuff for a living have read it and liked it and I’m being paid for it, so either they’re all lying because they don’t want to hurt my feelings, or I did okay.

It’s called “Sacrifice in the Sand”, it’s based on Joe Jusko’s gorgeous cover art and, when the big first issue of our mighty magazine hits stores in late February, readers get to decide if it hit the mark or not.

Either way, let me know.


And Yet, More Advice

Despite me exposing my fiction fears, I’m still out here writing advice to people who want to pursue a comic writing career. Ridiculous!

The latest tutorial, added to the pile of over 50 free tutorial posts on my website, is all about starting with “No Experience.

Give it a read and, if you find it helpful, feel free to share it around.


We Sold Out – Again!

Conan the Barbarian #6 arrived in stores last week. Readers seemed to really like it and the pent up demand (it had been delayed two weeks after shipping problems) blew reorders past the overprint, which means there’s a 2nd print coming at the end of the month, with a line art version of the stunning cover art by Jae Lee.

We’re now in the rare position of having sales rise as the series continues, which is an incredible vote of confidence for our team’s hard work. Thank you once again and please keep reading!


More Shenanigans

Despite the fact that I’m a quitter, a sham, quite ridiculous, and a sellout, I also can’t shut up when it comes to talking about my work and the craft.

On the latest episode of the Comic Shenanigans podcast, I spoke to Adam Chapman all about working with Tom Brevoort at Marvel, the comic writing process, and relaunching Conan the Barbarian at Titan.

For Conan fans, the Hyborian chatter starts at around the 22 minute mark. At the 37 minute mark I talk about my Marvel run of Conan issues and reflect on what I did well, things I still needed to learn, and things that were out of our control.

It’s always a pleasure talking with Adam. He’s enthusiastic, well researched, and subtly moves the conversation into some great places. Give it a listen and feel free to check out past interview episodes I link to below-

Episode 368: Thunderbolts and More
Episode 794: Agents of Wakanda, Conan the Barbarian, and More
Episode 986: Conan, Thunderbolts, and Life Of Wolverine


Current + Upcoming Releases


Links and Other Things

• Chaosium has a Humble Bundle going for a huge PDF collection of Call of Cthulhu tabletop RPG material at a fraction of its normal cover price. If you’ve ever wanted to run or play a Lovecraftian RPG, this might be the right time to dig in.
• I can get behind Jon Purkis’ list of 50 Rules For Board Game Etiquette. Lots of great stuff in there.

That should do it for this week.
Jim

Zubby Newsletter #42: Year In Review, 2023

For the past 13 years I’ve been putting together a ‘Year In Review‘ post on my website as a way to summarize my thoughts and feelings on the year that was. It’s a nice way to measure highs and lows, and help jog my memory as things carry forward.

No pressure of course, but if you’re curious about what I was thinking in late December each year, here’s a complete link archive:

2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022

Jim and Stacy at Spitalfields in London – May 2023.

Stacy and I are plugging away on creative and personal projects aplenty and it feels extra-chaotic right now because there are towers of boxes stacked all over the house. Our basement is being refinished after we had to tear everything back to the foundation + studs to fix leaks that were getting worse, year by year. We had to haul a bunch of stuff into storage and even more stuff is temporarily piled high in almost every other room. It’s taken time, money, and a lot of hassle to get that foundation reinforced and leaks plugged, but when it’s all done that base will be solid and ready for what comes next.

Honestly, that’s a pretty good summary of 2023 for me as a whole-

Reevaluating, repairing, and reinforcing things that matter and trying to clear out the debris that doesn’t.

In July, I talked about slowing down to enjoy conventions more and I’m trying to carry that attitude through to other interactions as well – Deeper conversations and a greater appreciation for time spent with the people I care about, and making sure they know that every step of the way.

Last year I mentioned that 2022 felt transitional and I hoped 2023 could “finally arrive somewhere new and exciting”…and, on a creative level it did in a surprising way.

(Yes, this is the part where I talk about Conan the Barbarian. You knew this was coming.)

I had high hopes for the Heroic Signatures-Titan Comics relaunch on Conan, of course. I wanted to use this second chance to make my mark on a character and world that’s stirred so much of my imagination over the years. All those hopes and wants are great, but actually seeing it come through so damn strong, both in terms of sales and the response from readers, has been unbelievable.

How do you catch second struck lightning in a bottle? I don’t know, but I’m holding this one as tight as I can and using its energy and inspiration like a lantern to light my way as we head into an uncertain future.

Ten years ago, I was slowly climbing out of a creative crater from the asteroid impact that was working briefly on the DC New 52. Based on that baffling experience, I felt pretty sure my time in ‘mainstream’ comics was going to be brief. Instead, I managed to carve out a career for myself with creator-owned and commercial work that played to my strengths and am more excited about making stories than at almost any other point in my life.

There are so many factors involved that are out of our control. So many other projects where I felt like we had something special, and yet the market and readership did not respond the way I thought they would.

Sometimes you work hard and no one notices.

Sometimes you make big plans to take a big teaching sabbatical in 2020 and then a global pandemic comes along and everything changes…

(In theory I’m taking that 16-month teaching sabbatical starting late April 2024, but I’ll keep that here between brackets for now because I don’t want to jinx it. 😉 )

I know at some point the wild ride will end, but at this moment I’m feeling the rush and relishing every minute of it, because it is impermanent, fleeting, and hard work does not always equal success.

Starting up this newsletter again almost 25 years after my original email updates for friends and family was a way to cut through the noise of social media and rebuild a base of who I am and what I’m doing.

Thank you for reading. Thank you for sharing. Thank you for your kind messages and support.

Here’s my writing output for 2023:

25 comics and 5 other books I contributed to.

I hope 2024 looks strong for you and your loved ones.

Be good to each other. In the end, that is the only legacy we have any control over.

Jim

Zubby Newsletter #40: A Question of Pacing

A peek behind the scenes, with slight spoilers for the new Conan the Barbarian series-

In the epilogue at the end of Conan the Barbarian #4, we see a traveler from Asgard pick up a fragment of Black Stone, the strange eldritch material at the heart of several mysteries in Robert E. Howard’s pulp stories, most notably the titular horror story The Black Stone from 1931. This discovery is a classic set-up for a future tale, making our reader wonder when they might see it again, presumably at some future date…

…And then, just one month later at the end of Conan the Barbarian #5, we reveal that our second story arc ties back in with Black Stone.

Weird, right?

I saw a couple reviews where people felt we jumped the gun a bit by having two Black Stone-centered stories one after another and, under different circumstances, they’d be right. In a classic monthly comic run from the 1970’s or ’80’s this kind of set-up and payoff would have been many months apart, with unrelated 1 and 2-part stories between to clear the decks and focus readers elsewhere before we brought it back as a surprise. In an ideal scenario, that’s exactly what I would’ve done as well.

But~ you also have to understand the broader context involved.

Here and now, looking in the rearview mirror with six months of shockingly strong sales for the relaunch behind us, it seems obvious that the pacing could be/should be less frenetic and that we have lots of time to set up and pay off big ideas over a longer span, but when we planned this out more than 18 months ago there was absolutely no way we could have known how successful it would be.

Titan Comics is obviously a smaller comic publisher than Marvel or Dark Horse (the previous licensors for Conan comics). Direct market comic shop sales in North America have been shaky as of late and, while comic sales for Conan in the ‘70’s and ‘80’s were spectacular, that hasn’t always been the case in the modern era. Couple that with me at the center of this relaunch, the writer who quietly wrapped up the run at Marvel during the pandemic, and things looked even less certain.

We had to come out of the gate roaring like Hell and not hold anything back, otherwise readers wouldn’t see anything special they had to read and collect every month and we’d quickly sink. If Black Stone sets up big mythic storytelling and can make readers and retailers take notice, then, by Crom, it has to be Black Stone all the way! Back-to-back stories with a plot point that acts as a clear throughline for year one (issues #1-12) to build an epic saga of cannot miss comics!

That’s the plan, at least. So far, so good.

It reminds me of interviews I read with Robert Kirkman around Invincible where he originally planned to have the big twist for the series (a key character betraying our hero and turning the entire narrative on its head) arrive in issue #25. Like me, he grew up reading superhero comics in an era where that absolutely would have worked, a wonderful slow burn build up and pay off over two years, but the Publisher at Image at the time (I think it was Jim Valentino) warned him that he didn’t have that luxury. Modern readers decide almost immediately if a series is worth their time and money and drop it in a heartbeat if they believe it’s not, so slam that accelerator pedal down at the start and cover as much ground as you can because you will not get a second chance to earn their loyalty.

(Although weirdly, in this case I kind of did, because this Conan relaunch has had way stronger sales and staying power than my initial run, which is highly unusual.)

Invincible delivered its big twist in issue #7, and I genuinely think if the series launched in 2023 Robert would’ve done it by issue 4 or 5 to get the same jolt.

Anyways, if we’d known right off the bat that the Conan relaunch would be the smash hit that it’s been, I’m sure we would have made different narrative choices, but then maybe those choices wouldn’t have led to the same surge of interest. It’s chicken and egg, in full effect.

Now that we have some momentum it’s a bit easier to set up future plotlines without the same level of fear around a quick cancellation. I’ve always been committed to at least 2 years/24 issues on the new series (and am now looking at possibilities beyond that), but I’m sure that if we would’ve flopped right at the start the plan would look very different right now.

Speaking of which, I’m in the thick of year two writing on the series and am happy to report that readers will get more variety as we keep rolling- Arc 4 will be 4 issues, but after that we switch things up with some 2-parters and even some done-in-one adventures. Different times in Conan’s life, different locations and circumstances…All kinds of creative levers we can pull to keep the excitement going.


Gut-Wrenching Beauty, Coming Your Way


Speaking of excitement, I received my CONAN THE BARBARIAN #6 comp copies late last week.

Doug BraithwaiteDiego Rodriguez, and Richard Starkings are crafting something special. The words are pretty good too 😉

Issue #6 arrives in stores December 27th. Preview pages are right HERE.

In Conan #6-8 we certainly earn our ‘Mature Readers’ rating. It is violent, sexy, tragic, and gut-wrenching in ways readers have never seen in a Conan comic story before.


Links and Other Things


Jim

Free Comic Book Day 2024: Conan the Barbarian

Heroic Signatures and Titan Comics are pleased to announce that CONAN THE BARBARIAN will feature as part of FREE COMIC BOOK DAY, May 4, 2024. Written by Jim Zub with art by Jonas Scharf, this issue will launch a BATTLE OF THE BLACK STONE event, which will roll out through late Summer and into the Fall, building on plotlines introduced in the critically acclaimed CONAN THE BARBARIAN ongoing series.

CONAN OF CIMMERIA is haunted by shadows, a nightmare of events glimpsed beneath dark waters of the past. The unspeakable evil foretold by THULSA DOOM looms over the Hyborian Age and every age connected to it…and it will take more than a Barbarian-King to stop its relentless march upon time, space, and sanity.

Heroic Signatures’ and Titan Comics’ CONAN THE BARBARIAN has been a critical and commercial hit, becoming the highest-selling issue in Titan Comics history. With the series in its second year, CONAN THE BARBARIAN: FCBD EDITION will give readers a taste of what’s to come, including art by brand new CONAN artist, Jonas Scharf.

“In May 2023 we kicked off a brand-new era of the Hyborian Age and used Free Comic Book Day as our first charge to reach thousands of new and lapsed readers. Now, a year later, with record-breaking sales for Heroic Signatures and Titan and an energized readership, we’re back and bigger than ever,” says series writer ‘Grim’ Jim Zub.

“There’s never been a Conan the Barbarian event book before, but that changes in 2024 with BATTLE OF THE BLACK STONE! The mythic power at the heart of Robert E. Howard’s legendary storytelling will be unleashed. Our Free Comic Book Day prelude issue is perfect for new readers as it sets the stage for high adventure, visceral action, and eldritch horror.”

Free Comic Book Day takes place every year on the first Saturday of May. With over two thousand stores and several comic book publishers participating, the event gives readers a chance to grab a free comic and meet fellow comic readers. Readers can find their local participating store HERE.

Look out for more news on Free Comic Book Day 2024 from Titan Comics, as well as everything CONAN. You can follow Titan Comics on Facebook,X, and Instagram.

Zubby Newsletter #33: Now and Then

Last week the music world was abuzz with the release of the “last” Beatles song, a cassette-recorded demo called Now and Then by John Lennon completed by Paul McCartney and Ringo Starr with contributions by George Harrison (from a late 90’s recording session where the trio tried to make it work.)

The song itself is simple but carries a wistful, almost haunting quality, especially in the context of how it was finished and its place as probably the last time these four will make music together…even though that collaboration happened decades after half the band are already gone.

Which got me thinking about the power of nostalgia, good and ill.

(I like the track, by the way. It feels like something unearthed from the 1970’s rather than an over polished modernization of the Beatles sound.)

I’m in an unexpected nostalgia vertex right now because my latest and largest ongoing project is built on the distinct foundation of what’s come before – the legacy of Robert E. Howard’s seminal sword & sorcery hero and formative barbaric work by comic legends Roy Thomas and John Buscema

Wait a sec – You mean Conan wasn’t bare-chested in the original stories?

When people tell me I’m doing ‘right’ by Conan on the new comic series, they mean that these new issues deeply remind them of the look and feel of comics from 40 years ago – the poetic caption work of Roy Thomas and dynamic action of John Buscema.

Rob De La Torre’s linework has been compared to Big John’s so much that I worry readers won’t recognize or appreciate the masterful page layouts and subtle interplay of light and shadow that’s also at the heart of Rob’s top notch work, qualities above and beyond the nostalgic way he draws the Cimmerian’s body or stoic expressions.

Make no mistake – Being compared to absolute legends is an honor now and always will be. Being mentioned favorably in the same breath as people who helped ignite my imagination is a thrill.

When we first started working on the new series, I worried that it might come across as just a shrewd business move – trying to milk nostalgia bucks from the Conan fandom because we didn’t have anything new to bring to the table.

Do I want the series to sell? Of course, but the aesthetic choices we’ve made are not just a sales tactic. It’s about reestablishing a baseline of trust. Proving we could deliver old school storytelling with modern fidelity; Big picture mythmaking that acknowledges the past and then marches forward without losing the intrinsic elements that made it so special in the first place.

Our inaugural story arc had to remind readers that Conan was must-read comic entertainment and can be again.

Splash pages – Conan the Barbarian (1970) #75 and Conan the Barbarian (2023) #3.

Summoning the same visceral excitement I had when I first read Conan.

Celebrating key qualities of a seminal era of comics.

I’m learning a lot from Robert E. Howard and Roy Thomas, but I’m still me. I still break stories in my own way and work to please myself in terms of character, voice, plot, and payoff.

I put together story beats that feel right for our big picture plan for the series, whether REH or Roy would have done the same thing as I try to bridge the narrative gap between the 1930’s, the 1970’s, and the 2020’s. It’s a challenge and an honor, one I’m thrilled that people are responding to with high praise and solid sales so far.

Conan vs undead Cimmerians.

So yeah, that new-old Beatles song is interesting. It conjures a lot of feelings from the past and reminds us why the band was so good. For some fans it’ll be exactly what they need in this moment, and for other people it might be too twee, trying to recapture things that have already slipped away.

The song itself is solid but, honestly, the new music video almost breaks the spell for me. The use of poorly composited video cutouts from the past, old Beatles footage awkwardly dancing and interacting with the present comes across as ghoulish instead of glorious. It’s the remix calling too much attention to itself. Desperation instead of delight.

There’s a fine line that can be crossed, when nostalgia moves from engaging and fun to treacle fawning over the past. We shouldn’t pretend the media of our youth was flawless or that the present has nothing worthy to offer. We shouldn’t lionize or exorcise the past…and saying that is infinitely easier than actually doing it.

Where is the line between loving homage and vapid facsimile?

When does remixing lose the magic of the original?

How can we measure quality when it’s so tightly wound up in our warm feelings of the past?

All good questions. Your answer will vary wildly depending on personal taste.

My instincts and helpful feedback from our publishing team seems to be keeping the new Conan series respectful but not trapped in a retread of what’s been done before. So far, so good. Wish me luck as we get even more ambitious next year.

(You may be thinking “Holy crap, this dude is comparing himself to one of the greatest prose authors in genre fiction, one of the finest writers in comics, and the most popular band of all time. What an asshole!” I don’t have a swelled head about this, I swear. I just saw a throughline of nostalgia in the current pop culture conversation – something I could talk about in the constant tug of war between past and present, creative and commercial.)


Links and Other Things

That should cover it this time. Have a great week!
Jim