Zubby Newsletter #43: The Future Unconquered

HAPPY NEW YEAR!

I hope your holidays have been prosperous and that the new year is looking bright.

I haven’t updated my YouTube channel in quite some time, and with everything that’s been going it’s not something I’ve had time to concentrate on, but I put together a video on January 1st thanking fans for reading and teasing what comes next.

Please watch and share-

In my Year In Review message I mentioned how excited I am for 2024, and a solid part of that centers around-

The Age Unconquered Begins in March!

Comicbook.com has the exclusive announcement and cover art for the third arc of Conan the Barbarian and it’s going to be huge!

Rob De La Torre is back for Conan the Barbarian #9-12 and we’re absolutely blowing the doors off in terms of story and visuals. An epic adventure to cap off the first year of our relaunch!

Conan #0-12 is our mission statement for what classic pulp-inspired sword & sorcery can be in the modern era. You’ve made 2023 a winner for our team and I can’t wait to show you what we have planned for 2024 and beyond.

cover art by Rob De La Torre with colors by Dave McCaig.

CONAN THE BARBARIAN #9

– Writer: Jim Zub
– Line Art: Roberto De La Torre
– Color: Dean White
– Letters: Richard Starkings
– On sale date: March 27th, 2024

BEYOND FLESH. BEYOND DEATH. BEYOND TIME.

Conan has traveled far and seen much in his legendary journeys, but nothing he has experienced thus far can prepare him for a quest to lands beyond to answer dark riddles of the past. Unexpected allies await, fierce enemies loom, and the strange power of the Black Stone stirs in THE AGE UNCONQUERED!

The triumphant new era of Conan continues in this brand-new tale of brutal heroic adventure from acclaimed creators Jim Zub (Avengers, Dungeons & Dragons) and Rob de la Torre (Invincible Iron Man, King-Size Conan)!

– Cover A: Mike Deodato
– Cover B: E.M. Gist
– Cover C: Roberto De La Torre
– Cover D: Chris Moreno
– Cover E: Blank Sketch Variant


Some Frequently Asked Questions I’ve been getting since that info went out to the public:

Wait a sec, is that Yag-Kosha?
You’ll have to read Conan #9 to find out.

Is this a new adaptation of Tower of the Elephant?
No. This is a new story that builds on the canon Robert E. Howard stories and elements introduced in Conan #1-8.

Will we see Doug Braithwaite and Diego Rodriguez return in the future?
Yes! I’m thrilled to confirm that Doug and Diego are working on Conan #13-16, our fourth story arc.

What is best in life?
Working on this series with this killer creative team.


Almost every page, especially the action scenes, have major story spoilers (seriously), so it’s hard for me to tease what’s coming up… Hmmm~ how ‘bout this?

That’ll have to do for now, my friends.


Land of the Lotus

Script sample for Conan the Barbarian #19 from 2021. Line art by Cory Smith. Inks by Roberto Poggi. Colors by Israel Silva. Letters by Travis Lanham.

Over on my Patreon, the full scripts for part 1 and part 2 of the Land of the Lotus storyline published in 2021 are now up. Learn how comics are made for the price of a fancy coffee. There are over 300 scripts in my Patreon archive.

I learned a lot on this arc and refined my ‘voice’ for Conan and the pulp-fueled narration that makes his comics feel quite distinct. At the time I was hopeful we’d be able to build momentum toward issue #25, (which was also legacy #300 for the series) and carry on from that anniversary issue. Obviously that didn’t end up happening, but all of it led to where I’m at now, which I’m thankful for.


Current + Upcoming Releases


Links and Other Things

Tegan O’Neil has a wonderful profile on Sergio Aragonés from last April I missed. Give it a read!

• I received a copy of Renegades & Rogues: The Life and Legacy of Robert E. Howard by Todd B. Vick for Christmas. It’s a quick read but I quite enjoyed it as it covered some aspects of his life I wasn’t aware of before.

Have a great week!
Jim

Zubby Newsletter #42: Year In Review, 2023

For the past 13 years I’ve been putting together a ‘Year In Review‘ post on my website as a way to summarize my thoughts and feelings on the year that was. It’s a nice way to measure highs and lows, and help jog my memory as things carry forward.

No pressure of course, but if you’re curious about what I was thinking in late December each year, here’s a complete link archive:

2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022

Jim and Stacy at Spitalfields in London – May 2023.

Stacy and I are plugging away on creative and personal projects aplenty and it feels extra-chaotic right now because there are towers of boxes stacked all over the house. Our basement is being refinished after we had to tear everything back to the foundation + studs to fix leaks that were getting worse, year by year. We had to haul a bunch of stuff into storage and even more stuff is temporarily piled high in almost every other room. It’s taken time, money, and a lot of hassle to get that foundation reinforced and leaks plugged, but when it’s all done that base will be solid and ready for what comes next.

Honestly, that’s a pretty good summary of 2023 for me as a whole-

Reevaluating, repairing, and reinforcing things that matter and trying to clear out the debris that doesn’t.

In July, I talked about slowing down to enjoy conventions more and I’m trying to carry that attitude through to other interactions as well – Deeper conversations and a greater appreciation for time spent with the people I care about, and making sure they know that every step of the way.

Last year I mentioned that 2022 felt transitional and I hoped 2023 could “finally arrive somewhere new and exciting”…and, on a creative level it did in a surprising way.

(Yes, this is the part where I talk about Conan the Barbarian. You knew this was coming.)

I had high hopes for the Heroic Signatures-Titan Comics relaunch on Conan, of course. I wanted to use this second chance to make my mark on a character and world that’s stirred so much of my imagination over the years. All those hopes and wants are great, but actually seeing it come through so damn strong, both in terms of sales and the response from readers, has been unbelievable.

How do you catch second struck lightning in a bottle? I don’t know, but I’m holding this one as tight as I can and using its energy and inspiration like a lantern to light my way as we head into an uncertain future.

Ten years ago, I was slowly climbing out of a creative crater from the asteroid impact that was working briefly on the DC New 52. Based on that baffling experience, I felt pretty sure my time in ‘mainstream’ comics was going to be brief. Instead, I managed to carve out a career for myself with creator-owned and commercial work that played to my strengths and am more excited about making stories than at almost any other point in my life.

There are so many factors involved that are out of our control. So many other projects where I felt like we had something special, and yet the market and readership did not respond the way I thought they would.

Sometimes you work hard and no one notices.

Sometimes you make big plans to take a big teaching sabbatical in 2020 and then a global pandemic comes along and everything changes…

(In theory I’m taking that 16-month teaching sabbatical starting late April 2024, but I’ll keep that here between brackets for now because I don’t want to jinx it. 😉 )

I know at some point the wild ride will end, but at this moment I’m feeling the rush and relishing every minute of it, because it is impermanent, fleeting, and hard work does not always equal success.

Starting up this newsletter again almost 25 years after my original email updates for friends and family was a way to cut through the noise of social media and rebuild a base of who I am and what I’m doing.

Thank you for reading. Thank you for sharing. Thank you for your kind messages and support.

Here’s my writing output for 2023:

25 comics and 5 other books I contributed to.

I hope 2024 looks strong for you and your loved ones.

Be good to each other. In the end, that is the only legacy we have any control over.

Jim

Zubby Newsletter #41: Happy Holidays, By CROM!

CROM of the Mountain may not care about you or yours (or me…or anyone, really) this season, but I want to wish you and your family the happiest of holidays – Merry Christmas and a Happy New Year!

Whatever you celebrate, whoever it’s with, I hope it’s a good one!

Thank YOU for helping make 2023 one of the most exciting and creatively rewarding years I’ve ever had. It’s been an absolute rocket ride and I owe so much of that to people like you supporting my work and sharing it with others.

I hope that time with family, friends, and good cheer are coming your way.


Hearing From Readers

I’ve been getting messages like this every week since Conan launched in early August – emails, texts, Facebook messages, tweets, comments, you name it. Dozens and dozens of them. Most in English, of course, but many in Portuguese, Spanish and French as the foreign editions start to ramp up for release early next year.

It’s incredible hearing from so many lapsed fans and new readers. They tell me that they’ve been heading to their local comic shop on release day every month and have set up a pull file, many for the first time in well over a decade.

Getting this second chance with one of my favorite characters was an unexpected thrill. Having it do so damn well this time is both gratifying and humbling.

All of us on the creative team are doing everything we can to keep the excitement going in 2024 – our first trade paperback and the new Savage Sword of Conan magazine arrives in February, The Age Unconquered in March, and Free Comic Book Day in May will carry us into the summer.


Current + Upcoming Releases


Links and Other Things

Next time, I’ll have my annual Year In Review. Until then, HAPPY HOLIDAYS!

Jim

Zubby Newsletter #40: A Question of Pacing

A peek behind the scenes, with slight spoilers for the new Conan the Barbarian series-

In the epilogue at the end of Conan the Barbarian #4, we see a traveler from Asgard pick up a fragment of Black Stone, the strange eldritch material at the heart of several mysteries in Robert E. Howard’s pulp stories, most notably the titular horror story The Black Stone from 1931. This discovery is a classic set-up for a future tale, making our reader wonder when they might see it again, presumably at some future date…

…And then, just one month later at the end of Conan the Barbarian #5, we reveal that our second story arc ties back in with Black Stone.

Weird, right?

I saw a couple reviews where people felt we jumped the gun a bit by having two Black Stone-centered stories one after another and, under different circumstances, they’d be right. In a classic monthly comic run from the 1970’s or ’80’s this kind of set-up and payoff would have been many months apart, with unrelated 1 and 2-part stories between to clear the decks and focus readers elsewhere before we brought it back as a surprise. In an ideal scenario, that’s exactly what I would’ve done as well.

But~ you also have to understand the broader context involved.

Here and now, looking in the rearview mirror with six months of shockingly strong sales for the relaunch behind us, it seems obvious that the pacing could be/should be less frenetic and that we have lots of time to set up and pay off big ideas over a longer span, but when we planned this out more than 18 months ago there was absolutely no way we could have known how successful it would be.

Titan Comics is obviously a smaller comic publisher than Marvel or Dark Horse (the previous licensors for Conan comics). Direct market comic shop sales in North America have been shaky as of late and, while comic sales for Conan in the ‘70’s and ‘80’s were spectacular, that hasn’t always been the case in the modern era. Couple that with me at the center of this relaunch, the writer who quietly wrapped up the run at Marvel during the pandemic, and things looked even less certain.

We had to come out of the gate roaring like Hell and not hold anything back, otherwise readers wouldn’t see anything special they had to read and collect every month and we’d quickly sink. If Black Stone sets up big mythic storytelling and can make readers and retailers take notice, then, by Crom, it has to be Black Stone all the way! Back-to-back stories with a plot point that acts as a clear throughline for year one (issues #1-12) to build an epic saga of cannot miss comics!

That’s the plan, at least. So far, so good.

It reminds me of interviews I read with Robert Kirkman around Invincible where he originally planned to have the big twist for the series (a key character betraying our hero and turning the entire narrative on its head) arrive in issue #25. Like me, he grew up reading superhero comics in an era where that absolutely would have worked, a wonderful slow burn build up and pay off over two years, but the Publisher at Image at the time (I think it was Jim Valentino) warned him that he didn’t have that luxury. Modern readers decide almost immediately if a series is worth their time and money and drop it in a heartbeat if they believe it’s not, so slam that accelerator pedal down at the start and cover as much ground as you can because you will not get a second chance to earn their loyalty.

(Although weirdly, in this case I kind of did, because this Conan relaunch has had way stronger sales and staying power than my initial run, which is highly unusual.)

Invincible delivered its big twist in issue #7, and I genuinely think if the series launched in 2023 Robert would’ve done it by issue 4 or 5 to get the same jolt.

Anyways, if we’d known right off the bat that the Conan relaunch would be the smash hit that it’s been, I’m sure we would have made different narrative choices, but then maybe those choices wouldn’t have led to the same surge of interest. It’s chicken and egg, in full effect.

Now that we have some momentum it’s a bit easier to set up future plotlines without the same level of fear around a quick cancellation. I’ve always been committed to at least 2 years/24 issues on the new series (and am now looking at possibilities beyond that), but I’m sure that if we would’ve flopped right at the start the plan would look very different right now.

Speaking of which, I’m in the thick of year two writing on the series and am happy to report that readers will get more variety as we keep rolling- Arc 4 will be 4 issues, but after that we switch things up with some 2-parters and even some done-in-one adventures. Different times in Conan’s life, different locations and circumstances…All kinds of creative levers we can pull to keep the excitement going.


Gut-Wrenching Beauty, Coming Your Way


Speaking of excitement, I received my CONAN THE BARBARIAN #6 comp copies late last week.

Doug BraithwaiteDiego Rodriguez, and Richard Starkings are crafting something special. The words are pretty good too 😉

Issue #6 arrives in stores December 27th. Preview pages are right HERE.

In Conan #6-8 we certainly earn our ‘Mature Readers’ rating. It is violent, sexy, tragic, and gut-wrenching in ways readers have never seen in a Conan comic story before.


Links and Other Things


Jim

Zubby Newsletter #39: Disco Dystopia

Over the weekend I finished playing through Disco Elysium, a twisted story-driven game in the style of King’s Quest or Maniac Mansion that uses RPG character exploration a bit like Planescape: Torment.

Disco Elysium is about a murder investigation in a seaside port town.

  • It’s also an absurdist character study of a cliché down-on-his-luck detective with amnesia.
  • And a tragic noir story about economic and moral decay.
  • And a cynical parody of political extremism framed through a complex web of manipulators, burnouts, and the ignorant.
  • And a sarcastic send-up of escapist fiction and role-playing games.
  • And a dystopian parallel existence with confident worldbuilding that feels intensely grounded in familiar-yet-strange customs and cultures.

It’s a lot of surreal trippy stuff jammed together and I quite enjoyed it, sometimes despite itself.

Like many old school point-and-click adventures, there is a rambling narrative and strange leaps of logic as you start to explore Revachol, the crumbling city at the heart of the story, but over time the seemingly nonsensical bits of back story and intense history lessons you receive from NPCs weave together into an oddly-convincing fictional tapestry – one that feels decisively misanthropic and bleak even as it’s punctuated with genuinely amusing and thought-provoking moments amidst the gloom.

If you’re looking for a tight whodunit plot you can solve ahead of the big reveal, you won’t find that here, but there’s a surprising amount of humanity in this swirling stew of characters and calamity.

I bought it during a Steam sale back in 2020 (and it’s on sale again right now at a ridiculously good price) but bounced off it back then because it felt too pessimistic during the pandemic. I’m glad I pushed through this time because it’s well worth exploring and some parts will definitely stick with me.

The fact that the creators of Disco Elysium are now caught up in their own whirlwind of legal troubles, personal problems, creative theft, and shareholder revolt, is darkly ironic given the game they produced. Even if a sequel does come about at some point, it seems unlikely it’ll have the same spark as this one.



Tom Gauld’s Kierkegaard comic strip from last year is amazing and feels quite appropriate alongside my Disco Elysium thoughts above.


A Cursed Blade, Concluded

Over on my Patreon, I posted the full script for Conan the Barbarian #18 from 2020, the second part of the “Curse of the Nighstar” story that acts as a bridge between “Into the Crucible” and “Land of the Lotus”.

Learn how comics are created for the price of a fancy coffee. Hard for me to believe, but there are now over 300 scripts in my Patreon archive!


Links and Other Things

Have a great week!
Jim

Zubby Newsletter #38: Deathtraps & Dinosaurs

It’s D&D (Deathtraps & Dinosaurs) in the Merry Marvel Manner!

I mentioned a couple weeks ago that I might have some Marvel Multiverse TTRPG news coming up and – BAM – here it is!

THE MURDERWORLD THAT TIME FORGOT is an exclusive Marvel TTRPG adventure I wrote for Demiplane that launches…TODAY!


Young Zub – Some day you will write RPG adventures!

Arcade, the infamous game show assassin, unleashes a twisted new Murderworld theme park, this time built in the heart of the Savage Land!

The Murderworld That Time Forgot is a brand new tabletop adventure for characters Rank 1-3 specifically built to teach new Narrators/Game Masters how to successfully run a tabletop role-playing game and also how to structure and execute an exciting Marvel superhero story! There are lots of extra notes and tips on setting up the game, pacing each scene, and keeping players engaged.

Adam Bradford at Demiplane knows how passionate I am about tabletop gaming, so he recruited me to help launch their new line of original Marvel RPG material. With my background in game writing and as co-writer of the recent Murderworld comic, it was the perfect match-up.

Here is a chat between Adam and I all about the adventure on the Demiplane developer livestream this morning

And here are the creative credits on the adventure-

Everyone on the team did a fantastic job and it’s all ready to run online or in-person with the speed and convenience of the Demiplane tabletop tools.

I can’t wait to see gaming groups create their own superhero stories filled with twists, turns, and T-Rex’s galore.

I think the new Marvel Multiverse RPG is really well put together. It simulates comic book-worthy action and drama in a way that’s easy to get into and using world famous heroes is an easy way to get new players to try tabletop RPGs, because it gives them an immediate framework to work with. Instead of feeling intimidated by what they ‘should’ do during the game, they can easily get into character by imagining “What would Miles Morales do?” (or any other hero they want to play).


Words, Images, & Worlds

I was interviewed by Jason DeHart at Words, Images, & Worlds. We chatted about working on comics and the collaborative process-


A Cursed Blade, Revisited

Now on my Patreon– The full script for CONAN THE BARBARIAN #17 from 2020, the first of a two part story called “The Curse of the Nightstar“.

Look at that bad ass cover by E.M. Gist!

Learn how comics are created for the price of a fancy coffee. Hard for me to believe, but there are now over 300 scripts in my Patreon archive!


Links and Other Things

  • Toniko Pantoja has a ton of great tutorials about hand drawn digital animation techniques that are well worth checking out. His recent video about best practices for beginners really hits the spot.
  • Creating effective mysteries in tabletop RPG sessions can be difficult. This gaming tips article, the Three Clue Rule by Justin Alexander, is a classic for good reason. I was reminded of this as I played through Baldur’s Gate 3 and saw how almost every plotline in the game has multiple routes to bring characters in and almost every location has multiple entry points so players can organically move through the story and explore the game world without feeling intensely railroaded along the way.

That should cover it this time. I hope your December is going strong.
Jim

Zubby Newsletter #37: Off The Cuff

It’s the Dungeon Master’s World – We’re Just Trying to Survive It

In my previous newsletter I mentioned that in 2024 I’ll be at a pair of tabletop gaming events in Wisconsin celebrating 50 years of Dungeons & Dragons. I’m looking to run some old school games at those shows so, with that in mind, I pulled together an impromptu Advanced Dungeons & Dragons 1st edition character roll-up and game session with a few friends to refresh my brain on the old rules and gameplay.

There were D&D books before these ones, but for many
first edition gamers this is where the journey began.

(Three and a half years ago, I dug back into the original D&D B/X box sets while co-writing the Stranger Things and Dungeons & Dragons mini-series with Jody Houser and that stirred up a ton of gaming nostalgia from my youth, but I didn’t actually get a chance to re-run the game at the time.)

This quick session was a lot of fun, as expected, but it also reminded me of a crucial part of the original TTRPG experience-

Dungeon Master Fiat Is Everything in 1st Edition D&D

In books and fanzines there was always talk of the DM being “god” at the table, and I’d honestly forgotten how much that was actually the case. The old rules are specific about certain stats or limitations (the level limits for race-class character combinations, for example, or the percentage chance a character can bend the iron bars of a prison cell), but there is very little in terms of using character abilities, skill checks, or specific combat maneuvers as we think of them in modern gaming. Almost all old school dungeon delving is an off the cuff Player VS DM negotiation made in the moment.

“Can I talk these goblins out of a fight?” Maybe. Tell me what you say to them – how you try to bribe or intimidate them. I’ll decide if they’re convinced or make an arbitrary roll behind the DM screen and tell you what happens.

“Can I step in front of the Magic-User to keep them from getting hit by the goblins?” Yes. You’re an armored Cleric with a shield and they’re close by, so that makes sense.

“There was livestock in the equipment shopping list, so I bought a goat. Is that okay?” It’s your starting gold. Spend it however you want.

“Can my pet goat bite a goblin?” Why not? Make an attack roll and we’ll see what happens.

Seeing it all again through the old school lens, I was reminded just how much of the game hung completely on the Dungeon Master saying ‘yes’‘no’ or ‘roll this die and let’s see’ instead of absolutely codified combat or social skill checks that try to cover every eventuality.

I know technically that holds true for every edition of every tabletop RPG (groups can make or break any rule at the table they like), but the “we’re just making this up as we go along” quality feels really laid bare in the original rules, even more than I remembered.

Now that it’s all come flooding back, I need to figure out how much of that old school freeform DNA I want in this playtest game and these convention sessions – where I feel the dials should be tuned between ‘then’ and ‘now’. Wish me luck!



Speaking of D&D – Stacy, Andrew, and I spoke to James Grebey at Fatherly all about the Dungeons & Dragons Young Adventurer’s Guides series and how they engage kids and other new players to help them create their own characters and tell fun interactive stories in a group setting.

The Young Adventurer’s Guides also made Polygon’s list of “Best Gift Ideas for D&D Newcomers’.


Thrice Marked For Death, Twice Marked For Print

One day after release, Titan went back to press on CONAN THE BARBARIAN #5!

Retailer orders are due by December 4th and it will be in stores on December 27th. Liam Sharp‘s killer variant cover is in black & white for the 2nd printing.

This kind of release day rush sellout is unusual for a first issue and on an issue #5 it’s practically unheard of. I know I sound like a broken record on these reprint announcements but, seriously – Thank you so, so much.

I don’t think I’ve ever received so many messages or reviews for the fifth issue of a comic I’ve written before. We’re doing all we can to prove worthy of your support, enthusiasm, and that cover price, month after month.


Bound in Black Stone, Bound in Book Form

Conan the Barbarian Vol. 1: Bound in Black Stone arrives in collected trade paperback in February. If my constant chatter about it here didn’t convince you to get on board the single issues, now you can read issues #1-4 (and our prequel issue #0) in one sitting and see what all the excitement has been about.

If you’ve been collecting the issues every month, this will sit nicely on your bookshelf, or act as a perfect way to hook friends and family on our new era of Hyborian High Adventure.

All this to say – now is a great time to pre-order!


Links and Other Things

  • Animator Marc Hendry has a stellar video all about clean final line work in 2D animation that goes through the process using digital tools. The techniques here are solid gold. I have not seen a video that lays it out so clearly before, let alone one free online. If you’re an animator or animation fan, definitely check it out.
  • Back in January David Hines posited some interesting theories around a secondary character in John Milius’ Conan the Barbarian movie, and I recently saw the thread pop up on social media again. It’s a neat bit of analysis about characterization that exists beyond what we see on camera in the film.
  • I keep linking Matt Colville videos here on my newsletter because his topics are cogent and timely. His latest, a rundown of various editions of D&D that is part history, part advice, is bang-on and feels even more appropriate after running AD&D this week.

Jim

Conan the Barbarian #5 Reviews

Conan the Barbarian #5 arrived in comic shops today. I don’t think I’ve ever received so many messages or reviews for the fifth issue of a comic I’ve written before. Thank you for the support and for sharing your enthusiasm far and wide! Let’s see what the critics thought of it-


Amazon: “Are we absolutely sure there isn’t a secret story fragment they uncovered from Robert E. Howard that is fueling these comics? Because that’s how they feel”

Big Comic Page: “Ably aiding the story-telling within this issue is the ‘diabolical’ Doug Braithwaite, whose pencils do a sterling job in portraying the squalor of Shadizar and the grotesque grimness of the Cimmerian’s route to the fortress’ Moratorium.”

Comic Book.com: “Zub really finds a great rhythm here once he gets going. It’s paced much more efficiently than most of that first arc, with the heist element making things even faster as it goes along.”

Comical Opinions: 8.5/10 “Zub’s picture of a more mature Conan gives the series the weight of continuity and importance, while the addition of Braithwaite on pencils/inks is a welcome change in style.”

Comicon: 10/10 “Conan the Barbarian harkens back to the golden age of adventurers and captures the spirit of the Sword & Sorcery genre so completely that I feel transported back to the days of reading pulp books under the covers well past my bedtime.”

Comics Beat: “The figure work is dynamic and full of weight. Everyone feels like a Frazetta novel cover, and I love that. Braithwaite employs a dynamic pacing by mixing up the layouts and does some interesting things with page composition that is a delight to read…it is a great jumping on point for Titan’s Conan. If you missed out on the series and want to check it out, this is an excellent place to start.”

Get Your Comic On: 8/10 “A vibrant comic with strong illustrations, the story is more deep than you would expect and certainly will become a lot deeper as we continue. Conan is back strong with this new arc and I am ready for it.”

Grimdark Magazine: “Conan the Barbarian #5 marks a promising start for the second story arc. Braithwaite has a very different visual style than his predecessor, but his gory theatrics a good fit for the series.”

Hither Came Conan: “The new art team of Doug Braithwaite and Diego Rodriguez did a phenomenal job. Their style, their tone, it all works for Conan…This was a great kickoff to the new arc.”

Infinity Flux: “Have no worries, the art is fantastic. Doug Braithwaite is a classic artist…Happy to say that Conan continues to be one of the best books on the shelf.”

League of Comic Geeks: “I am consistently shocked by how much this series I never planned to pull or expected to love so much is one of the best indies I’ve been reading.”

My Kind of Weird: 8/10 “It injects some much-needed life back into the IP of Conan the Barbarian…The story is solid and it makes me want to pick up another issue.”

Pop Culture Philosophers: “The enthusiasm for Conan and his world and the meticulous nature in which it’s presented here absolutely rocks. This book has been so much fun. This book feels literary. This book feels exciting. This book feels like exactly what we need in comics right now!…Jump in if you haven’t already.”

Sci-Fi Pulse: 9.7/10 “Jim Zub continues to deliver what feels like the kind of Conan Stories that are very true to the stories that were written by the character’s late creator Robert E. Howard.”

Set the Tape: “The lyricism [Zub] brings to his characters here is excellent, creating a believable yet epic grandeur to their actions. His descriptions of the exotic sights manage to also pique the readers’ interest, making the job of new artists and colorists Doug Braithwaite and Diego Rodriguez that much easier.”

Stygian Dogs: “Doug Braithwaite’s superlative debut continues the series’ excellence. Titan Comics and Heroic Signatures’ Conan the Barbarian continues to be the must read series.”

Thinking Critical: “It was a whole lot of fun and really sets up a new adventure for Conan that’s going to feel different and unique…Once again, [Zub] paid tribute to the source material doing something that’s never been told before, but definitely felt like Conan.”

Todd Luck: “Artwork is a big selling point for Conan and this is absolutely worth the price of admission…Titan Comics and the creators who are putting this out seem to have a very good grasp on what makes a very good Conan the Barbarian comic.”

Wakazashi’s Teahouse: 8/10 “There’s some great dialogue and great narration. At times it feels like it’s falling off the pages of [Robert E.] Howard’s books.”

Zubby Newsletter #36: A Little Nod


My writing schedule has been intense this Fall, but Stacy and I are slooowly but surely making our way through Baldur’s Gate 3. I’m in the final act of the game, wrapping up side quests and preparing to take things to the finish line as I relish each bit of fun character interplay and obscure bit of Dungeons & Dragons lore that the Larian crew has jam-packed into it.

After recruiting Minsc and Boo for my adventuring party (which is quite the task, I must say), I chatted with the butt-kicking Rashemen about his past and these two bits from my D&D comic run came up in dialogue-

“Did Minsc bravely fend off the seductive wiles of a succubus in the cloisters of Candlekeep?”

“Did he take a bath in the River Styx and temporarily forget himself?”

Minsc is notoriously brain-addled and forgets things all the time, so he’s not sure if those stories happened, but longtime fans know the truth. At the end of Dungeons & Dragons: Infernal Tides I did indeed have Minsc take a dunk in the River Styx and lose his memories so he’d be a ‘clean slate’ for the video game team since I knew BG3 was in development even though it hadn’t been announced to the public at that point.

This also leads to one of my favorite scenes at the end of the mini-series, where Boo (Minsc’s companion) tries to fill him in on his past adventures and he delights at hearing about his own legend-

Line art by Max Dunbar, colors by Sebastian Cheng, letters by Neil Uyetake.

Everyone likes to be acknowledged, even if it’s just a little nod.

Thanks, Team Larian! I really appreciate it.

Doing the research and making stories sync up helps it all feel personal and interconnected, which is one of the many reasons why people get attached to these characters and ongoing worlds in the first place.

(I went into this in more detail in Newsletter #4: Connectivity and Continuitywhich is worth reading if you didn’t see it back in March.)


50 Years of Dungeon Delving

Speaking of D&D, I’m doing back-to-back conventions in March to celebrate 50 years of the world’s biggest and most famous RPG where it all began. I’ll be at both Founders & Legends (March 16-18) and Gary Con (March 21-24) in 2024.

In theory I’m a guest at both these shows (and will be on some panels and running some games) but, honestly, I’m heading there as a lifelong fan and really looking forward to hanging out with industry friends and meeting some of the amazing people who helped build the game that ignited so much of my creativity.


Spatch For The Win

It’s been a while since I covered a recipe here, so let’s correct that now – Spatchcock Chicken, do it!

Taking the back out of your bird of choice (chicken, turkey, duck, etc.) and roasting it in the oven is the best way to cook the whole thing at once, period. It’s way easier, much faster, and far tastier than you might think, and you can use the leftover bones for soup or gravy stock!

My local grocery store has specials on whole chickens – it costs less than $10 for a 3½ pound bird that turns into at least 4 meals for Stacy and I – roast chicken dinner, sliced chicken breast on a bun, chicken salad sandwich, and chicken soup. Plus, when I make soup stock the whole house smells like my grandma’s place did around the holidays, a flood of amazing sensory memories.

I cooked a 12-pound turkey in just over an hour using the same method back in 2021 (turkey-specific recipe video HERE) and it was one of the best I’ve ever had in my life. No more waking up at dawn to start the roasting and basting process where you have to babysit the bird all day. This approach solves it all.

Don’t be intimidated by a whole chicken or turkey. Follow this method and you can save money (whole birds are way cheaper per pound than separated breast, thighs, or wings) and make soup without stressing over whether the white meat will be dry or the dark meat will be undercooked.

I should have posted this recipe up last week, before American Thanksgiving. Oops!


Links and Other Things

  • Daniel Warren Johnson is doing stellar stuff in comics and his new Comics Journal interview is a lot of fun. My buddy Derek raved about Murder Falcon and Do a Powerbomb and I finally fell in headfirst and enjoyed the hell out of both of them. (I know, I know. I should have read this stuff many months ago.)
  • Wizards of the Coast posted a video where some of their staff posit on What D&D Monsters Taste Like, which is both amusing and awkward. In a fictional world you can absolutely have all kinds of unusual flavor options, but if a creature is capable of carrying on an intelligent conversation with you then it’s probably a fantasy form of cannibalism.

Okay, that’ll cover things this time. Have a fantastic week!
Jim

Zubby Newsletter #35: A Brutal Battle Looms

Heroic Signatures and Titan unleash the power of Conan on Free Comic Book Day again in 2024, and this time it’s also the first part of an epic event we’re calling BATTLE OF THE BLACK STONE!

Peep that killer cover art by Ravishing Rob De La Torre!
Also, peep those weapons fanned out in front…
Can you guess their wielders?

The press release went out late last week, but with the Savage Sword relaunch covers and solicit info released one day earlier I wanted to make sure I gave this announcement extra space here in my newsletter.

Bound in Black Stone is the first arc of the new Conan the Barbarian comic series and, in addition to acting as our ‘mission statement’, it set the table for some big mythic ideas we want to dig into outside the monthly title.

Conan creator Robert E. Howard wrote 21 canon Conan stores (along with a series of unfinished fragments), but he also wrote several hundred other pulp stories across many genres – mystery, horror, historical adventure, westerns, and, of course, sword & sorcery. A lot of these stories are completely separate from each other, but some have unexpected connectivity between them-

The shared timeline with Kull the Conqueror’s Thurian Age predating Conan’s Hyborian Age is well known in fan circles, but less well known are threads like an Atlantean necromancer (who seems to line up with Thulsa-Doom) being resurrected into the ‘modern’ era in the 1929 noir story Skull-Face, Kull of Atlantis being pulled through time to team up with Bran Mak Morn in the 1930 story Kings of the Night, or Thoth-Amon’s fabled Serpent Ring at the center of a 1934 horror story called The Haunter of the Ring.

Kings of the Night title art from Weird Tales, November 1930.

Whether these crossovers were intended as part a larger plan or were just Two-Gun Bob reusing elements and names he liked, they tease the potential for a rich tapestry of pulp adventure that spans the ages.

The Conan the Barbarian monthly comic series is firmly rooted in classic sword & sorcery adventure (and always will be as long as I’m writing it) but with an event like Battle of the Black Stone we get the chance to explore epic pulp concepts (fantasy, noir, historical adventure, eldritch horror, and more) and a cast of engaging characters across different time periods and milieus.

Jonas Scharf has been turning heads on books like Dark X-Men, Avengers of the Wastelands, and The Witcher, and I am so pumped to have him drawing our Free Comic Book Day special and Battle of the Black Stone event mini-series. His moody page art fits the Robert E. Howard pulp atmosphere to a tee. I know readers are going to love the way he depicts the Hyborian Age and many other ages as well.

This isn’t art from Black Stone, I just want to show off Jonas’ inspiring inkwork.

Conan has crossed over with other characters before but he’s never really fronted an event until now. Given the character’s 90 year prose publishing pedigree and 50 years in comics, I think it’s more than overdue.

I’ve always wanted to write a long run on a comic series and also been champing at the bit to build a big event story. Getting to do both with some of my favorite fictional characters is a dream come true.

Obviously I’ll have a lot more to say about Battle of the Black Stone (BoBS?) in the weeks and months to come, but it’s nice to finally have this Free Comic Book Day issue announced so everyone can see why we’re so excited for 2024 and beyond.


Conan Conquers – Let’s Talk About It!


I spoke to Perch all about the Conan relaunch and incredible response we’ve seen from readers and retailers. It’s a fun interview with lots of enthusiasm about where we’re at and what’s coming up.

This is the fourth time Perch, Joe Corallo, and I have chatted about comics on his channel and each interview covers great material in terms of the wider industry, the creative process, marketing, strange anecdotes, and more.

If you want to check out our previous interviews, here they are: firstsecondthird.


Into the Crucible Concluded Three Years Ago

Now on my Patreon – the full script for Conan the Barbarian #16 from 2020, the final part of Into the Crucible: patreon.com/posts/conan-barbarian-92363454

Also included in this update are my outline-pitch for the story and the Uttan ‘vocabulary’ I created so the language stayed consistent even though Conan (and our readers) couldn’t understand it.

Putting our hero in a place where he couldn’t comprehend the local language was something I hadn’t seen in a Conan story before. The Cimmerian has to use his intuition and guile just as much as his sword arm. Building up threats and constructing this language was a difficult-but-fun writing challenge.

The Conan comic relaunch at Heroic Signatures/Titan is getting a fantastic response and I’m incredibly thankful. If readers check out some of my earlier Conan comic writing work because of it as well, that’s really cool too. Despite problems we had around the original release (2020 was a rough ride, as you all know) I’m still really proud of these stories.


Links and Other Things

  • Colleen Doran’s new posts where she looks back at her career in comics and delivers helpful advice about publishing and publisher contracts are a must read for any industry professional. Very Bad Publishers Part 1Part 2Part 3. I also recommend you subscribe to her newsletter so you won’t miss any newer posts as it continues.
  • On the new Second Wind channel, JM8 has some great analysis about level design in the Souls games and what a lot of other video game developers get wrong when they try to emulate it in their own Souls-like titles.
  • Samwise Didier, the iconic concept artist from Blizzard, announced his retirement from the company so he can focus on his own original creative projects. I’m excited to see what he has cooking.

That should cover it for this week. Thank you for reading!
Jim