Skullkickers Treasure Trove 2 Misprint

Skullkickers Treasure Trove 2 has been delayed after a misprint. The mistake was caught as copies arrived at the Image Comics office but it looks like a handful found their way into distribution through Amazon.

Here’s what the misprint looks like:
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The above spread has a page double printed from the previous chapter of the book.

It’s supposed to look like this:
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I spoke to my Image rep about this and, if you’re one of the people who already received a copy, you can report that it’s defective to Amazon and receive a replacement when the new printing arrives.

The book is being reprinted now and, with a bit of luck, I’ll have the corrected version at New York Comicon this week, but that corrected book probably won’t be in stores until early-mid November.

My apologies for the hassle. Believe me, I wish it was correct and already available everywhere right now.

Shadowman #11 Reviews!

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My Halloween-themed Shadowman issue has arrived and the response has been great. Here’s what reviewers are saying about “Hallow Tides and Hollow Heads”…

Newsarama: 8/10 “This might not be the usual fare for this book, but it’s a great story and worth picking up.”

The Broken Infinite: 9/10 “Zub writes a good Shadowman but an even better Dr. Mirage. The story was good. The art was fantastic. I liked this issue and wish we were getting more from this creative team.”

Stash My Comics: 9/10 “While not quite as light-hearted as Skullkickers, there’s a bit of Zub’s humor in this issue, along with a great sense of storytelling and world building. He keeps the familiar tone from Jordan’s run on the title, but also puts some of his own touches on the character.”

Analog Addiction: 8.8/10 “If you are someone who finds they’re on the fence about picking up this book, do so and read this as it’s a standalone story that’s perfect for new readers.”

Comic Booked: 8/10 “…its juxtaposition of humor to the horror in that makes this such a enjoyable read. Shadowman#11 is just a fun comic. Treat yourself to it.”

Comic Hype: “…it’s a perfectly timed change of pace that makes Jack and Shadowman right at home in the spirit of the season”

Forces of Geek: “This is a great jumping on point for new and old Shadowman fans, Buffy-verse fans or pick this up to get the Halloween mask variant if you are that lazy about your costume this year!”

Pathfinder Comic Art Teasers

Writing the Pathfinder comic series is a blast and, with all the Samurai Jack stuff on my blog as of late, I wanted to make sure Pathfinder fans had some new material to check out as well.

Over the summer the art schedule on the series slid, but the series is back on track and the second story arc, “Of Tooth and Claw”, should be wrapping up over the next 3-4 months, with issues #9-12 and the extra-sized Pathfinder Special being released.

Here are some art sneak peeks from the 3 artists who are busting away on those issues:

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Sean Izaakse‘s storytelling is top notch. He’s taken every difficult scene I’ve written and knocked it out of the park.

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Ivan Anaya‘s dragon pencils look incredible. Can’t wait for everyone to read this big fight scene.

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Kevin Stokes work on the Pathfinder Special is drop dead gorgeous. Every page is packed with detail without muddying the expressions or storytelling. It’s amazing.

Skullkickers Original Art is Part of the RWP Fundraiser!

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Want to get a one-of-a-kind piece of Skullkickers artwork and also help a great cause?

Reading With Pictures is running a fundraiser and Edwin Huang (artist on Skullkickers) has donated the original full size inked artwork for the splash page of Mighty Skullkickers #1 to the cause.

Bidding starts at $75 (A steal – Edwin’s commission drawings are more expensive!) so make sure you get in there and make it yours before Monday.

Zub at Southern Maryland Comic-Con Nov 9th!

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I’m happy to announce I’ll be a guest of Southern Maryland Comic-Con on Saturday November 9th!

The show will have a limited edition show-exclusive Samurai Jack #1 variant for sale with new cover art by Bryan Turner. Look at that awesome cover. It’s a beauty.

Anyways, it’s going to be a great time. If you live in the area I hope to see you there.

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Pathfinder Special #1 Coming in Late 2013

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PATHFINDER SPECIAL #1

Price: $4.99
Writer: Jim Zub
Art: Kevin Stokes
Cover: Carlos Gomez
Page Count: 40 pages

Magnimar is a city of mythic architecture and colorful occupants. When Merisiel and Kyra decide to ‘hit the town’ and explore their new home, they end up with more trouble than they bargained for – cut throat thieves, betrayal, swashbuckling swordplay and much more are found in this super-sized story that couldn’t be contained in the regular Pathfinder series.

Makeshift Miracle New Updates!

It’s been a while since I chatted about Makeshift Miracle.

I’m happy to report that Chapter 10 updates start today and will be continuing through October. We had a gap in summer updates because Shun hosted a very successful art gallery show in Hong Kong that slowed down his page production but he’s back on board working away to complete book 2, which should be out in early 2014. I can’t wait for you to see the beautiful artwork he’s putting together for it.

If you haven’t had a chance to read Makeshift Miracle, my surreal coming of age mystery story, you can get caught up online for free starting from HERE.

Comic Writing: Every Story Is A Learning Experience

Gail Simone asked a bunch of her friends who write comics to send her bite-sized writing advice she could use as part of a lecture series she did at a convention. Below is the advice I sent her, expanded with more detail on the core concept.

If you want to create stories professionally you need to stop being a passive viewer of entertainment.

You have to understand how stories/characters work in order to improve your story building skills. That’s one of the big differences between an amateur and a professional. Professional writers make a conscious decision to deconstruct and understand storytelling. It never stops. Storytelling is a joy but it also becomes an obsession.

When I watch a TV show or movie, I move into analysis mode. It’s second nature to me now. I can still be entertained, but a whole other series of gears in my brain are turning at the same time, trying to understand what I like/dislike about it and doing all I can to learn from it, good or bad. I can’t be passive about stories any more. It’s almost impossible for me to ‘turn my brain off’ when it comes to fiction.

The same goes for comics. I read comics for enjoyment but I also analyse them as part of my job. Plot, dialogue, pacing, character development, continuity – I don’t take any of that stuff for granted. This is a career I’m slowly building and it’s one very few people get the chance to do professionally. Telling stories is fun and I wouldn’t do it if I didn’t enjoy it, but it’s also a skill. There are tools and methods that can be built upon, but only if you’re critical of the work you take in and equally critical of the work you create.

(An important note: Being “critical” is different from being a “critic”. I focus the vast majority of my public discourse on the positive. I don’t post critical reviews on my blog. I praise stories I’m enjoying and support my friends who put out creative work. This critical exercise is internal (or kept to discussion with close friends). It’s a way for me to improve my own skills, not an ego-building exercise in taking apart other people’s work publicly to prove I’m “better”.)

Taste is obviously part of this whole process. I don’t think I’m always “right” about the stories I enjoy or the ones that didn’t click for me. Part of that analysis is trying to understand my personal preferences and also understanding where biases are narrowing my focus. It gives me perspective on my own work and gives me ample reason to force myself outside of the confines of my own expectations from time to time. It helps me understand how stories might appeal to an audience quite different from myself. Just because a story isn’t “for me” doesn’t mean it’s not worthy.

Think carefully about stories you love and quantify why they affect you the way they do –

• At what point did you feel committed to the characters?
• What elements of the story created a bond with you?
• What emotions did the story bring out in you?
• What themes or ‘truths’ were left with you after the story was complete?

Do the same thing with stories that don’t work for you –

• At what point did the story lose your attention?
• What elements didn’t ring true?
• What aspects of the story seemed unclear or too cliché?
• What aspects of the story felt like they were lacking?

And here’s the one that keeps me thinking long after I’m finished a story I didn’t enjoy:

• What’s the minimal number of changes you could have made to improve the story?

That last one is like a chess game where I want to ‘win’ with the lowest number of ‘moves’. If someone handed you that story and you had to keep as much of it as possible, how could you clarify/redeem it in the smallest way? What cancerous parts could be cut away or scenes added in to make it work? That kind of story problem solving teaches me more than almost anything else.

In the end, you’re trying to enter a field filled with intensely skilled people who tell stories for a living. In order to meet and exceed that skill level you need to up your game. That happens by writing a hell of a lot, reading a hell of a lot more, understanding how stories are built, and scrutinizing how those stories affect you.

Don’t be passive. Study the stories you’re experiencing (books, comics, film, video games, all of it). Even if they’re vastly different from your own ideas, analysing why you like/dislike them with a critical eye will improve your work. Every time I read, watch, or hear a story I’m gathering information.

If you find my tutorial blogposts helpful, feel free to let me know here (or on Twitter), share them with your friends and consider buying some of my comics or donating to my Patreon to show your support.

Life Leave Me Alone Podcast

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I was a guest on the Life Leave Me Alone comic podcast last night.

Matt Fisher and I talk all about writing comics, breaking into the business, similarities in creative fields, working for entertainment-based clients, and more.

The interview starts at 41:37 in the podcast. It’s a fun chat, so give it a listen!

Young Voices 2013 Conference

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I’m one of the guest speakers at the upcoming Young Voices 2013 writers conference happening at the Toronto Reference Library downtown.

I’ll be leading a workshop all about comic writing, pitching story ideas, and breaking into the business for 12-19 year old creators-in-training.

If you’re interested in registering for the event, get more information over at the conference site.