Author Archives: Jim Zub - Page 29

Thunderbolts #5 Reviews

Our final issue arrived over the holidays. What did reviewers think?

Graphic Policy: 8/10 “…a fine ending to the series. But, it leaves us wanting more. Gutsen Glory and Eegro deserve arcs of their own exploring their history and backgrounds. Hopefully we get more with Zub at the hub. The series has balanced mystery, action, humor, and a great team dynamic and deserves more to expand all of that and entertain readers more.”

League of Comic Geeks: 10/10 “Honestly a great conclusion. I’m hoping for another mini or at least a Hawkeye mini to follow this.”

Primary Ignition: “The way Zub balances the comedic and the dramatic is the key to the formula that makes his incarnation of Thunderbolts work. Here’s hoping we do, indeed, see more.”

Super Powered Fancast: 8.6/10 “I like the conflict and how it is personal for the characters, especially Clint. The action is great and I love that the story still keeps its comedic edge throughout.”

Weird Science Marvel Comics: “The pacing is smooth and brisk, the dialog is excellent, and the feel-good ending leaves the Thunderbolts on a hopeful note for the future.”

Year In Review

Last year I wrote that 2021 felt like a vortex, eating up time as we wondered when things would get better. 2022 showed some respite from the lows I felt over the past two years and it was a return to more in-person interaction, but it’s still hard to say if any of this is “normal.”

(You can tell I’m a writer because I use archaic words like “respite.”)

Stacy and I started traveling again for conventions, but almost immediately came down with Covid, forcing us to drive one way from Alberta to Ontario to get home.

I’m back on campus at Seneca teaching again, but I’m no longer Coordinator, so the Animation program is changing and growing under new leadership. I get to be around as an “elder statesman” of sorts, offering advice but not being in charge. It’s a good change.

My run of Conan the Barbarian ended at Marvel last year, but I’m relaunching it again at Titan in 2023.

Another crack at Thunderbolts. A new Red Sonja story. A dark fantasy spin on the Dark Knight. Another Rick and Morty crossover mini-series. A crazy old pitch long buried that came back from the dead.

New versions of old things. A weird mix of the familiar and the unknown.

2022 felt transitional, but I can’t quite put my finger on where things are headed right now. I know I’m not the only one with that anxious energy. We want to leave the pandemic behind. We want to jettison old issues and finally arrive somewhere new and exciting.

(You can tell I’m a writer because I use fancy-dancy words like “jettison.”) ;P

Is that arrival coming up next year? I have no idea and you don’t either.
The chaos of it all is harder than ever to ignore.

Stacy and I are in a good place overall and I know that. I cherish it. It keeps me grounded and whole when everything else in the world feels like it’s becoming unhinged and broken.

I’m trying to stay optimistic and also not be naïve. Is that an impossible balancing act? Probably, but it’s a better plan than no plan at all and it’s taken me this far, so let’s keep going.

I hope your year went well. I hope 2023 is looking bright.

Jim

Murderworld: Spider-Man #1 Reviews

Part 2 of our Murderworld story arrived this week in comic shops to wrap up 2022.
What did reviewers think of it?

Biff Bam Pop!: “Zub and Fawkes have an uncanny ability to make you quickly care about the new characters they’re introducing, a skill not every writer can lay claim to.”

But Why Tho: “Whilst the barbarism remains and the creators seem to delight in murder, there are other elements being introduced that twist the horror of the book. As the group has been thinned, the games have started to come into effects that are more terrifying than the straight slaughter. It’s constantly energetic, and with the rest of the Marvel Universe starting to get involved, the potential for disaster has escalated. “

Caped Joel: 8/10 “This is definitely unlike anything else I’ve read this year. Just a fun story with a good premise, interesting characters, and high stakes.”

Comic Book Club: “I had a very fun time reading this and it works really well…A lot of great twists in here too.”

Comic Book Resources: “Karami’s style really shines in his characters’ expressions, which are incredibly animated and emotive. He uses hatching and texture to tease out subtle nuance and make bold statements. His character design is very dynamic and well-considered, which comes to fruition in the brilliant final full-page spread.”

Comic Book University: “Holy crap, this is really good…I don’t think I’ve ever seen this in the Big Two before, where heroes are cast aside, where the main villains aren’t the main thing…I’m reading this comic book and I’m entranced.”

Comic Watch: 9.2/10 “…another fun and funny romp that highlights how gloriously insane Arcade is when he gets to actually do what he always wants to do: kill people in complicated and entertaining ways. Zub and Fawkes are doing an outstanding job telling this story, and the art teams haven’t missed yet.”

Monkeys Fighting Robots: 8/10 “…a fun and entertaining issue. Jim Zub and Ray Fawkes continue to make this series an enjoyable one. No one knows what will happen next, and that’s the most exciting thing about this book.”

One More Comic (Spanish): 10/10 “One of the most daring, intelligent and visually creative series that can be read right now…a chilling and amazing chapter.”

Spider Cents: “Murderworld is a new series that came out of nowhere. It’s easily one of my surprise hits of 2022 and God I’d give anything for an MCU adaption using the actual actors as the LMDs.”

Spider-Man Crawlspace: “…the art team does an excellent job in portraying a large portion of the different wall-crawlers from all sorts of universes.”

Theron Reads Comics: “The big success of Murderworld: Spider-Man is in how it delivers another fantastic spectacle for Arcade fans. The homicidal redhead is only on panel a few times in this issue, but he has no shortage of quippy, pointed, and mocking dialogue on voiceover to the contestants.”

Too Dangerous For a Girl: “…artist Farid Karami produces interesting compositions throughout, always in the service of the story. And the final image is a superb quiet cliffhanger, a tsunami of side-eye. I don’t know Karami at all, but I hope we see lots more from him.”

We Have Issues: “That’s the coolest thing about this book. Arcade’s the main character and everyone else could die at any moment.”

Merry Christmas!

Thank you for helping make this year such an amazing one.
Here’s to an epic 2023!

Fandom Sessions Interview

I spoke to the crew at the Geek Network as part of their Fandom Sessions podcast interviews all about my recent projects, including Murderworld, Thunderbolts, Conan the Barbarian, and Rick and Morty VS Cthulhu. You can listen to it below, or head to their website for more podcast listening options HERE.

Zub Comics Arriving March 2023


MURDERWORLD: GAME OVER #1
Story – Jim Zub and Ray Fawkes
Art – Lorenzo Tammetta
Cover Paco Medina

The grand finale! The big prize! Bodies are piled high and only one person can win it all! Arcade’s darkest game comes to a close and anything can happen…especially if Natasha Romanoff has something to say about it.

Arcade’s circus-style contests have been a punchline in the past, but writers Ray Fawkes (One Soul, Constantine) and Jim Zub (AVENGERS, CONAN THE BARBARIAN) and artist Lorenzo Tammetta are here to put the “murder” back in “Murderworld.” Don’t miss it!
32 PGS./ONE-SHOT/Rated T+ …$3.99

RICK AND MORTY VS CTHULHU #4 (of 4)
Story – Jim Zub
Artist – Troy Little and Leonaro Ito
Cover – Troy Little

It’s R’yleh happening! In the final confrontation of the Smith-Sanchez Lovecraftian horror saga, family turns on family, and the battle for pop culture relevance is waged between Rick and Cthulhu—with devastating stakes. Morty embraces his eldritch identity and finds comfort in the supportive arms of his adoptive old-god father. Summer will mete out divine retribution in the name of Azathoth. Rick has lost ground at home against the Color Out of Space, and must abandon his daughter to fight this evil at its source: Cthulhu.

Rick and Morty Script Sample

If you want to check out my script for the first issue of Rick and Morty VS Cthulhu, I posted it up (along with an archive of over 270 other scripts I’ve written) here on my Patreon. Learn how comics are made for the price of a fancy coffee:

Rick and Morty VS Cthulhu #1 – Full Script

Rick and Morty VS Cthulhu #1 Reviews

The Brown Bag: “This opening instalment of a four-part mini-series should easily please fans of both Cartoon Network’s animated sitcom and the Lovecraft-inspired universe – the Cthulhu Mythos.”

Capes & Tights: “Sometimes comics based on other properties are either straight adaptations or very thinly written and illustrated as a way to make more money on a popular media property. However, Zub and Little have been able to make a story worth reading and the artwork doesn’t skip a beat.”

Comics Beat: “It’s hard to talk about someone so iconic and beloved, but also terrible. But they pulled it off — from the immensity of the cosmic world, to the fragility of our psychological nature, part one of Rick & Morty vs. Cthulhu will be a good read for fans and anyone who wants to jump in to the property for the first time!”

Comic Book.com: 8/10 “The series is in keeping with the irreverent tone of the Rick and Morty comics and Lovecraft’s work are treated with both respect and appropriate disdain for Lovecraft himself. If you’re a Rick and Morty fan, you’ll enjoy this comic.”

Comic Book Club: “The Zub is super smart. He’s a super geek and goes super hard and I’m glad this is no exception…If you love the show you’re gonna love this comic.”

Comic Town: “The book, the art, it’s just amazing. It looks like you’re reading the animated series…and there’s a plot twist at the end that I did not see coming.”

The Geekiary: “As a fan of the show, I think that Zub’s narrative had the tone of the long-running animated series down. That gelled well with Troy Little’s illustrations and Leonardo Ito’s colors. In a sense, my mind actually saw the panels play out as a normal Rick and Morty animated episode would. Complete with the proper voice acting.”

League of Comic Geeks: 9/10 “Lovecraft’s works are both lovingly homaged and brutally eviscerated.”

The Outerhaven: “As I’m reading the dialogue panels, I can just hear the characters in my head squabbling as if they were on TV! It definitely helped with the immersion but what can I say? This is Rick and Morty through and through.”

The Pullbox: 9/10 “Little brings an unconventional, cartoony style into this world of mayhem and mischief, and nails the look of the show. His spin on the character designs fits perfectly, no small thing with a property as loved as this one, where trying to ‘make it your own’ could bring a fan backlash of epic proportions.”

We Have issues: “I want to see where this goes, because it’s absolutely ridiculous and I loved it.”

Talking Creativity at the Corner of Story and Game

I chatted with Gerald at The Corner of Story and Game podcast all about my writing career, productivity, growing up as a gamer, comics and more. Give it a listen:

Feng Shui’s ‘Buy In’ Simplicity


Ran a session of FENG SHUI last week.

It’s one of my favorite tabletop roleplaying games because it encourages combat that’s rich and imaginative instead of roleplay colliding with cold-hard tactical rules.

It also has a simple and effective conceit around “Character Buy In” that more games should use.

Getting a group of disparate characters together to start an adventure or campaign can be such a hassle.
Finding the in-game logic behind how the group forms and stays together while each has their individual back stories and goals can eat up a lot of Game Master time and brain space.

Feng Shui elegantly puts the onus back on players with a character melodramatic hook and buy in:
You tell the GM and player cast why you’re here.
You tell us why you stick around after the adventure.

Bring a bit of your own fuel and we’ll build a roaring fire and keep it going.
It’s so simple and should be the standard for most TTRPGs.

Feng Shui builds this way of thinking right into the rules and character creation. That makes it intrinsic to how the game feels:
Do not passively wait to be entertained.
You have to bring some energy to this interactive thing we’re building together.

This Buy-In quality (along with Feng Shui‘s ultra-competent starting characters) also works well for building a campaign where don’t you know who is going to be able to make it to play each session.

You tell us where you’ve been between appearances and why you’re back now.

Running an ongoing game is tough with current schedules. We’re all dealing with deadlines and other responsibilities. Having a fun mission-based game where the cast can change on a dime and it still works is a really good fit right now.

Whoever can make it for the next game, you’ve been recruited by ‘the Agency’ for a new mission. Your particular skills will directly come into play tonight or, if your concept seems at odds with the goal, we’ll find a fun action movie-corny way to incorporate it anyway.

You can be a ‘main character’ advancing personal plot lines almost every session or a ‘special guest star’ dropping in with flare to spice things up.

We’ve got a seat for you and it’s going to be a good time.