Author Archives: Jim Zub - Page 28

Zubby Newsletter #1: Everything Old Is New Again

Before social media or personal websites were a regular thing, I had a “Zubby Newsletter” I’d send to 20-30 of my friends/colleagues (those few who actually had email addresses back then) as a way to stay in touch when I moved to Calgary. The first one I sent was on March 27, 1999.

In February 2004 I migrated that newsletter over to Livejournal.

In May 2012, I moved all the newsletter and LJ posts to my personal website at www.jimzub.com

Starting up a newsletter again 24 years later feels both familiar and strange.

Zubstack will be promotional (but not spammy, I promise) and also a spot for me to talk about process – writing and drawing – links to articles and tutorials that have grabbed my attention and games, books, or other media on my mind…

…Which, funny enough, is almost exactly what the original newsletter did 24 years ago. The only difference now is that it’s open to anyone instead of just a handful of people I knew in ’99.

It’s all cycles. Wheels within wheels. 😉

Let’s get to it-


Introduction

I assume if you’re on board this newsletter thing, you know what you’re getting into. It seems weird to do an introduction when people are actively choosing to sign up but, just to be on the safe side –

I’m Jim Zub (a pen name shortened from “Zubkavich”), a Canadian writer and artist probably best known for comics and TTRPG material I’ve been producing in various capacities since 2001.

Maybe you found my first webcomic during nascent internet days.

Maybe we met at a comic, anime, or gaming convention in the early 2000’s.

Maybe I popped up on your radar when I launched Skullkickers (2010) or Wayward (2014) during the Image Comics 2nd/3rd creator-owned wave.

Maybe you read one of my Making Comics/Economics of Comics tutorial posts around that same time.

Maybe you’ve enjoyed other comics or creative work I’ve done since then.

Whatever brought you on board, I’m thrilled you’re here.


Movie DNA

A couple weeks ago I was a guest on a podcast called Cinema Splash Page where host Michael Brodie and I went through key films from my youth that had a major influence on my storytelling sensibilities. Most of the interviews I do are about comics or RPGs, so this was a nice change of pace.

When I went back through those films, it was a bit surprising how deeply they drilled into my brain and still inform my work. If I had to summarize three key aspects-

  • Heading into the Unknown: Venturing forth to somewhere new, mysterious, and unexpected.
  • Swashbucklers, Underdogs, and Lucky Bastards: The protagonists I gravitate to tend to be caught off guard and in over their head. They’re doing the best they can, and will need to use everything in their arsenal to keep up with situations they find themselves in.
  • Adventure and Wonderment: Things move quickly and the stakes are worthy, but there’s always time for a touch of comedy or a moment of awe to break up the action.

Being able to see those broader patterns and understand my taste in fiction is valuable. It helps me make clearer creative choices that really click for me.


Murder, For Fun and Profit

Last week, Murderworld: Game Over was released at your favorite local comic shop. It was the final chapter of a 5-part story co-written by Ray Fawkes and I all about Arcade, the classic X-Men/Spider-Man villain. Since Arcade always loses to the super heroes he faces, we wanted to show how he actually keeps his whole Murderworld enterprise afloat, while making him a much more effective and sinister presence all around.

Ray and I originally pitched Murderworld to then Marvel Editor-In-Chief Joe Quesada back in 2004, so this pitch was old enough to vote by the time it finally got the green light thanks to current Editor-In-Chief C.B. CebulskiX-Men editor Jordan White, and our own amazing editor Sarah Brunstad.

It’s now my go-to example on why you shouldn’t publicly blab about old storylines or other ones that got away. You never know when you may be able to take another shot or repurpose ideas down the road. I go more in-depth on how Murderworld finally came about in this video:

At each step of development, Sarah Brunstad championed Murderworld, encouraging us to tell the darkly twisted tale in our outline and made sure we didn’t have to sand down any sharp points. Every script I thought we were going to get push back, but she saw it through.

Our art teams – line artists Jethro Morales, Farid Karami, Carlos Nieto, Luca Pizzari, Lorenzo Tammetta, colorist Matt Mila and letterer Cory Petit – delivered the goods every issue.

Ray and I have known each other since college. We’ve watched each other navigate the highs and lows of the comic business. We’ve cheerleaded and commiserated on each success or setback. Finally getting the chance to work side-by-side with him on a project has been such a blast.

At the end of our Murderworld story, we sowed the seeds for a possible sequel and obviously we’d love to see that come to fruition but, whatever happens next, just having this story finally told after all this time feels like a huge win.

The trade paperback collection arrives in June and we hope people check it out if they missed the five interconnected single issues as they were released (Murderworld: Avengers, Spider-Man, Wolverine, Moon Knight, and Game Over).


Links and Other Things

• This digital drawing tutorial about how to get clean ink lines in Photoshop posted by BaM Animation was a nice one to pass along to my students:

Questing Beast cracks the code on original Dungeons & Dragons worldbuilding and timekeeping. I grew up playing in the first edition era and yet the specifics of how it used to work in the rules as written (aka. RAW) still really surprised me here:

• Also, my buddy Karl Kerschl’s new Kickstarter campaign is looking sweeeet. Go get it: Death Transit Tanager

Okay, that’s enough for this time.
Thanks for your support and *ahem* zubscription.
Jim

Zub at Emerald City Comic Con 2023!

It’s wonderful to be back at Emerald City Comic Con in Seattle, Washington on March 2-5, 2023!
I’ll be set up with the Comic Sketch Art team at Artist Alley TABLE A-22.

In addition to signing at my table Thursday-Saturday, I’ll also be on a couple panels throughout the weekend:


FRIDAY March 3, 2023
2:15pm-3:15pm Convention Horror Stories, an ECCC Tradition – Room 342

Jim Zub (Conan the Barbarian, Rick and Morty VS Dungeons & Dragons) is back with the 11th annual fan-favorite con horror stories panel! What’s it like working as a pro in the business on the convention ‘circuit’? Ridiculous, embarrassing, and always entertaining. Some of these stories will make you laugh out loud, some will make you cringe! This panel is recommended for those 16+ due to coarse language.


SATURDAY March 4, 2023
12:45pm-1:45pm Earth’s Mightiest Heroes, from the Amazing to the Uncanny, Savage, and Strange – Room 323-325

Marvel creators return to Seattle to talk about their big projects – and the ones they made their name on. Join Zeb Wells (Amazing Spider-Man), David Pepose (Savage Avengers), and Jim Zub (Thunderbolts) as they talk about what’s to come. Moderated by Chris Arrant, Popverse Editor-In-Chief

Talking About the Movies That Influenced Me With Cinema Splash Page

I spoke to Michael Brodie at Cinema Splash Page all about movies that ignited my creativity when I was young and still factor into my work now, including Conan the Barbarian (1982), the animated Hobbit (1977), The Last Unicorn (1982), Lupin III: The Castle of Cagliostro (1979), Big Trouble in Little China (1986), The Secret of NIMH (1982), and games like Dungeons & Dragons.

It was fun breaking down some of that entertainment “DNA” to see the qualities that stuck with me and how much they factor into the kinds of stories I strive to create.

Dungeons & Dragons: The Ultimate Pop-Up Book

Stacy and I had the chance to work with award-winning paper engineer Matthew Reinhart, artist Claudio Pozas and the crew at Insight Editions to put together an incredible Dungeons & Dragons pop-up experience.

Trust me when I tell you that that modern pop-up books are way, way more elaborate and impressive compared to the kinds of books we had when I was a kid. Each spread in this deluxe book unfolds and stands up off the page with dozens of different interactive elements based on iconic locations and creatures from the Forgotten Realms.

It’s a stunning showpiece worthy of a place in your D&D library available for pre-order now and arriving in stores in May!

Dungeons & Dragons:
The Ultimate Pop-Up Book

See the world of Dungeons & Dragons come to life through the incredible craftwork of pop-up legend Matthew Reinhart! Traverse the land of Faerûn in an all-new way! Featuring innovative pop-up artistry and original illustrations, D&D: The Ultimate Pop-Up Book gives fans a unique experience of the world of D&D.
PRE-ORDER
Amazon
Barnes & Noble
Book Depository
Bookshop
Chapters-Indigo
Indiebound

Arriving in August- The Monsters & Creatures Compendium


Arriving August 2023, THE MONSTERS & CREATURES COMPENDIUM:

Discover the terrifying monsters and fascinating beasts of Dungeons & Dragons with this A-to-Z illustrated guide to all the creatures you might encounter during your adventures.

In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer’s Guide series, you’ll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns.

With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D.

D&D Young Adventurer’s
Monsters & Creatures Compendium

In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer’s Guide series, you’ll find the wild and wondrous creatures that populate the world of Dungeons & Dragons.
PRE-ORDER
Amazon
Barnes & Noble
Bookshop
Books-A-Million
Chapters-Indigo
Hudson Books
Indiebound
Powells

Skullkickers Sale on DriveThruRPG

Over on DriveThruRPG, there’s a sale on Skullkickers vol. 1-6 and our new comic + TTRPG sourcebook Caster Bastards and the Great Grotesque.

It’s a perfect time to jump into the classic action-comedy sword & sorcery series!

Talking RPGs at the Corner of Story and Game

In the second part of our interview (Part 1 is HERE), I chat with Gerald at The Corner of Story and Game podcast all about growing up playing tabletop RPGs, how it’s influenced my writing, working on games and more. Give it a listen:

Sass and Sincerity

I find this problem in comics quite a bit as well, especially modern superhero stories.

If the characters aren’t invested in this story/conflict, then it’s much harder for the audience to be as well.

I’ve written sarcastic characters and characters who know the tropes they’re in the midst of. Doing that without losing the audience is tougher than you might think. The stakes must be clear, despite their quips or desire to be above the fray.

Emotional investment and sincerity is impressively resilient to changing trends in entertainment.

Don’t act like you’re too good for the genre you’re working in.
Don’t treat the past like your doormat.

You can be irreverent.
You can be sarcastic.
You can be critical.

But, beneath all that sass, there has to be knowledge and appreciation for the strengths and entertainment of the genre you’re riffing on or else it will feel hollow.

Your best friend gets to give you shit because, deep down, they also care and want the best for you.
Treat genre deconstruction the same way. Give ’em hell and make it hurt because you know which buttons to push that matter, not because you think you’re too cool for all of it.

Fantasy and magic are especially susceptible to this kind of abuse.

“It’s fantasy, so just make up a bunch of Chosen One/Destiny shit.”
“It’s magic, so nothing matters!”

Wrong.

You don’t understand the genre or why it has worldwide appeal.

On the Beginnings Podcast

Andy Beckerman talks to comedians, writers, filmmakers and musicians he admires about their earliest creative experiences and the numerous ways in which a creative life can unfold.

On this episode we talk about writing stories, continuity, comics VS movies, collaboration, and more!

Talking Murderworld on Marvel.com

Ray Fawkes and I spoke to Ben Morse at Marvel.com all about the winding road to developing, pitching and finally releasing our twisted Marvel Murderworld story. Check it out!