Author Archives: Jim Zub - Page 204

Harley Quinn Quick Sketch


Click for larger version

Another quick sketch today inbetween work e-mails and other things. I’ve never drawn Harley before.

I’m trying to start looser and then really attack the sketch with gusto. I’m not actively watching the clock but I am noting my start time and then trying not to waste time over thinking stuff either. Digital layers gives me extra confidence that seems to be transferring over to my traditional drawing as well.

The Cintiq sketches seem to lean pretty heavily to the right as I work, even moreso than my traditional sketches do. A quick Edit> Transform> Distort in Photoshop makes it all better though. 🙂

Skullkickers Press Push

Hey Everyone,

If you’re following me online it’s about to get really Skullkickers-heavy as we make the last push towards the Final Order Cut-Off deadline for retailers to determine the number of copies they bring in for issue #1. I’ve got to beat the drum as hard as I can to help get readers interested, so expect a lot of Skullkickers-related link-age. Needless to say, your help and support is great appreciated!

Okay, here’s we go:
• Industry megasite Comic Book Resources has posted up an extensive interview with me all about the series. It covers the overview but has a few new tidbits in there as well. Check it out and comment if you can.

CBR: Skullkickers Bashes Your Face In

• Horror-based news site Comic Monsters talks to me all about the monster horror-aspects of the series, especially with the Army of Darkness comparisons and creatures galore in the book.

Comic Monsters SK Interview

• The first two advance reviews for the first issue have come out and they’re very positive. Comics Bulletin calls it “action-packed, mysterious, hilarious, and downright fun!” while Out of the Tomb Magazine announces that “This is one fun filled ride of the ass kicking machine!”.

More to come, hopefully soon. Tell a friend that the SKULLKICKERS are coming!

Quick Character Sketch

Just what it says –

Taking a break between project stuff last night and I wanted to sketch something, anything, for fun. Opened up a blank canvas in Photoshop on the Cintiq and doodled until this came out of it.

I’m pretty happy with how it turned out as a little exercise. I should do more of these for warm-up.

Image Addiction Podcast

Hey everyone,

Last week I was interviewed by the gents at Image Addiction all about Skullkickers. It’s an in-depth chat about the first issue, working with the art team and future plans for the series. Give it a listen!


Click here for the podcast

Direct file MP3 link here

The interview starts at 5:25 and goes through to 56:45. Yeah, it’s a 50 minute interview, but please don’t let that scare you away. It’s good stuff.

Thanks to the Image Addiction crew for their enthusiasm and support of the book.

Pilgrim Ponderings

Scott Pilgrim Versus the World opens nationwide in theatres today. It’s not like I have to tell you that. The advertising campaign since San Diego Comicon has been intense. It’s an indy comic darling, an online phenomenon and a major motion picture.

If you haven’t already, I hope you read the books and watch the movie this weekend. The onslaught of media attention its receiving right now may be overwhelming but, believe me, it is worthy.

When I read the first couple books in the series as they were released I was thoroughly amused at the snappy premise, character antics and witty banter. Mal (Bryan Lee O’Malley) knows how to write dialogue that pops. Volume 1 and 2 read like the comic book equivalent of a fantastic fizzy root beer float.

The only aspect of those early Pilgrim books to disappoint me was that there was barely any of the emotional depth I’d previously seen in Mal’s first book, Lost At Sea. Lost At Sea was an emotionally resonant and introspective story that really worked for me. I was worried that the depth Mal showed there was going to be washed away by the video game rock hoopla of Pilgrim.

Thankfully, I was wrong. With each book released in the series Mal peeled away layer upon layer and showed that he was very aware of that emotional content. Everyone in the Pilgrim cast starts off as immature, selfish, wishy-washy and messed up in the best tradition of romantic-comedies and manga that influenced him so much. Mal showed them becoming aware and growing up bit by bit without taking away the vitality that made the books so fun in the first place.

However, the real masterstroke of it comes in volume 6. The entire concept of evil exes and the battle for Ramona’s heart is pop culture kooky but it’s also a symbol of something everyone can relate to.

Past relationships cling.

They infest our minds and hearts, keeping us tied to the past and hurting our self confidence. They’re a wall separating us from new love and friendship. Evil exes and Nega-Scott are a brilliantly simple way of symbolizing our own inadequacies and fears.

Ramona isn’t a prize to be won or a damsel in distress. She hasn’t put up barriers on purpose and she doesn’t enjoy watching Scott endure these trials. Seven evil exes are the physical representation of relationships she can’t forget, mistakes she’s made and personality flaws that keep her from growing up and being something more. They’re the reason why she runs away from problems and they’re entrenched in who she is until Scott helps her break beneath the surface. In the twisted cartoon logic of Scott Pilgrim, she’s quite literally “the girl of his dreams” and he’s literally helping her “break-up” with her ex-boyfriends (er, exes).

That’s the Mal who I felt hit a home run with Lost At Sea and that’s what makes Scott Pilgrim a great story.

If you’re a young teenager you can read Scott Pilgrim and completely enjoy it on a surface level of video game romance, music battles and action jack-assery. If you’re a bit older you may relate differently to feelings of young lust and the fear/discovery that goes along with new relationships. Older still and you might see a whole spectrum of immaturity and emotional baggage defining these characters’ lives until they figure themselves out and grow up. Every level of it works and entertains. No one feels excluded.

The surface aesthetic is planted in the here and now but it has a message that echoes deeper and ultimately rings true.

Marrying that emotional core concept with video games, music and frenetic witty banter is the way Scott Pilgrim deftly dances between genres. It’s the reason why it will last long after the movie fervour dies down.

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Liberty League #2

After the pulse-pounding cliffhanger of Liberty League #1 now, finally, the action-packed 2nd chapter…


The Crimson Chaos here in all his glory. What a bad ass.

I used to love covers that had those little corner blurbs telling you about a guest star or new character appearing inside. My brother and I lived for first appearance issues.

I spilled hot chocolate or something on the back cover and carefully glue-sticked a piece of paper over it. True craftsmanship.

Read Liberty League #2 after the cut! DO IT!

Liberty League #1

The year is 1987. The comics industry reached a new plateau of mature superhero storytelling with the release of The Dark Knight Returns, Kraven’s Last Hunt and Watchmen

…But no one was prepared for the Liberty League.

Yup. Eleven years old and I finally hunkered down for a day or two to create my own superhero comic series. I think there might have been 3 issues total but I could only find the first two while rifling through boxes my parents dropped off at the house.

I like the rainbow red-orange-yellow on “The” and the puffy bubble letters that encapsulate a real sense of “Liberty”. The logo really helps sell that sense of heroism and power. I knew that real superhero teams like the Avengers and Fantastic Four were American so I put that US flag up in the top left corner.

This 5.5″ x 6.5″ beauty, all lovingly rendered in Laurentian pencil crayons, is an epic beyond measure. Follow along with me as we engage 400% pure adventure…

Read Liberty League #1 after the cut! DO IT!

Ray Fawkes Is Gonna Eat Your Brain

Ray’s at it again and I couldn’t be happier. Back in 2005 I told you guys about the series he wrote for Vertigo.

Now, with a couple years of making waves writing role-playing material for White Wolf’s Vampire: The Requiem line he’s unleashing his creativity in comics once again with two new books coming down the pipe:

Apocalipstix
Sneak peek – Volume One.

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Junction True
Five Page Preview

“It’s the freaks who always change the world.”

“We brought down the genome patents and open-sourced the medical profession. That was us. We crashed the plastic surgery business. We paved the way for parasite chic. The body became a new kind of playground and we, celebrating the future, we became the Neumod.”

In the near-future Neumod culture of parasite addicts and hardcore one-upmanship, Dirk Brody has found love. He’ll do anything to prove himself to the woman of his dreams – even if it means blurring the boundaries of his flesh with the radical, illegal Junction True procedure.

Once he starts, he can never go back…

An ugly tale of beautiful people written by Ray Fawkes (MNEMOVORE, SPOOKSHOW) and illustrated by Vince Locke (DEADWORLD, A HISTORY OF VIOLENCE, CANNIBAL CORPSE, & SANDMAN). — 128 pages, a FULL-COLOR graphic novel.

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Mark my words: Sooner than you expect Ray will be one of those untouchable hot-shit writers who look like they appeared out of nowhere, but actually made it on pure hard work blood, sweat and tears.

Grindhouse

Went to go see Grindhouse on Friday night. Overall, it was a really good time. Some friends I hadn’t seen in quite some time ended up sitting down right beside us by complete coincidence… cool and strange.

Planet Terror is a crowd-pleasing romp through B-movie conventions with rampant gore, zombies, ridiculous scenarios and over-the-top action. It’s got breakneck pacing and manages to up the ante on itself several times with an explosive payoff. The adrenalized opening night crowd was cheering and clapping by the end. Great stuff.

Inbetween the films were some fake trailers that kept the energy high and freaked us out. Hearing Ray moan “I’m not a horror writer…” during the stomach-churning Thanksgiving trailer and watching Chris take off his glasses to wipe his face because he was crying tears of pure laughter was almost as good as the footage up on screen.

Then Death Proof unbelievably sucked away all that built-up momentum…

Buried inside the bloated hour and a half of Death Proof’s running time is a half hour of shocking and unexpected exploitation film. The unfortunate part is that it’s buffered by an excruciating hour of sheer nothingness; paint-drying worthy dialogue and characterization that steals away any excitement you have for the action-packed ending. It’s anything but the advertised “white-hot juggernaut at 200 miles per hour”.

Seriously. It’s so boring that they show an extreme close up of a character typing a text message on her cel phone. This isn’t some crucial plot point, it’s a nothing throwaway message, but we get to watch her scroll through each letter on screen… mind-numbing. Tarantino is a capable film maker but that doesn’t mean every single masturbatory indulgence he generates is greatness. This flick needed an edit, badly.

When I perused reviews for Grindhouse on Rotten Tomatoes, one critic lauded Death Proof as “defying expectations”… if by “expectations” you mean “entertainment and patience”, then yes, he did defy my expectations.

Anyways, the package as a whole was very good, don’t get me wrong. Planet Terror is fantastic, the fake trailers are a hoot and Death Proof ends with decent thrills. If you head out for a leak and some fast food after the intermission, you’ll come back just in time to see the worthy parts of Tarantino’s mess and end things on a decent note.