Jonathan has posted a new interview with me all about Pathfinder over at Nerd Trek. Click on through and
check it out.
Yearly Archives: 2012 - Page 9
Nerd Trek Interview
Klonoa: Dream Traveller of Noctis Sol Announced!
This one’s been in the works a while and it’s a bit hard for me to believe that it’s finally been announced.
I’m the writer of the upcoming comic story Klonoa: The Dream Traveller of Noctis Sol comic being drawn by legendary manga artist Hitoshi Ariga (Mega Man Megamix, Big O) !
This all-ages comic strip series, running absolutely free on Bandai-Namco’s ShiftyLook site, will be a brand new Klonoa adventure. It will include familiar characters from Klonoa: Door to Phantomile (PS1 and Wii) and Klonoa 2: Lunatea’s Veil (PS2) while also adding new characters and amazing places to the franchise.
I’ve been a Klonoa fan ever since I played Phantomile on Playstation back in 1998. The appealing designs, fun gameplay and engaging storyline really jumped out at me as something special. Being able to team up with a manga artist as incredible as Hitoshi Ariga to bring Klonoa back after a 10 year hiatus is just stunning to me. I’m working really hard to make sure our comic lives up to the quality of the games (7 in total, though most were only released in Japan) while forging new paths and creating new worlds. If you check out some of Ariga’s sample artwork, you can see how much he understands and appreciates the look and feel of the Klonoa world.
As we get closer to our August/September launch date for the series, I’ll update with more teasers and interviews. Until then, wish me luck as I tackle this new and exciting project!
PRESS:
Anime News Network
Destructoid Reveal
Destructoid: Best News of the Show
PS: I’ve never worked on a project where people have created fan art even before it launches! Holy moley! Check out these two great pics:
PhuiJL on deviantART
Hewpoe by Brave Wing
Skullkickers sale at comiXology! 99 cents per issue!
Over at digital comic powerhouse site comiXology, they’re having a special Skullkickers Sale until Thursday. 99 cents per issue and 50% off collections!
It’s the perfect time to get caught up on the series or hook your friends on our brand of monster mashing madness! Go now!
Skullkickers #16 and Munchkin-Skullkickers at SDCC!
Good News!


We received our advanced copies of Skullkickers #16 (in stores July 18th) today, so we’ll be bringing a handful of advanced copies to sell at San Diego Comicon! If you’re a dedicated fan you can get first crack at checking out the penultimate chapter of ‘Six Shooter on the Seven Seas’ by coming by the Image Comics Booth (BOOTH 2729) to get your advanced copy, and get it signed by Edwin and Jim while you’re there.
Adventure Retail (BOOTH 4423) will also have a limited number of advanced copies of Munchkin-Skullkickers thanks to the fine folks at Steve Jackson Games! If you’re a big Munchkin fan and want to snag a copy a month before it hits stores, they are the spot!
Comic Book Page Interview
Bob at Comic Book Page chats with me all about role-playing games, Pathfinder and Skullkickers.
The interview starts at 21:20 in the podcast.
Pathfinder #2 Solicitation
Pathfinder #2
Rating: Teen +
Covers: Lucio Parillo (25%), Matteo Scalera (25%), Dave Dorman (25%), Erik Jones (25%)
Writer: Jim Zub
Artist: Andrew Huerta
Colorist: Ross A. Campbell
Publication Date: Sept 2012
Page Count: 40 pages
Age range: 16+
Diamond Order Code: JUL12 0943
Goblins chew, goblins fight! Goblins cut, goblins bite!
The goblins of Varisia sing twisted songs as their blood boils with ferocious rage and mystic power. Valeros and his companions may discover the forces behind the goblin tribes’ newfound strength, but stopping it is another matter entirely.
Paizo’s incredible award-winning fantasy world, fiction line and tabletop RPG is now the ultimate fantasy comic from Dynamite Entertainment.
Includes over 5 pages of character profiles and Pathfinder RPG game statistics, plus a removable, playable tactical map and poster.
Pathfinder #1 Solicitation
Pathfinder #1
Rating: Teen +
Covers: Lucio Parillo (25%), Matteo Scalera (25%), Dave Dorman (25%), Erik Jones (25%)
Writer: Jim Zub
Artist: Andrew Huerta
Colorist: Ross A. Campbell
Publication Date: Aug 2012
Page Count: 40 pages
Age range: 16+
Diamond Order Code: JUN12 1004
Paizo’s incredible award-winning, best-selling fantasy world, fiction line and tabletop RPG is now the ultimate fantasy comic from Dynamite Entertainment!
Valeros can rely on only his sword arm and his friends, the mysterious and beautiful sorcerer Seoni and silver tongued quick-witted elven rogue Merisiel, but nothing can prepare him for the dangers that lurk ahead. The scattered and chaotic goblin tribes of Varisia are changing, growing in power and unifying in ways no one has ever seen before. At the heart of this strange evolution is an ancient evil looking to establish itself anew.
The iconic heroes at the core of the Pathfinder’s world are brought to life for the first time in a brand new story full of charm and high adventure that will please fans and entertain new readers alike. Issue 1 clocks in at 40 pages (and remains $3.99) and includes over 10 pages of character profiles and Pathfinder RPG game statistics, plus an EXCLUSIVE removable, playable tactical map and poster.
Earth’s Mightiest Podcast
Erik Mona (Publisher over at Paizo) and I were guests a couple weeks ago on Earth’s Mightiest Podcast, an audio program normally focused on the Avengers, but this time they step into tabletop RPGs, Pathfinder and Skullkickers in a big way.
The podcast is long and our interview doesn’t start until the 37 minute mark of the program, but we cover a lot of different subjects once it gets going and there’s some really good stuff in there. Here’s a quick run through of major sections so you can focus on a particular part or two that interests you:
0:37:12 – Interview start; chatting about tabletop RPGs
0:40:50 – Chatting about Skullkickers
0:45:03 – Erik Mona joins in and explains his RPG industry cred and Pathfinder history
0:54:49 – I explain my nerd cred, RPGs, comics, manga
0:57:00 – Writing fantasy stories versus running an RPG
1:06:54 – Pathfinder comic discussion
1:45:50 – Skullkickers and Tavern Tales
1:47:17 – Art submissions and breaking in to the industry
1:59:50 – Conventions and pop culture
2:19:20 – Favorite Avengers line-up and stories
2:27:50 – Wrap up
Rambling About How I Write Comics – Part Three
I’ve talked about initial brainstorming, story progression and segmenting a comic story into issues/chapters. In this post I cover page-by-page pacing. It’s not a technique I hear much about, but I’ve found it invaluable for comic writing and hope you find it useful too.
Working with an artist who understands how to enhance and communicate a story makes a huge difference, but as the writer it’s your job to make that as easy and clear for them as possible. Comic writers need to think a bit like artists and comic artists need to think a bit like writers. The easiest way for me to understand where the visuals are all going to go and how they fit together is to create a quick page-by-page pacing list. It’s nothing fancy, but it is quite helpful.
I take a text file and create a row of page numbers and then go through my issue by issue breakdown to figure out how many pages each part of the issue will need. It gives me a simple way of measuring how much emphasis (page time, if you will) is being used for each scene. I can double check that it all fits and is well balanced before I start scripting. In an action-oriented series like Skullkickers I can make sure there’s enough ass kicking. It’s the main thrust of the series and I don’t want to get so caught up in talking scenes that I lose track of that emphasis on combat. The last two issues of each story arc are usually wall-to-wall action. For my other comic stories I have quite different plot/mood goals and adjust the pacing accordingly.
A page-by-page pacing list also gives me an easy way to ‘see’ where ‘page turners’ will go. Assuming my story starts on page 1, then each even-numbered page (2, 4, 6, 8, etc.) causes the reader to flip to a new spread. If I want to subtly encourage them to keep reading or reveal a big surprise, using the page count to my advantage helps a lot. If a character turns to look behind them because they think they’re being followed on the last panel of an odd-numbered page, we want to turn the page and find out who they see. That’s a cliché example of a page turner, but it works. If I put that reveal on the odd numbered page instead, then the reader would already have the surprise ruined for them as their peripheral vision picked it up.
Okay, so hopefully I’ve convinced you that a page-by-page pacing sheet has merit. Let me assure you, it’s not complex. It’s a point form list. Here’s an example of a pacing sheet from Skullkickers issue 3:
SKULLKICKERS #3
—
01 Camped out under the stars – full page
02 Banter/poison
03 Merchants prepping to attack
04 More banter/eat the stew
05 Peyote dream begins
06-08 DREAM and PROPHECY? – 3 page spread
09 Wake up/barf/revelation
10 Merchants fail
11 Travel to the tower. Dwarf sick.
12 Arrive at the fortress. Guards.
13 Sneak by first wave of skeletons
14 Sneak quietly inside
15 Exploration
16 Reveal the necromancer’s ‘lab’
17 Mistake
18 Fight breaks out
19 Fight
20 Fight
21 Fight/human hides
22 Dwarf captured by necromancer – full page
Yup. That’s it. Just a simple list justifying the existence of each page.
Want to see how it all played out in the comic? You can read the whole issue starting right HERE.
In Skullkickers the pacing list is usually quite simple. On more complex stories I’ll have more points per line, but the overall approach is similar. The page-by-page pacing gives me a clear sense of how much time is being given to each scene, where the page turners will be and ensures that all the plot points I need covered in the issue will fit.
I still have tons of creative flexibility in how all of the above is presented when I do my actual scripting, but it’s a crucial map. When I start scripting I have clear goals about where it’s headed and don’t waste time writing material that isn’t relevant. If I come up with a better way to pace things as I script, I’ll usually go back to my page-by-page list and adjust it, so when I stop mid-script my plan accurately reflects what I’ve already completed.
The issue breakdown and page pacing also act as an important reminder and inspiration point for me. When I’m juggling multiple (often, very different) projects at the same time it can be tough to get ‘back into the groove’ on writing. Having a plan puts me back in the right head space to keep working. It’s far easier for me to write at odd times or in strange places because the story plan solidifies my productivity. I’ve written at airports, on trans-Atlantic flights, in hotel rooms… anywhere I can get my laptop up and running. Even when things are crazy-busy I can find time to write one or two pages inbetween a hundred other things that need to get done. I can walk away and, when I come back, that outline and pacing sheet reminds me of where I was and where I need to go.
My comic writing method front loads most of the story building at the start, developing the road map. By the time I sit down to actually script, almost all of those technical/plot issues are solved so I’m free to concentrate fully on describing really cool places, brainstorming wild action or coming up with catchy/ interesting dialogue. I’m no longer worried about whether or not the page I’m working on at that moment is going to be relevant or pace properly – it does and it will because I already figured it out, issue-by-issue and then page-by-page.
In my next post I’ll talk about the actual scripting process. I hope you find my ramblings useful. If so, feel free to let me know here (or on Twitter) and share the posts with your friends.
Jim Zub at San Diego Comicon 2012!
Here we go again, my 10th year at SDCC. A decade ago I had no idea I’d be starting on a new career in comics. When I think about everything that’s changed, both for myself and the industry as a whole, it blows my mind. My fingers are crossed that this is the best year yet.
I’ll be toggling between two different booths. Edwin and I are set up with Image Comics at Booth #2729 promoting Skullkickers. UDON is set up at #5037 selling comics and art books. Both areas should be hopping. If you can’t find me at one, then I’m at the other or on a panel.
MERCH:


Our exclusive for the show this year is our Kitten variant cover for Skullkickers #15, which will be available in limited quantities.They’ll be selling for $5 personalized, or $10 signed/raw as an incentive for fans to keep their copy rather than flipping it.
We’ll also have copies of the Skullkickers Map poster, Skullkickers Treasure Trove, sketch variant covers and, of course, regular trade paperbacks on hand.
PANELS:
I’m on a slew of panels this year, 5 in total. Apparently I talk too much. 😛
FRIDAY
4:30-5:30 UDON 2012— Catch up on the latest releases and get the scoop on upcoming projects from the UDON crew, including comic and art book announcements you won’t want to miss! Included will be sneak peek artwork, insight into the recruiting process for new artists, and a chance to win some of the company’s hottest new books. Moderated by Chris Butcher (Toronto Comic Arts Festival, UDON’s director of marketing), with participants Erik Ko (UDON CEO), Jim Zubkavich (UDON Project Manager), Matt Moylan (UDON Managing Editor), and UDON artists Joe Ng (Street Fighter IV) and Omar Dogan (Street Fighter Legends). Room 26AB
SATURDAY
11:00-12:00 Shifty Look— Namco Bandai Games has excavated the darkest corners of its vaults, and now the decrepit husks of games you’ve always loved (or never knew you did) have been brought back to life! Find out what’s next for ShiftyLook from Rob Pereyda (editor-in-chief), then join a spotlight on hit webcomic Bravoman from writer Matt Moylan (Lilformers) and artist Dax “D-Gee” Gordine (Mega Man Tribute). Next, webcomic superstars and Dig Dug 30th Anniversary contributors Scott Kurtz (PvP Online) and Kris Straub (chainsawsuit) make a big announcement fans with any sense of anything won’t want to miss! Finally, legendary voice actor Rob Paulsen (Animaniacs) makes a special appearance with an amazing ShiftyLook announcement that will blow everyone away. This will be the most fun you’ve ever had with ‘80s video games! Room 25ABC
12:00-1:00 Comic-Con How-To: Supercharge Your deviantART Profile Like the Masters— This superstar lineup of comic, manga, and animators all have something in common besides ridiculous amounts of talent: they are all part of the deviantART community. Over the years they have learned a thing or two about getting the most out of the website, and in this panel they will share their tips and tricks on how to get the most out of your deviantART experience. The panelists are Adam Warren (The Dirty Pair, Empowered), Chris Sanders (creator of Lilo & Stitch and How To Train Your Dragon), Dave Elliott (Comic Industry Veteran), Jim Zubkavich (UDON Project Manager), Kevin Eastman (co-creator of Teenage Mutant Ninja Turtles), Mark Brooks (Marvel Comics), Yuumei Yan (digital artist, cyber-activist) and panel moderator Angelo Sotira (deviantART CEO). Room 2
7:00-8:00 Writers Unite! Pitching Your Creator-Owned Comics— Creator-owned comics have grabbed the imagination of the comic-reading community all over again and publishers are looking for fresh ideas from a new generation of talent. Listen closely as creators Cullen Bunn (The Sixth Gun), Ray Fawkes (One Soul), Charles Soule (27), and moderator Jim Zub (Skullkickers) discuss pitching their hit comic series to publishers and offer advice on how to climb to the top of the treacherous submission mountain, along with comic writing techniques and amusing anecdotes. Room 23ABC
SUNDAY
2:00-3:00 Kickstarting Your Webcomics Career: Keenspot 2012— Pioneering webcomics publisher Keenspot returns for their insane 12th annual Comic-Con panel to drop some knowledge! Get words of wisdom from the man behind the second most-funded Kickstarter comics project of all time! Learn how a popular Image Comics creator doubled his book sales at cons by giving his comic away for free online! Hear an amazing major announcement about the future of comic books! Creators scheduled to appear include Thomas Fischbach (Twokinds), Jim Zub (Skullkickers), Benny Powell (Wayward Sons), Brion Foulke (Flipside), Jennifer Brazas (Mystic Revolution), David Campiti (Exposure), R. C. Monroe (Out There), Chris Daily (Punch an’ Pie), Charles Soule (27), and Bobby Crosby (Last Blood). Room 4
Yeah, 10 years and this one will be the craziest yet! I hope to see you there. 🙂

















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