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Comic Market Interview

Mat Nastos at The Comic Market website interviewed me about marketing Skullkickers – getting retailers on board the series, promotional tools, convention selling and more.

Maybe the concept of branding and selling comics doesn’t sound too thrilling to you, and that’s understandable, but I have received quite a few e-mails from comic creators or people looking at starting their own comics and talking about how you build that brand awareness and get comic retailers on your side is an important part of the print comic industry equation right now.

Anyways, I’m happy with how the interview went and wanted to put it up here for people to check out. Click on through.

Surge Licensing Signs SKULLKICKERS For Exclusive Licensing and Entertainment Representation


For Immediate Release
June 28, 2011

Contact: Elan Freedman
Surge Licensing, Inc.
elan@surging.com
516-939-2226


Surge Licensing Signs Breakout Comics Series – SkullkickersTM
For Exclusive Licensing and Entertainment Representation

The Hangover Meets World of Warcraft
in Zub’s Serialized Adventure Series



Jericho, N.Y. — Surge Licensing, Inc., the agency known for developing off-the-wall comic book properties such as the Teenage Mutant Ninja Turtles and, more recently, Axe Cop have signed an exclusive licensing and entertainment agreement with Swords and Sassery, Inc. to develop TV/film, video games, toys, apparel and other tie-ins for Skullkickers – an on-going series published by Image Comics that debuted in September 2010 and continues to sell-out print runs into its second story arc.

Created by Jim Zubkavich and Chris Stevens, Skullkickers is the story of two monster killing mercenaries – a giant bald-headed warrior and a short red-headed dwarf. They’re an odd pairing, a medieval fantasy-esque “Jay and Silent Bob”, in search of fame and fortune. The two adventurers, affectionately known as “Baldy” and “Shorty”, make their living slaying werewolves, necromancers, plant monsters, the undead, and almost anything else readers can imagine from classic fantasy literature and games. Nothing will stop these two from getting paid and enjoying a fine pint of ale.

USA Today describes it best – “Imagine Clint Eastwood’s The Man With No Name, Bad Boys and your local Renaissance festival thrown into a stein of the finest grog in town, and you have a sense of the full-on Skullkickers experience.”

As soon as Skullkickers comics began to hit shelves, issues immediately sold out. The first 3 issues vanished from stores within days of release. The first trade paperback collection quickly followed suit and Image has rushed a new print run to keep up with unexpected demand over the summer. A second trade, collecting the new story arc currently underway, will arrive in time for Christmas.

Skullkickers has been highly praised by pop culture news outlets including MTV, Bleeding Cool, G4 and Ain’t It Cool News, as well as virtually every fanboy site on the web.

“We couldn’t be more excited to work with ‘Zub’ and his team on Skullkickers, a comic with so much whimsy, charm and wit” exclaims Surge’s VP, Elan Freedman, “It’s a story that not only gives the masses a peek inside the fun world of fantasy adventure but rather it entirely busts down the door and brings readers in with a welcome parade of hilarious action and banter.”

Skullkickers’ irreverent approach to classic fantasy, a proverbial buddy cop movie slammed into Conan the Barbarian, plays with cartoonish violence and banter in a way that appeals to young teen boys, older fantasy fans and gamers of all ages.

New Sketches

New sketches from the Calgary Comic Expo and my signing yesterday at Ultimate Comics in North Carolina. I don’t take photos of every sketch I do at a show/signing, but when I think one comes together well I try to snap a quick shot that I can throw into Photoshop afterwards, adjust the Levels on and keep.



Thor


Allen the Alien


Conan the Barbarian


Magik from the New Mutants


Atomic Robo


Harley Quinn


The Dwarf from Skullkickers as Battle Pope

Calgary Expo Artbook Illo

This weekend is the amazing Calgary Comic & Entertainment Expo in Alberta and I’ll be there as a guest of the show, set up at table #K09.

This piece of art is for the Expo’s annual convention exclusive artbook. The theme this year was ‘Dream & Wishes’, so I did up a slightly dim-witted dragon’s infatuation with a castle. It was a really fun illo to put together, pushing the cartoony style I did for the Zork series a bit further.

Also, for those just coming to my journal for the first time, here’s a link to my deviantART page.

Japan Trip: The Ghibli Museum

Even though it’s been almost three weeks since Stacy and I got back from Japan, we’ve been caught up in a vortex of things to do. I’d originally intended to post up photos throughout our trip and then, when it became clear that wouldn’t be possible, as soon as we got back.

Well, better late than never. I’m hoping to post a few different short articles/photos about our amazing trip and I hope you all get a kick out of them.

Stacy and I decided to spend our Honeymoon exploring Japan – specifically Tokyo, Kyoto, Osaka, Nara and Hakone. After the horrible earthquake the country sustained in March we were unsure if we should make the trip but, once things calmed down and friends we had in Tokyo made it clear that things were relatively back to normal, we finalized our plans and set off on another adventure.

This was my third time visiting Japan. On the previous trips I’d intended to visit the famous Studio Ghibli Museum in Mitaka, but both times the site had been closed for repairs/cleaning. This time Stacy worked really hard to ensure we’d be able to get tickets and that it would fit our schedule. Heck, she even booked the Ghibli trip to coincide with my 35th birthday. Needless to say, she is one incredible lady.



The Ghibli Museum is sequestered away from the big city. It’s located on the edge of Inokashira park and, if you didn’t know any better, you might mistake it for part of the park itself. The main building is covered in foliage – vines, trees and beautiful flowers behind gates emblazoned with a Ghibli Museum shield crest adorned with eagles, a boar and a Totoro.



Just inside those gates is an amazing space ripe for exploration. The Museum doesn’t have standardized tours or arrows telling you where to go. There are a variety of stairs and pathways all calling out for your attention. Each one loops back into the main area and sends you off again.

Photography is prohibited in the building and, as much as I wanted to take some stealth snapshots, I put my camera away and did everything I could to take it all in and remember it clearly.

I was surprised at how much space was lavishly devoted to showcasing the process of animation. Film reels click away in dark rooms under the light of the cameras, showing time and time again how many frames go by in the blink of an eye to create the illusion of movement. A complex zoetrope sculpture of the cast of Totoro spins under a strobe light, causing the 3 dimensional characters to jump and move in and around each other. Animated birds reflected off of mirrors fly in a whirling pattern around one of the robots from Laputa as it holds its bulbous elongated arms skyward. Flip displays of animation key frames are there to be analyzed and flipped in succession. Booklets of full of storyboard reproductions sit on a shelf waiting to be cracked open. There’s a pure joy in the animated art that permeates the whole place in a way that’s hard to describe.

On the second floor it continues in a similar vein. Two rooms are dedicated to design and concept art, but they display almost just as many sources of inspiration that the Ghibli staff draw from as much as they do their own studio’s art – architectural guides, turn of the century plane schematics, old European fashion photos, elegant paintings of faerie tales and nature. That creative spark is bursting at the seams and it’s a fascinating look at the variety of places the artists at Ghibli look to for their ideas. There’s research to be done and these wonderful movies that delight the world don’t just appear out of nowhere.

Among the technical information and joy of film making are spaces for kids to play and run around – child-sized doorways into nooks and crannies that aren’t meant for adults. A near life-sized cat bus for children to climb on and sit inside. Tiny window displays placed at a smaller height that can be opened to reveal paintings or dioramas.

The Museum shows a special short film that has never been put on home video or screened outside of the Museum and this film changes from time to time; 10 minutes of original feature-quality animation only for visitors. Stacy and I saw the new ‘Egg Princess’ short and it was a delightful little fable that felt very much like Spirited Away in its style and execution.

On the roof of the museum are more plants and a life-sized statue of a Laputa robot. Behind that is a winding little trail that leads to a greater Levistone from Laputa as well. Tactile artifacts from one of my absolute favourite films.



The Museum strikes a wonderful balance between the familiar forms of the Ghibli films and its own whimsical exploratory sense of self. It takes the Ghibli mythology and crafts it into a maze of fun spaces and experiences. The displays aren’t obsessed with the pomp and circumstance of trying to convince you that this is art – it just revels in the fact that it is and you can’t help but enjoy that. It carried a simple inspiration that will stay with me from here on.



If you get a chance to travel to Tokyo and are an artist, animator or fan of Ghibli films, I can’t recommend it highly enough. Arrive early, then explore, relax and enjoy.

Mosaik Project Interview

I talked to The Mosaik Project extensively about all things comics/art: Skullkickers, UDON, art portfolios, Canadian comics, webcomics, animation, online identity and a whole lot more.

I did this interview a while ago and, re-listening to it now, I’m surprised how comfortable I was chatting about so many different things. Kind of neat.

SK #7 Reviews

It’s wonderful to be back on the stands with a new issue of Skullkickers. Thank you everyone who has been e-mailing us such positive and enthusiastic feedback on the issue. Here are some reviews coming from around the web:

Ain’t It Cool News calls it “an imaginative and fun tale “.

Geeks of Doom raves that “awesomeness exudes off of every single page”.

Third Eye Comics tells their customers that “it’s proven itself to be one of the coolest new Image series to come out in the last year”.

Weekly Comic Book Review lets us know that “The whole bloodbath is so ludicrous that I couldn’t help but laugh”.

Mondo Comics says “I do love a good awkward dinner party, and boy did Skullkickers deliver.”

Keep ’em coming, folks! We love reading your thoughts on the series!

Skullkickers- Issue #7 Arrives Today!

It’s been a few months as we revved up production on our second arc but today’s finally the day – Skullkickers is back, baby!

Please head on down to your local comic shop and pick up a copy of #7, the first part of our second bombastic story arc, and let me know what you think of it! Even if you’ve never read the first six issues, this one is new reader friendly and gives a quick recap of our first storyline.

If you’re at all on the fence, let me entice you with:
– An exclusive 6 page preview of Shinku, a new creator-owned series coming next month from Image.
– More banter
– A bloody and violent dinner party
– The word “jumblies”
– Our two mercenary morons finally get names!

GO! Please buy the issue, show your friends, support creator-owned comics!

Here’s a bunch of links to new Skullkickers-related press stuff around our second story arc:
Newsarama has a new interview about the arc.
Mondo asks about our story progress and plans for the future.
Comic Book Fury asks Edwin, our awesome artist, some questions about the series.
comiXology delves a bit into SK’s gamer roots.

New Ultimate Spidey


click for larger version

Even though it was announced almost a month ago, I finally had some free time to take a really good look at the new costume Marvel has teased for Ultimate Spider-Man.

Spider-Man’s outfit is so ridiculously iconic, I can’t imagine how difficult it must be to design a new costume for him. This new look isn’t as bold as the 80’s post-Secret Wars costume, but it definitely has some neat visual elements that make it stand out.

Looking at how much black was on it, I decided to take my initial pose sketch and push the negative shapes by using only those black areas to define the form. Artists like Chris Samnee are masters at doing this and it’s a skill I’d like to practice more often.

The whole thing took about 40 minutes noodling away on my Cintiq.

TCAF Questions

It’s Sunday at TCAF and I’m looking kind of ragged here, but I do my best to answer Eva Volin from Good Comics For Kids‘ “5 Comic Questions”.

5 Questions at TCAF: