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Zubby Newsletter #41: Happy Holidays, By CROM!

CROM of the Mountain may not care about you or yours (or me…or anyone, really) this season, but I want to wish you and your family the happiest of holidays – Merry Christmas and a Happy New Year!

Whatever you celebrate, whoever it’s with, I hope it’s a good one!

Thank YOU for helping make 2023 one of the most exciting and creatively rewarding years I’ve ever had. It’s been an absolute rocket ride and I owe so much of that to people like you supporting my work and sharing it with others.

I hope that time with family, friends, and good cheer are coming your way.


Hearing From Readers

I’ve been getting messages like this every week since Conan launched in early August – emails, texts, Facebook messages, tweets, comments, you name it. Dozens and dozens of them. Most in English, of course, but many in Portuguese, Spanish and French as the foreign editions start to ramp up for release early next year.

It’s incredible hearing from so many lapsed fans and new readers. They tell me that they’ve been heading to their local comic shop on release day every month and have set up a pull file, many for the first time in well over a decade.

Getting this second chance with one of my favorite characters was an unexpected thrill. Having it do so damn well this time is both gratifying and humbling.

All of us on the creative team are doing everything we can to keep the excitement going in 2024 – our first trade paperback and the new Savage Sword of Conan magazine arrives in February, The Age Unconquered in March, and Free Comic Book Day in May will carry us into the summer.


Current + Upcoming Releases


Links and Other Things

Next time, I’ll have my annual Year In Review. Until then, HAPPY HOLIDAYS!

Jim

Zubby Newsletter #40: A Question of Pacing

A peek behind the scenes, with slight spoilers for the new Conan the Barbarian series-

In the epilogue at the end of Conan the Barbarian #4, we see a traveler from Asgard pick up a fragment of Black Stone, the strange eldritch material at the heart of several mysteries in Robert E. Howard’s pulp stories, most notably the titular horror story The Black Stone from 1931. This discovery is a classic set-up for a future tale, making our reader wonder when they might see it again, presumably at some future date…

…And then, just one month later at the end of Conan the Barbarian #5, we reveal that our second story arc ties back in with Black Stone.

Weird, right?

I saw a couple reviews where people felt we jumped the gun a bit by having two Black Stone-centered stories one after another and, under different circumstances, they’d be right. In a classic monthly comic run from the 1970’s or ’80’s this kind of set-up and payoff would have been many months apart, with unrelated 1 and 2-part stories between to clear the decks and focus readers elsewhere before we brought it back as a surprise. In an ideal scenario, that’s exactly what I would’ve done as well.

But~ you also have to understand the broader context involved.

Here and now, looking in the rearview mirror with six months of shockingly strong sales for the relaunch behind us, it seems obvious that the pacing could be/should be less frenetic and that we have lots of time to set up and pay off big ideas over a longer span, but when we planned this out more than 18 months ago there was absolutely no way we could have known how successful it would be.

Titan Comics is obviously a smaller comic publisher than Marvel or Dark Horse (the previous licensors for Conan comics). Direct market comic shop sales in North America have been shaky as of late and, while comic sales for Conan in the ‘70’s and ‘80’s were spectacular, that hasn’t always been the case in the modern era. Couple that with me at the center of this relaunch, the writer who quietly wrapped up the run at Marvel during the pandemic, and things looked even less certain.

We had to come out of the gate roaring like Hell and not hold anything back, otherwise readers wouldn’t see anything special they had to read and collect every month and we’d quickly sink. If Black Stone sets up big mythic storytelling and can make readers and retailers take notice, then, by Crom, it has to be Black Stone all the way! Back-to-back stories with a plot point that acts as a clear throughline for year one (issues #1-12) to build an epic saga of cannot miss comics!

That’s the plan, at least. So far, so good.

It reminds me of interviews I read with Robert Kirkman around Invincible where he originally planned to have the big twist for the series (a key character betraying our hero and turning the entire narrative on its head) arrive in issue #25. Like me, he grew up reading superhero comics in an era where that absolutely would have worked, a wonderful slow burn build up and pay off over two years, but the Publisher at Image at the time (I think it was Jim Valentino) warned him that he didn’t have that luxury. Modern readers decide almost immediately if a series is worth their time and money and drop it in a heartbeat if they believe it’s not, so slam that accelerator pedal down at the start and cover as much ground as you can because you will not get a second chance to earn their loyalty.

(Although weirdly, in this case I kind of did, because this Conan relaunch has had way stronger sales and staying power than my initial run, which is highly unusual.)

Invincible delivered its big twist in issue #7, and I genuinely think if the series launched in 2023 Robert would’ve done it by issue 4 or 5 to get the same jolt.

Anyways, if we’d known right off the bat that the Conan relaunch would be the smash hit that it’s been, I’m sure we would have made different narrative choices, but then maybe those choices wouldn’t have led to the same surge of interest. It’s chicken and egg, in full effect.

Now that we have some momentum it’s a bit easier to set up future plotlines without the same level of fear around a quick cancellation. I’ve always been committed to at least 2 years/24 issues on the new series (and am now looking at possibilities beyond that), but I’m sure that if we would’ve flopped right at the start the plan would look very different right now.

Speaking of which, I’m in the thick of year two writing on the series and am happy to report that readers will get more variety as we keep rolling- Arc 4 will be 4 issues, but after that we switch things up with some 2-parters and even some done-in-one adventures. Different times in Conan’s life, different locations and circumstances…All kinds of creative levers we can pull to keep the excitement going.


Gut-Wrenching Beauty, Coming Your Way


Speaking of excitement, I received my CONAN THE BARBARIAN #6 comp copies late last week.

Doug BraithwaiteDiego Rodriguez, and Richard Starkings are crafting something special. The words are pretty good too 😉

Issue #6 arrives in stores December 27th. Preview pages are right HERE.

In Conan #6-8 we certainly earn our ‘Mature Readers’ rating. It is violent, sexy, tragic, and gut-wrenching in ways readers have never seen in a Conan comic story before.


Links and Other Things


Jim

Zubby Newsletter #39: Disco Dystopia

Over the weekend I finished playing through Disco Elysium, a twisted story-driven game in the style of King’s Quest or Maniac Mansion that uses RPG character exploration a bit like Planescape: Torment.

Disco Elysium is about a murder investigation in a seaside port town.

  • It’s also an absurdist character study of a cliché down-on-his-luck detective with amnesia.
  • And a tragic noir story about economic and moral decay.
  • And a cynical parody of political extremism framed through a complex web of manipulators, burnouts, and the ignorant.
  • And a sarcastic send-up of escapist fiction and role-playing games.
  • And a dystopian parallel existence with confident worldbuilding that feels intensely grounded in familiar-yet-strange customs and cultures.

It’s a lot of surreal trippy stuff jammed together and I quite enjoyed it, sometimes despite itself.

Like many old school point-and-click adventures, there is a rambling narrative and strange leaps of logic as you start to explore Revachol, the crumbling city at the heart of the story, but over time the seemingly nonsensical bits of back story and intense history lessons you receive from NPCs weave together into an oddly-convincing fictional tapestry – one that feels decisively misanthropic and bleak even as it’s punctuated with genuinely amusing and thought-provoking moments amidst the gloom.

If you’re looking for a tight whodunit plot you can solve ahead of the big reveal, you won’t find that here, but there’s a surprising amount of humanity in this swirling stew of characters and calamity.

I bought it during a Steam sale back in 2020 (and it’s on sale again right now at a ridiculously good price) but bounced off it back then because it felt too pessimistic during the pandemic. I’m glad I pushed through this time because it’s well worth exploring and some parts will definitely stick with me.

The fact that the creators of Disco Elysium are now caught up in their own whirlwind of legal troubles, personal problems, creative theft, and shareholder revolt, is darkly ironic given the game they produced. Even if a sequel does come about at some point, it seems unlikely it’ll have the same spark as this one.



Tom Gauld’s Kierkegaard comic strip from last year is amazing and feels quite appropriate alongside my Disco Elysium thoughts above.


A Cursed Blade, Concluded

Over on my Patreon, I posted the full script for Conan the Barbarian #18 from 2020, the second part of the “Curse of the Nighstar” story that acts as a bridge between “Into the Crucible” and “Land of the Lotus”.

Learn how comics are created for the price of a fancy coffee. Hard for me to believe, but there are now over 300 scripts in my Patreon archive!


Links and Other Things

Have a great week!
Jim

Zubby Newsletter #38: Deathtraps & Dinosaurs

It’s D&D (Deathtraps & Dinosaurs) in the Merry Marvel Manner!

I mentioned a couple weeks ago that I might have some Marvel Multiverse TTRPG news coming up and – BAM – here it is!

THE MURDERWORLD THAT TIME FORGOT is an exclusive Marvel TTRPG adventure I wrote for Demiplane that launches…TODAY!


Young Zub – Some day you will write RPG adventures!

Arcade, the infamous game show assassin, unleashes a twisted new Murderworld theme park, this time built in the heart of the Savage Land!

The Murderworld That Time Forgot is a brand new tabletop adventure for characters Rank 1-3 specifically built to teach new Narrators/Game Masters how to successfully run a tabletop role-playing game and also how to structure and execute an exciting Marvel superhero story! There are lots of extra notes and tips on setting up the game, pacing each scene, and keeping players engaged.

Adam Bradford at Demiplane knows how passionate I am about tabletop gaming, so he recruited me to help launch their new line of original Marvel RPG material. With my background in game writing and as co-writer of the recent Murderworld comic, it was the perfect match-up.

Here is a chat between Adam and I all about the adventure on the Demiplane developer livestream this morning

And here are the creative credits on the adventure-

Everyone on the team did a fantastic job and it’s all ready to run online or in-person with the speed and convenience of the Demiplane tabletop tools.

I can’t wait to see gaming groups create their own superhero stories filled with twists, turns, and T-Rex’s galore.

I think the new Marvel Multiverse RPG is really well put together. It simulates comic book-worthy action and drama in a way that’s easy to get into and using world famous heroes is an easy way to get new players to try tabletop RPGs, because it gives them an immediate framework to work with. Instead of feeling intimidated by what they ‘should’ do during the game, they can easily get into character by imagining “What would Miles Morales do?” (or any other hero they want to play).


Words, Images, & Worlds

I was interviewed by Jason DeHart at Words, Images, & Worlds. We chatted about working on comics and the collaborative process-


A Cursed Blade, Revisited

Now on my Patreon– The full script for CONAN THE BARBARIAN #17 from 2020, the first of a two part story called “The Curse of the Nightstar“.

Look at that bad ass cover by E.M. Gist!

Learn how comics are created for the price of a fancy coffee. Hard for me to believe, but there are now over 300 scripts in my Patreon archive!


Links and Other Things

  • Toniko Pantoja has a ton of great tutorials about hand drawn digital animation techniques that are well worth checking out. His recent video about best practices for beginners really hits the spot.
  • Creating effective mysteries in tabletop RPG sessions can be difficult. This gaming tips article, the Three Clue Rule by Justin Alexander, is a classic for good reason. I was reminded of this as I played through Baldur’s Gate 3 and saw how almost every plotline in the game has multiple routes to bring characters in and almost every location has multiple entry points so players can organically move through the story and explore the game world without feeling intensely railroaded along the way.

That should cover it this time. I hope your December is going strong.
Jim

Zubby Newsletter #37: Off The Cuff

It’s the Dungeon Master’s World – We’re Just Trying to Survive It

In my previous newsletter I mentioned that in 2024 I’ll be at a pair of tabletop gaming events in Wisconsin celebrating 50 years of Dungeons & Dragons. I’m looking to run some old school games at those shows so, with that in mind, I pulled together an impromptu Advanced Dungeons & Dragons 1st edition character roll-up and game session with a few friends to refresh my brain on the old rules and gameplay.

There were D&D books before these ones, but for many
first edition gamers this is where the journey began.

(Three and a half years ago, I dug back into the original D&D B/X box sets while co-writing the Stranger Things and Dungeons & Dragons mini-series with Jody Houser and that stirred up a ton of gaming nostalgia from my youth, but I didn’t actually get a chance to re-run the game at the time.)

This quick session was a lot of fun, as expected, but it also reminded me of a crucial part of the original TTRPG experience-

Dungeon Master Fiat Is Everything in 1st Edition D&D

In books and fanzines there was always talk of the DM being “god” at the table, and I’d honestly forgotten how much that was actually the case. The old rules are specific about certain stats or limitations (the level limits for race-class character combinations, for example, or the percentage chance a character can bend the iron bars of a prison cell), but there is very little in terms of using character abilities, skill checks, or specific combat maneuvers as we think of them in modern gaming. Almost all old school dungeon delving is an off the cuff Player VS DM negotiation made in the moment.

“Can I talk these goblins out of a fight?” Maybe. Tell me what you say to them – how you try to bribe or intimidate them. I’ll decide if they’re convinced or make an arbitrary roll behind the DM screen and tell you what happens.

“Can I step in front of the Magic-User to keep them from getting hit by the goblins?” Yes. You’re an armored Cleric with a shield and they’re close by, so that makes sense.

“There was livestock in the equipment shopping list, so I bought a goat. Is that okay?” It’s your starting gold. Spend it however you want.

“Can my pet goat bite a goblin?” Why not? Make an attack roll and we’ll see what happens.

Seeing it all again through the old school lens, I was reminded just how much of the game hung completely on the Dungeon Master saying ‘yes’‘no’ or ‘roll this die and let’s see’ instead of absolutely codified combat or social skill checks that try to cover every eventuality.

I know technically that holds true for every edition of every tabletop RPG (groups can make or break any rule at the table they like), but the “we’re just making this up as we go along” quality feels really laid bare in the original rules, even more than I remembered.

Now that it’s all come flooding back, I need to figure out how much of that old school freeform DNA I want in this playtest game and these convention sessions – where I feel the dials should be tuned between ‘then’ and ‘now’. Wish me luck!



Speaking of D&D – Stacy, Andrew, and I spoke to James Grebey at Fatherly all about the Dungeons & Dragons Young Adventurer’s Guides series and how they engage kids and other new players to help them create their own characters and tell fun interactive stories in a group setting.

The Young Adventurer’s Guides also made Polygon’s list of “Best Gift Ideas for D&D Newcomers’.


Thrice Marked For Death, Twice Marked For Print

One day after release, Titan went back to press on CONAN THE BARBARIAN #5!

Retailer orders are due by December 4th and it will be in stores on December 27th. Liam Sharp‘s killer variant cover is in black & white for the 2nd printing.

This kind of release day rush sellout is unusual for a first issue and on an issue #5 it’s practically unheard of. I know I sound like a broken record on these reprint announcements but, seriously – Thank you so, so much.

I don’t think I’ve ever received so many messages or reviews for the fifth issue of a comic I’ve written before. We’re doing all we can to prove worthy of your support, enthusiasm, and that cover price, month after month.


Bound in Black Stone, Bound in Book Form

Conan the Barbarian Vol. 1: Bound in Black Stone arrives in collected trade paperback in February. If my constant chatter about it here didn’t convince you to get on board the single issues, now you can read issues #1-4 (and our prequel issue #0) in one sitting and see what all the excitement has been about.

If you’ve been collecting the issues every month, this will sit nicely on your bookshelf, or act as a perfect way to hook friends and family on our new era of Hyborian High Adventure.

All this to say – now is a great time to pre-order!


Links and Other Things

  • Animator Marc Hendry has a stellar video all about clean final line work in 2D animation that goes through the process using digital tools. The techniques here are solid gold. I have not seen a video that lays it out so clearly before, let alone one free online. If you’re an animator or animation fan, definitely check it out.
  • Back in January David Hines posited some interesting theories around a secondary character in John Milius’ Conan the Barbarian movie, and I recently saw the thread pop up on social media again. It’s a neat bit of analysis about characterization that exists beyond what we see on camera in the film.
  • I keep linking Matt Colville videos here on my newsletter because his topics are cogent and timely. His latest, a rundown of various editions of D&D that is part history, part advice, is bang-on and feels even more appropriate after running AD&D this week.

Jim

Zubby Newsletter #36: A Little Nod


My writing schedule has been intense this Fall, but Stacy and I are slooowly but surely making our way through Baldur’s Gate 3. I’m in the final act of the game, wrapping up side quests and preparing to take things to the finish line as I relish each bit of fun character interplay and obscure bit of Dungeons & Dragons lore that the Larian crew has jam-packed into it.

After recruiting Minsc and Boo for my adventuring party (which is quite the task, I must say), I chatted with the butt-kicking Rashemen about his past and these two bits from my D&D comic run came up in dialogue-

“Did Minsc bravely fend off the seductive wiles of a succubus in the cloisters of Candlekeep?”

“Did he take a bath in the River Styx and temporarily forget himself?”

Minsc is notoriously brain-addled and forgets things all the time, so he’s not sure if those stories happened, but longtime fans know the truth. At the end of Dungeons & Dragons: Infernal Tides I did indeed have Minsc take a dunk in the River Styx and lose his memories so he’d be a ‘clean slate’ for the video game team since I knew BG3 was in development even though it hadn’t been announced to the public at that point.

This also leads to one of my favorite scenes at the end of the mini-series, where Boo (Minsc’s companion) tries to fill him in on his past adventures and he delights at hearing about his own legend-

Line art by Max Dunbar, colors by Sebastian Cheng, letters by Neil Uyetake.

Everyone likes to be acknowledged, even if it’s just a little nod.

Thanks, Team Larian! I really appreciate it.

Doing the research and making stories sync up helps it all feel personal and interconnected, which is one of the many reasons why people get attached to these characters and ongoing worlds in the first place.

(I went into this in more detail in Newsletter #4: Connectivity and Continuitywhich is worth reading if you didn’t see it back in March.)


50 Years of Dungeon Delving

Speaking of D&D, I’m doing back-to-back conventions in March to celebrate 50 years of the world’s biggest and most famous RPG where it all began. I’ll be at both Founders & Legends (March 16-18) and Gary Con (March 21-24) in 2024.

In theory I’m a guest at both these shows (and will be on some panels and running some games) but, honestly, I’m heading there as a lifelong fan and really looking forward to hanging out with industry friends and meeting some of the amazing people who helped build the game that ignited so much of my creativity.


Spatch For The Win

It’s been a while since I covered a recipe here, so let’s correct that now – Spatchcock Chicken, do it!

Taking the back out of your bird of choice (chicken, turkey, duck, etc.) and roasting it in the oven is the best way to cook the whole thing at once, period. It’s way easier, much faster, and far tastier than you might think, and you can use the leftover bones for soup or gravy stock!

My local grocery store has specials on whole chickens – it costs less than $10 for a 3½ pound bird that turns into at least 4 meals for Stacy and I – roast chicken dinner, sliced chicken breast on a bun, chicken salad sandwich, and chicken soup. Plus, when I make soup stock the whole house smells like my grandma’s place did around the holidays, a flood of amazing sensory memories.

I cooked a 12-pound turkey in just over an hour using the same method back in 2021 (turkey-specific recipe video HERE) and it was one of the best I’ve ever had in my life. No more waking up at dawn to start the roasting and basting process where you have to babysit the bird all day. This approach solves it all.

Don’t be intimidated by a whole chicken or turkey. Follow this method and you can save money (whole birds are way cheaper per pound than separated breast, thighs, or wings) and make soup without stressing over whether the white meat will be dry or the dark meat will be undercooked.

I should have posted this recipe up last week, before American Thanksgiving. Oops!


Links and Other Things

  • Daniel Warren Johnson is doing stellar stuff in comics and his new Comics Journal interview is a lot of fun. My buddy Derek raved about Murder Falcon and Do a Powerbomb and I finally fell in headfirst and enjoyed the hell out of both of them. (I know, I know. I should have read this stuff many months ago.)
  • Wizards of the Coast posted a video where some of their staff posit on What D&D Monsters Taste Like, which is both amusing and awkward. In a fictional world you can absolutely have all kinds of unusual flavor options, but if a creature is capable of carrying on an intelligent conversation with you then it’s probably a fantasy form of cannibalism.

Okay, that’ll cover things this time. Have a fantastic week!
Jim

Zubby Newsletter #35: A Brutal Battle Looms

Heroic Signatures and Titan unleash the power of Conan on Free Comic Book Day again in 2024, and this time it’s also the first part of an epic event we’re calling BATTLE OF THE BLACK STONE!

Peep that killer cover art by Ravishing Rob De La Torre!
Also, peep those weapons fanned out in front…
Can you guess their wielders?

The press release went out late last week, but with the Savage Sword relaunch covers and solicit info released one day earlier I wanted to make sure I gave this announcement extra space here in my newsletter.

Bound in Black Stone is the first arc of the new Conan the Barbarian comic series and, in addition to acting as our ‘mission statement’, it set the table for some big mythic ideas we want to dig into outside the monthly title.

Conan creator Robert E. Howard wrote 21 canon Conan stores (along with a series of unfinished fragments), but he also wrote several hundred other pulp stories across many genres – mystery, horror, historical adventure, westerns, and, of course, sword & sorcery. A lot of these stories are completely separate from each other, but some have unexpected connectivity between them-

The shared timeline with Kull the Conqueror’s Thurian Age predating Conan’s Hyborian Age is well known in fan circles, but less well known are threads like an Atlantean necromancer (who seems to line up with Thulsa-Doom) being resurrected into the ‘modern’ era in the 1929 noir story Skull-Face, Kull of Atlantis being pulled through time to team up with Bran Mak Morn in the 1930 story Kings of the Night, or Thoth-Amon’s fabled Serpent Ring at the center of a 1934 horror story called The Haunter of the Ring.

Kings of the Night title art from Weird Tales, November 1930.

Whether these crossovers were intended as part a larger plan or were just Two-Gun Bob reusing elements and names he liked, they tease the potential for a rich tapestry of pulp adventure that spans the ages.

The Conan the Barbarian monthly comic series is firmly rooted in classic sword & sorcery adventure (and always will be as long as I’m writing it) but with an event like Battle of the Black Stone we get the chance to explore epic pulp concepts (fantasy, noir, historical adventure, eldritch horror, and more) and a cast of engaging characters across different time periods and milieus.

Jonas Scharf has been turning heads on books like Dark X-Men, Avengers of the Wastelands, and The Witcher, and I am so pumped to have him drawing our Free Comic Book Day special and Battle of the Black Stone event mini-series. His moody page art fits the Robert E. Howard pulp atmosphere to a tee. I know readers are going to love the way he depicts the Hyborian Age and many other ages as well.

This isn’t art from Black Stone, I just want to show off Jonas’ inspiring inkwork.

Conan has crossed over with other characters before but he’s never really fronted an event until now. Given the character’s 90 year prose publishing pedigree and 50 years in comics, I think it’s more than overdue.

I’ve always wanted to write a long run on a comic series and also been champing at the bit to build a big event story. Getting to do both with some of my favorite fictional characters is a dream come true.

Obviously I’ll have a lot more to say about Battle of the Black Stone (BoBS?) in the weeks and months to come, but it’s nice to finally have this Free Comic Book Day issue announced so everyone can see why we’re so excited for 2024 and beyond.


Conan Conquers – Let’s Talk About It!


I spoke to Perch all about the Conan relaunch and incredible response we’ve seen from readers and retailers. It’s a fun interview with lots of enthusiasm about where we’re at and what’s coming up.

This is the fourth time Perch, Joe Corallo, and I have chatted about comics on his channel and each interview covers great material in terms of the wider industry, the creative process, marketing, strange anecdotes, and more.

If you want to check out our previous interviews, here they are: firstsecondthird.


Into the Crucible Concluded Three Years Ago

Now on my Patreon – the full script for Conan the Barbarian #16 from 2020, the final part of Into the Crucible: patreon.com/posts/conan-barbarian-92363454

Also included in this update are my outline-pitch for the story and the Uttan ‘vocabulary’ I created so the language stayed consistent even though Conan (and our readers) couldn’t understand it.

Putting our hero in a place where he couldn’t comprehend the local language was something I hadn’t seen in a Conan story before. The Cimmerian has to use his intuition and guile just as much as his sword arm. Building up threats and constructing this language was a difficult-but-fun writing challenge.

The Conan comic relaunch at Heroic Signatures/Titan is getting a fantastic response and I’m incredibly thankful. If readers check out some of my earlier Conan comic writing work because of it as well, that’s really cool too. Despite problems we had around the original release (2020 was a rough ride, as you all know) I’m still really proud of these stories.


Links and Other Things

  • Colleen Doran’s new posts where she looks back at her career in comics and delivers helpful advice about publishing and publisher contracts are a must read for any industry professional. Very Bad Publishers Part 1Part 2Part 3. I also recommend you subscribe to her newsletter so you won’t miss any newer posts as it continues.
  • On the new Second Wind channel, JM8 has some great analysis about level design in the Souls games and what a lot of other video game developers get wrong when they try to emulate it in their own Souls-like titles.
  • Samwise Didier, the iconic concept artist from Blizzard, announced his retirement from the company so he can focus on his own original creative projects. I’m excited to see what he has cooking.

That should cover it for this week. Thank you for reading!
Jim

Zubby Newsletter #34: Something Savage Stirs

Big. Bold. Black & White.

Cover and solicitation info have been revealed by ComicBook.com for the grand return of SAVAGE SWORD OF CONAN in February 2024, including this stunning cover by legendary illustrator Joe Jusko

THE SAVAGE SWORD OF CONAN #1

Writer(s): John Arcudi, Patch Zircher, Jim Zub
Artist(s): Max Von Fafner, Patch Zircher
$6.99, 80 pages, black & white, on sale February 28, 2024

THE SAVAGE SWORD OF CONAN IS BACK from Heroic Signatures and Titan Comics!

Featuring a new CONAN epic from John Arcudi and Max Von Fafner, the rousing return of SOLOMON KANE written and drawn by Patch Zircher, an electric prose story from Jim Zub, spectacular art pin-ups, and more, the SAVAGE SWORD OF CONAN issue #1 heralds a new era of adrenaline-fueled adventure.

  • COVER A: JOE JUSKO
  • COVER B: GERARDO ZAFFINO
  • COVER C: MAX VON FAFNER


Yes, you read that right, I’m writing a new Conan prose short story (that ties in with Joe Jusko’s killer cover art) as part of the premiere issue! It’s an absolute honor to celebrate the 50th anniversary of Savage Sword with this magazine-sized relaunch and craft pulpy prose like Robert E. Howard did for Weird Tales.

The crew at Heroic and Titan want to deliver brand new visceral stories every two months, bringing back classic Conan artists and also showcasing newer talent whose work will grab attention in bold black & white.

Richard Pace and I are building an intense story of survival and sacrifice that will either be in issue #2 (April) or issue #3 (June). I also have other plans for future issues as we hammer out the ongoing schedule.

There’s even more Conan news just announced as part of Free Comic Book Day 2024, but I’ll save that for my next newsletter installment so I can go into more detail.


Fortune Found

Dungeons & Dragons: Fortune Finder #1 arrived in comic shops and online this week!

My latest D&D comic story is a wild one that introduces readers to the wonderful setting of Planescape, a place where anything and everything can happen. There’s a mystery afoot as our main character has amnesia and needs to piece together who they are and how they’re connected to the grand forces that dictate reality before it’s too late.

Artist Joe Jaro is doing a delightful job presenting the strange and scenic sides of D&D’s most ambitious setting and colorist Adam Guzowski hones each expressive page with fantastic atmosphere.

If you’ve enjoyed my other D&D comic stories, you’ll find a lot to love here. If you’ve never read one of my D&D comics before or even played D&D the game, Fortune Finder #1 is 100% new reader friendly. Finder is searching for answers, so you’ll learn everything you need right alongside them.


Marvel Heroes On Stage in the Big Apple

The Marvel YouTube page just posted up the live play video from the Marvel Multiverse Tabletop Roleplaying Game session I was part of at New York Comicon! It’s a whirlwind Halloween-themed session with our team of Merry Marvel heroes played by the Glass Cannon crew and Marvel editor Nick Lowe. I played Captain America, Sentinel of Liberty, and had an absolute blast!

The new Marvel TTRPG is really well put together and I’ve been impressed at how well it handles superhero-themed gameplay at the table with lots of fun combat maneuvers and teamwork built right in, and you’ll get a great feel for that in the live play session here-

Quite a few people have asked if I’m going to be contributing to any future Marvel TTRPG sourcebooks or adventures and, all I can say right now is, there might be some exciting news to announce in the weeks ahead… 🙂


Original Art at Your Fingertips

The Conan: Colossal Edition crowdfunding campaign is running on Zoop right now and the book looks absolutely amazing, with reproductions of original art at their original production size. I’m not directly involved in this book, but will definitely be adding it to my collection.

If you’re a collector, it’s a must. If you’re an artist, these Artist’s Edition-style releases are incredibly useful because you can see the exact marks made in pencil, ink, or paint to better understand the methods involved and how they translate from that larger size when they’re shrunk down on each final printed page. When you see a finished page published it can be easy to forget the deep craftsmanship involved, especially using traditional media, and having a page right there in front of you as if you’re holding the original art board in your hands gives you a much better understanding of line detail, texture, spacing, composition and even the mistakes made and corrected by the artist. I find the primacy of it really inspiring and helpful.

My good friend John Barber (a guy I first met over 20 years ago when we were both making webcomics) is the editor on this project and he’s done two really good video interviews about it you can check out HERE and HERE.


Links and Other Things

  • Larime Taylor is a comic creator and artist struggling with one of the toughest years imaginable. Help directly if you can and share the GoFundMe campaign page on your social media if at all possible.
  • I don’t know who Bobby Fingers is, but the videos he puts together as he builds incredibly detailed dioramas of strange pop culture moments are pure entertainment. His voice drones on in a strangely appealing way while he matter-of-factly constructs unexpected scenes using top quality materials and pro quality craftsmanship. It’s pure internet WTF that is oddly inspiring.
  • Matt Colville’s excitement for Baldur’s Gate 3 mirrors my own and his new video about how to incorporate similar ideas into your own tabletop RPG games is really sharp. And don’t worry if you haven’t played the video game yet – He doesn’t spoil any major plotlines.
  • Tristan Penafiel has an in-depth article all about How to Deprogram a Conspiracy Theorist that I found really compelling and discussion-worthy.

Thank you for reading!
Jim

Zubby Newsletter #33: Now and Then

Last week the music world was abuzz with the release of the “last” Beatles song, a cassette-recorded demo called Now and Then by John Lennon completed by Paul McCartney and Ringo Starr with contributions by George Harrison (from a late 90’s recording session where the trio tried to make it work.)

The song itself is simple but carries a wistful, almost haunting quality, especially in the context of how it was finished and its place as probably the last time these four will make music together…even though that collaboration happened decades after half the band are already gone.

Which got me thinking about the power of nostalgia, good and ill.

(I like the track, by the way. It feels like something unearthed from the 1970’s rather than an over polished modernization of the Beatles sound.)

I’m in an unexpected nostalgia vertex right now because my latest and largest ongoing project is built on the distinct foundation of what’s come before – the legacy of Robert E. Howard’s seminal sword & sorcery hero and formative barbaric work by comic legends Roy Thomas and John Buscema

Wait a sec – You mean Conan wasn’t bare-chested in the original stories?

When people tell me I’m doing ‘right’ by Conan on the new comic series, they mean that these new issues deeply remind them of the look and feel of comics from 40 years ago – the poetic caption work of Roy Thomas and dynamic action of John Buscema.

Rob De La Torre’s linework has been compared to Big John’s so much that I worry readers won’t recognize or appreciate the masterful page layouts and subtle interplay of light and shadow that’s also at the heart of Rob’s top notch work, qualities above and beyond the nostalgic way he draws the Cimmerian’s body or stoic expressions.

Make no mistake – Being compared to absolute legends is an honor now and always will be. Being mentioned favorably in the same breath as people who helped ignite my imagination is a thrill.

When we first started working on the new series, I worried that it might come across as just a shrewd business move – trying to milk nostalgia bucks from the Conan fandom because we didn’t have anything new to bring to the table.

Do I want the series to sell? Of course, but the aesthetic choices we’ve made are not just a sales tactic. It’s about reestablishing a baseline of trust. Proving we could deliver old school storytelling with modern fidelity; Big picture mythmaking that acknowledges the past and then marches forward without losing the intrinsic elements that made it so special in the first place.

Our inaugural story arc had to remind readers that Conan was must-read comic entertainment and can be again.

Splash pages – Conan the Barbarian (1970) #75 and Conan the Barbarian (2023) #3.

Summoning the same visceral excitement I had when I first read Conan.

Celebrating key qualities of a seminal era of comics.

I’m learning a lot from Robert E. Howard and Roy Thomas, but I’m still me. I still break stories in my own way and work to please myself in terms of character, voice, plot, and payoff.

I put together story beats that feel right for our big picture plan for the series, whether REH or Roy would have done the same thing as I try to bridge the narrative gap between the 1930’s, the 1970’s, and the 2020’s. It’s a challenge and an honor, one I’m thrilled that people are responding to with high praise and solid sales so far.

Conan vs undead Cimmerians.

So yeah, that new-old Beatles song is interesting. It conjures a lot of feelings from the past and reminds us why the band was so good. For some fans it’ll be exactly what they need in this moment, and for other people it might be too twee, trying to recapture things that have already slipped away.

The song itself is solid but, honestly, the new music video almost breaks the spell for me. The use of poorly composited video cutouts from the past, old Beatles footage awkwardly dancing and interacting with the present comes across as ghoulish instead of glorious. It’s the remix calling too much attention to itself. Desperation instead of delight.

There’s a fine line that can be crossed, when nostalgia moves from engaging and fun to treacle fawning over the past. We shouldn’t pretend the media of our youth was flawless or that the present has nothing worthy to offer. We shouldn’t lionize or exorcise the past…and saying that is infinitely easier than actually doing it.

Where is the line between loving homage and vapid facsimile?

When does remixing lose the magic of the original?

How can we measure quality when it’s so tightly wound up in our warm feelings of the past?

All good questions. Your answer will vary wildly depending on personal taste.

My instincts and helpful feedback from our publishing team seems to be keeping the new Conan series respectful but not trapped in a retread of what’s been done before. So far, so good. Wish me luck as we get even more ambitious next year.

(You may be thinking “Holy crap, this dude is comparing himself to one of the greatest prose authors in genre fiction, one of the finest writers in comics, and the most popular band of all time. What an asshole!” I don’t have a swelled head about this, I swear. I just saw a throughline of nostalgia in the current pop culture conversation – something I could talk about in the constant tug of war between past and present, creative and commercial.)


Links and Other Things

That should cover it this time. Have a great week!
Jim

Zubby Newsletter #32: Halloween Magic

What’s your best/most memorable Halloween costume?
Here’s mine, from 2007

When Stacy and I started dating she pulled out all the stops and offered to build me a Halloween costume from scratch, any character I wanted. I picked a comic book accurate Master of the Mystic Arts and she absolutely crushed it with a handmade Cloak of Levitation, screen printed tunic, and custom Eye of Agamotto amulet. I swooned (I still do, honestly).

I know nowadays it’s common to see high quality cosplay at conventions and online, but 16 years ago that was not the norm. Stacy’s craftmanship still shows strong in 2024, and in 2007 it blew people away.

We went to three different Halloween parties that year, including the classic Silver Snail-o-Ween gathering where a bunch of the Toronto comic community showed up in grand style. Stacy and I swept in and took first prize in the costume contest.

It was pure magic.

Back then I had to dust my sideburns with white to get the salt and pepper hair look of Stephen Strange. If I did it again I’d need to darken the top. *sigh*


Big Plans in the Hyborian Age

I spoke to Sam Stone at Comic Book Resources about wrapping up the first arc of CONAN THE BARBARIAN – planning the new series, working with Rob De La Torre and what comes next, including an exclusive first look at Doug Braithwaite‘s incredible art from arc 2, Thrice Marked for Death!

Here’s a crucial piece from the interview

I’m extremely proud of the Conan stories I wrote at Dark Horse and Marvel, but an even deeper dive into research is helping me find even more inspiration as the Heroic Signatures-Titan series charges forward.


Speaking of charging forward, AIPT has the first look at cover artwork for CONAN THE BARBARIAN #7, arriving in January!


Over on my Patreon- The full script for CONAN THE BARBARIAN (2019) #13, the first issue of my original run and part 1 of Into the Crucible, with Conan caught in a death contest in a strange land.

Learn how comics are made for the price of a coffee

This is the 296th script I’ve posted up on my Patreon. Creeping ever closer to 300…


Class is in Session

Stacy, Andrew, and I spoke to Tom and Dan at Teachers in the Dungeon all about the D&D Young Adventurer’s Guides, especially our newest volume Places & Portals, and how the series is built to engage young readers and expand their vocabulary.

You can listen to the interview on Spotify or Apple Podcasts.


Links and Other Things

  • If you enjoy board games and have caught the game collecting bug, this straight forward video on 10 Pitfalls to Avoid will hit the mark. Lots of good tips and bad habits in there that I’ve definitely fallen into at times.
  • Here’s another video with solid tips about hobby gaming (especially miniature painting) you may not know if you’re just getting started.
  • Monolith Games has a notification page up for Red Nails, their next Conan board game expansion.
  • Arrow Video is releasing Conan the Barbarian and Conan the Destroyer with a newly restored 4K UltraHD Blu-Ray in January. US orders should go here. Canada here.

Trick or treat-
Jim