Category Archives: Skullkickers - Page 2

SKULLKICKERS in Development at Copernicus Studios

Jim Zub’s SKULLKICKERS
in development at Copernicus Studios

New adult 2D animated comedy adventure series in the works


New Skullkickers artwork by Edwin Huang. New Skullkickers logo by Tim Daniel.

Halifax, NS: Copernicus Studios Inc is proud to announce a development deal to adapt the SKULLKICKERS comic series written by Zub and illustrated by Edwin Huang and Chris Stevens into an animated action-adventure series for adults.

“Demand for adult animated content is on the rise.” Says Paul Rigg, President of Copernicus Studios. “Over the past few years we’ve seen the popularity of anime and other content for mature audiences increase in North America. Shows like Castlevania, Genndy Tartakovsky’s Primal, and Rick & Morty are grabbing attention for good reason. It’s a great time to make our mark in this space.”

SKULLKICKERS is a sarcastic send-up of sword & sorcery stories about a trio of mercenaries who kill monsters and cause mayhem in their quest for money, fame and adventure. The series was first published by Image Comics in 2010 and has built a loyal following over the past decade alongside surging interest in fantasy-based entertainment.

Jim Zub is a prolific writer based in Toronto, Canada. Over the past twenty years he’s worked for a wide array of clients including Marvel, DC Comics, Disney, Capcom, Hasbro, and Cartoon Network. Zub’s reputation has risen in comics and gaming with high profile projects including The Avengers, Samurai Jack, Rick and Morty VS Dungeons & Dragons and Conan the Barbarian.

“We have big plans for these head-cracking heroes!” Murray Bain, Copernicus Co-Founder and VP of Creative is keen to adapt the series. “There’s so much in the books to work with and we’re pumped to unleash that same excitement and a whole lot more in animation. It’s time to kick some skulls!”

Reading Material: SKULLKICKERS + WAYWARD Vol. 1 for FREE

2020 has thrown us all a bunch of curve balls and it looks like a lot of people are going to be home bound over the course of the next few weeks, possibly even months. In that case, you and your friends might need some extra reading material on your tablet or laptop.

Over on my Patreon page, free of charge and with no strings attached, are two full volumes of my comics:

https://www.patreon.com/posts/34846589

SKULLKICKERS is a bit like Deadpool meets Dungeons & Dragons. It’s an irreverent sword & sorcery action-comedy.

WAYWARD is a bit like Buffy in Japan, a supernatural teen drama set in modern Tokyo.

Enjoy, share, and be good to each other.

Jim Zub

Creator-Owned Economics: The Long, Long Game

It’s been more than two and a half years since I wrote anything about Skullkickers sales numbers. I didn’t avoid talking about it on purpose, I just felt that with the series wrapped up and Wayward still underway it should be the focal point for my financial analysis. Poring over the numbers takes time and so Wayward was the natural choice for that attention. Last week’s article about trade sales seemed to cover everything I needed to say about the current market.

Boy, was I wrong. I received my Skullkickers accrual statement late last week and the data in there kind of blew my mind. I had to put together a new financial article here to go over it.

Some back story for those of you catching up: Skullkickers was my action-comedy sword & sorcery comic released by Image Comics from 2010 to 2015. Co-created with Chris Stevens and illustrated by Edwin Huang and Misty Coats with lettering by Marshall Dillon, it was my “break-out” book, but mostly on a critical level. Fantasy can be a tough sell. Humor even more so. Put those two elements together with creators who weren’t known (at the time) and it was a challenge to make our mark. We had a wonderful and loyal core readership and good word of mouth, but never lit sales charts on fire.

Skullkickers wasn’t really profitable during its run, but it did get my name out to a much wider audience and opened the door for some of my early work-for-hire comic writing projects: 19 issues of Pathfinder at Dynamite, a Shadowman fill-in issue for Valiant, and a 2-part Legends of the Dark Knight story for DC. It was a way to show people what our team was capable of and build a body of consistent work.

When sales flagged, I ran contests, put together a ridiculous reboot parody promotion, and even started serializing the comic online for FREE to expand our readership. Each of those PR stunts helped us inch along and, in the end, we eked out 34 issues (six story arcs) and finished the story the way I intended. Skullkickers is now handsomely collected in 6 trade paperbacks or 3 deluxe hardcovers.

Every six months, I’d receive an accrual statement from Image that outlined how deep the financial hole was. They could see we were slowly digging ourselves out with digital and collection sales, but the numbers didn’t seem to be in our favor. When the series wrapped up mid-2015, I’d resigned myself to the fact that Skullkickers as a whole would probably never do better than break-even, even if it did propel me forward in terms of my writing career.

Cut to 2017. Check this out:

(Update: Image’s Accountant dropped me a line to let me know I that the way digital was shown on the latest accrual was being misinterpreted so I’ve made corrections. We are selling solidly on digital, but it’s a more reasonable percentage of our overall sales, not the gonzo spike in sales I thought it was. I’ve corrected the text and chart to reflect that change.)

Image has been smart about including Skullkickers in a lot of their digital sales, as well as putting the first 18 issues (3 story arcs) on comiXology Unlimited, a flat fee all-you-can-read service on the leading digital comics platform. Tens of thousands of new readers have discovered the series through Unlimited, and that led to more digital collection sales. The whole series is still available for FREE on our webcomic site, and yet we keep selling Skullkickers on digital platforms, month after month.

What does this mean? Well, here’s the accumulated debt versus sales chart, the one I feared would never balance out:

Thanks to slow but steady collection and digital sales, we are truly ‘in the black’. As of mid-2017, I can no longer say that Skullkickers is my lovable-yet-financially-forlorn creator-owned comic. It has finally climbed out of the pit and is holding the bloody detached head of its captor while letting out a triumphant roar.

Don’t get me wrong, I’m not going to be smoking hundred dollar bills or paying off my house with these profits. It’s quite slim right now, but it’s also open-ended; We still have print collections in stock (and our only expenditures on those right now are storage since they’re already printed and shipped to Diamond Distribution) and the digital platform never closes or runs out of copies. In six months we should make a bit more, and then a bit more, and then a bit more, hopefully ever onward into the future until every single person who reads the work I do over at Marvel realizes that the action-packed mirth they enjoy in Thunderbolts and Avengers was there right from the beginning with Skullkickers.

Image Comics (especially Publisher Eric Stephenson) deserves a ridiculous amount of credit for letting me make Skullkickers my own way, start to finish. 25 years ago, the company started with a desire to put creators first and they still do that every single day. I feel incredibly fortunate to have launched the series there and can’t think of another publisher that would have taken this on and let the long tail run its course this way.

Is Skullkickers a success? It really depends on how you measure it. This will sound dorkishly earnest, but for me it’s always been a success. We built a story I’m incredibly proud of, my love letter to Conan, D&D, and the fantasy genre as a whole, and got it out to a wider audience. It was a life-changing milestone in my creative development that led to a dozen other comic projects and where I am today. The dollars and cents are a crucial metric, of course, but not the sole reason for heading into a creative project.

Some words of warning: Please don’t use these charts as some kind of battle plan for your own comic-making dreams. Creative careers vary wildly and I’ve spoken to dozens of creators who have thrown inordinate amounts of good money after bad paying for art, coloring, lettering, printing, convention tables, and stomach pills for financial ulcers brought on by creator-owned comics. I was able to dig deep with Skullkickers because I had (and still have) a stable day job and solid freelance work paying the bills. I never put myself in a position where my day-to-day financial commitments were in doubt and if the series had never made a dime I still would have been okay.

The sales history of Skullkickers is very different from Wayward and Glitterbomb, my other two Image creator-owned series. Each series has its own unique sales history and, while this stuff is really interesting to analyze, it isn’t any kind of formula you could reproduce (and, with a 7-year bloody trek to financial sanity for SK, you probably wouldn’t want to anyway).

If you found this post interesting, feel free to let me know here (or on Twitter), share the post with your friends and consider buying some of my comics, donating to my Patreon, or buying comics from me in person if you see me at a convention.

Wayward and Skullkickers on ‘Best Of’ Lists for 2015

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As 2015 comes to a close it was a real pleasure seeing some of the comics I worked on this year pop up on annual ‘Best Of’ lists. Here are a few standouts:

Comics Alliance nominated WAYWARD in two categories for their Best of 2015 awards: ‘Best Fantasy Comic‘ and ‘Best Comic For Teens‘. SKULLKICKERS was nominated for ‘Best Comedy Comic‘.

Comic Attack nominated the WAYWARD creative team for ‘Best Indie Artist‘, ‘Best Indie Writer‘, ‘Best Ongoing Indie Series‘, and ‘Best Colorist‘, the end of SKULLKICKERS for ‘Best Comic Moment‘ and SAMURAI JACK for ‘Best Licensed Series‘.

Bleeding Cool included WAYWARD Volume 1: String Theory on their ’11 Best Graphic Novels of 2015′ list.

• Review aggregator Comic Roundup listed their 20 Highest Reviewed Comic Series for 2015 and WAYWARD made the list at #9.

Creator-Owned Economics: Wayward Oct 2015

Just over seven months ago I posted a financial/sales article letting people know how well Wayward launched in the current comic market using Skullkickers, my previous creator-owned series, as a comparative benchmark. Now that Wayward’s second story arc is complete and I have more sales data to look at I thought it would be good to post an update.

I’m happy to say that Wayward is doing well in a very, very competitive market. With both Marvel and DC putting out a ton of new #1 issues and Image on an incredible roll with new creator-owned series, the shelves at comic shops are absolutely jam-packed and it can be hard to stand out. Every series goes through periods of attrition, and that’s to be expected, but my biggest fear has been that we’d get completely lost in the shuffle and our readership would plummet.

Here’s how initial sales have held up through 10 issues:
ComparitiveSales-Wayward-SK-01-10

Wayward arc 2 stabilized quite well and it looks like we may have found our ‘level’. The drop between issue 7 and issue 10 for Final Order Cut-Off (when comic retailers finalize their order numbers) was less than 500 copies and the gap between each one has gotten smaller and smaller. The variance between issue 9 and 10 was less than 50 copies. What doesn’t show up on that chart is that we’ve also been getting steady reorders on earlier issues and, once you factor those in, the series has even more stability at this point in time.

This doesn’t mean that we don’t have any concerns. Creator-owned books are always vulnerable to market fluctuations and even small drops that accumulate over the long haul could push us into a situation where the series isn’t financially viable. Arc 2 was stable but we need to make sure we keep readers around through arc 3 and beyond. My fingers are crossed that we’ll get a small post-trade bump on Wayward #11 (have you pre-ordered your copy yet?) to keep us rolling.

Okay, so sales look good, but how does that translate into initial earnings:
ComparitiveProfits-Wayward-SK-01-10

You can see that even a slight variance in sales can have a larger effect on profits. Again, we’re seeing overall stability, but there is some drift there as it moves along.

By this point in its life cycle Skullkickers was already struggling to turn a profit in single issue print sales while Wayward is covering its production costs. What that means is that the art team (Steve, Tamra, and Ludwig) gets paid, our letterer (Marshall Dillon) gets paid, our back matter essay writer (Zack) gets paid, and Image gets their base fee without me having to dip into my personal savings to cover any of the bills. The small amount of profit leftover month to month isn’t much but that’s okay. I’m in for the long haul with convention book sales, digital/print accruals, and co-ownership. I was also able to sock away some money from our big first issue for my “future project war chest.”

Let’s look at the latest issue breakdown of who gets what:
PieChart-Wayward10

As you can see, those percentages have moved around compared to Wayward #1 Cover A (which had a massive print run compared to issue #10, skewing the numbers quite a bit). With Image’s flat rate fees and the changing price of printing, shipping, storage, and distribution each issue will vary, but this seems to be a more “normal” breakdown for our series. It’s also a more of a balance as the creative team, distributor, and publisher have a stake in the series. As I mentioned before, being with the 3rd largest comic publisher in North America during their current renaissance has been a huge benefit. Image has been able to leverage their hit series to bring down printing costs and negotiate terms that leave more money for them and the creative team.

Let’s look at accrued sales and digital:
Wayward-Accrued-Issue-Sales

If you compare these to the first chart you’ll see that reorders have helped some of the issues level out. As an example, Wayward#2 has sold an additional 7% of its initial order numbers in reorder copies.
I was surprised to see that Wayward is primarily a print-heavy audience right now. Digital sales (the vast majority of which are through comiXology) only make up 9.1% of our current sales totals (and I didn’t count issues 8-10 in that calculation since I don’t have digital data for those issues yet). I was expecting a higher percentage of digital, but now that many of our early issues are sold out at Diamond that number will almost certainly increase.

Okay, so how about trade paperbacks?
ComparativeSales-Wayward-SK-TPB01-02

In short, Wayward is kicking ass in trade. Image printed a very aggressive number of Wayward Vol. 1: String Theory books and in the past six months we’ve moved a big chunk of that stock thanks to great word of mouth and a $9.99 cover price. Although convention sales aren’t reflected in that chart, I can anecdotally say that Wayward Vol. 1 sells very well for me at shows. I usually just tell people “It’s like Buffy in Japan”, mention it’s only $10 and they’re in.

I know a few other creators I’ve spoken to have been wary of the $9.99 first volume price point, but so far on Wayward it’s working well. Image printed enough copies that our price per unit is incredibly small and that means it won’t take long to get that book into the black. Most importantly, the $9.99 pricing has paved the way for a lot of new readers to try it out. It’s a loss leader to build our overall audience, banking on the fact that they’ll come back for Volumes 2, 3, and beyond. I’ve been able to sell multiple copies to people to give as gifts or buy again even though they have the single issues. $10 feels like a reasonable price to spontaneously try something new, especially at a convention. I don’t think the value pricing is useful on a mini-series collection or short run, but for an ongoing series like Wayward it seems to be helping.

Skullkickers has always had a trade-waiter readership and I’ve been happy with our TPB sales but Wayward is gaining ground at a ridiculous rate. In six months Wayward Vol. 1 has sold about 90% of the lifetime sales of Skullkickers Vol. 1 from the past four and half years. Yeah, that’s kind of nuts. Initial orders on Wayward Vol. 2 were almost the same as volume 1, so I’m also curious to see how it’s selling in six months time.

Now that Skullkickers is complete it moves into new territory for me. Over the next year I’m going to see what the long tail sales are like for the six trade paperbacks and three deluxe hardcovers that encompass the series. Will more people try it out knowing they can read it all or does the finality of it and lack of new issues make it less visible? I genuinely don’t know.

Skullkickers-TreasureTroveSkullkickersTreasure-hc2-coverSkullkickers-TreasureTrove3

On the deluxe book front, the first year of Wayward is being collected in a spiffy oversized hardcover called, appropriately enough, Wayward Deluxe. It’s a bit mind boggling for me to realize that in one year we put together enough material for a 320 page tome, but we did and I’m hopeful that it makes it onto some comic buying gift guides and sells well through the holidays.

WAYWARD-DeluxeBOOK1Cover

As I mentioned in my previous article, I think Wayward’s success has been a combination of Image’s growth, my increased career visibility, and an engaging concept coupled with Steve and Tamra’s knockout artwork. The audience I’ve built up over the years through working on Pathfinder, Samurai Jack, Conan Red Sonja, Dungeons & Dragons, Street Fighter, and Figment have come together along with Skullkickers readers to give Wayward some wings. If we can keep that grassroots interest going I’m hopeful the series will have a long life.

If you’ve bought Skullkickers or Wayward, as a retailer or reader, you have my deepest thanks. In an industry with giant media companies and world-beating superhero brands I’m doing my best to carve out a little spot for my creations and I couldn’t do it without your help.

If you found this post interesting, feel free to let me know here (or on Twitter), share the post with your friends and consider buying some of my comics, donating to my Patreon, or buying comics from me in person if you see me at a convention.

The End of Skullkickers

SK100-Cover-FRONT

SKULLKICKERS #100 (aka. Skullkickers #34) arrives in comic shops today and I’ll be celebrating the end and signing at The Beguiling tonight from 6:30-8:30pm. Some thoughts about wrapping up the series:


Done.

Yeah, it feels really weird even typing that.

Five years ago Edwin, Misty, Marshall, Chris, and I launched SKULLKICKERS. Since then it feels like the entire world has changed and, at least for me, it really has. Back then I wanted to prove that I could write a professional-quality comic and show people my storytelling skills. That unleashed hundreds of pages of comics for Image and a host of other publishers, meeting readers, peers, and lifelong heroes, travelling the convention circuit in North America and abroad and a whole new career as a comic writer.

“Comic writer.”

Even just seeing that in front of me on the page, it seems impossible and surreal. People ask me what I do for a living and I tell them I’m a “comic writer.” For real.

It sounds dramatic, but Skullkickers has changed my life. It became my own creative Crucible where I learned how to open myself up to new ideas, push through my fears, and carry through on my professional commitments. It’s a rambling and childish yarn inspired by tabletop RPGs and the fantasy stories I grew up on but it’s also a representation of me in the here and now as a creator. My creative journey doesn’t end here, but this milestone is incredibly important to who I am as I look ahead to challenges still to come. Saying “thank you” for that kind of thing doesn’t seem adequate, but I’ll try.

Edwin Huang is one of the most professional and hard-working artists I know. His eagerness, energy, and dedication to this book that didn’t even start off as his is staggering. No matter what ridiculous visuals I asked for, Edwin hunkered down and found a way to deliver it. Watching his art grow issue by issue, arc by arc has been one of the most rewarding aspects of working on the series. Whatever he works on next, it’s going to be something special.

Misty Coats took Edwin’s line art and made it explode on the page. Her animated color sense was always on target and she delivered her best right up until the very last page. We couldn’t have done the book without her taking it to the next level each and every time.

Marshall Dillon is a rock. Solid, dependable, unflappable. His lettering took a whirlwind of disparate ideas and brought them together in a way that made even the most ludicrous things I wrote flow across each page. They say good lettering feels invisible because you’re too busy enjoying the story to realize how effortlessly the captions and balloons guide you across the page and that’s exactly what Marshall did. Great flow, unforgettable onomatopoeia.

The rest of the pitch hitters: Kevin, Ross, Mike, Espen, Chamba, Royce, and all the wonderful writers and artists who lent their talents to our Tavern Tales short stories – you rock. You made something fun even better and helped forge lasting friendships.

Thank you to Eric Stephenson and the rest of the Image Comics crew. Your unshakable support for this book has been wonderful. I can’t believe we were able to take it this far. Thank you for your expertise, your guidance, and good humor. I should probably also thank all the far-more profitable Image creators whose successes helped create Image’s stalwart cash flow reserves for printing and distribution.

The readers who stuck with us, the retailers who helped push the book, convention promoters who brought us out to shows, the people who have shared the book with their friends… There are too many people to thank and I wish I could high-five you all right now.

Chris Stevens asked me if I wanted to make a short comic story with him back in 2007. Eight years later it’s become the foundation of my creative career. Thank you, Chris. Your stunning artwork put this series on the map and I’m thrilled you were able to contribute the final cover to wrap it all up.

I hope that if we’ve all learned anything this issue, it’s that stories are eternal. We’re closing this particular book but I’d optimistically like to think that out across the infinite these characters and their foolishness will live on.

-Jim Zub


SK100-BackUpPage1SK100-BackUpPage2

Skullkickers Treasure Trove 3 Arrives in October!

Skullkickers-TreasureTrove3

Arriving in October, pre-order now!

Skullkickers Treasure Trove, Vol. 3 HC
story: Jim Zub
art / cover: Edwin Huang & Misty Coats
October 14 / 302 pages / Full Color / 12+ / $34.99
The fan favorite SKULLKICKERS story concludes in this gorgeous oversized hardcover edition collecting the fifth and sixth story arcs along with lots of spiffy extras and rarities.
Collects SKULLKICKERS #24-33, and our ridiculous #100.


Skullkickers-TreasureTrove3
Skullkickers Treasure Trove 3
Deluxe Hardcover

(issues #24-33, 100, plus extras)

Beer, blood, and battle! The brawl to end it all! The Skullkickers are going out with an epic sword & sorcery war for the ages! The fan favorite Skullkickers story concludes in this gorgeous, oversized, hardcover edition collecting the fifth and sixth story arcs, along with lots of spiffy extras and rarities.
PRE-ORDER
Amazon.com
Barnes & Noble
Book Depository
Chapters-Indigo
Cheap GNs
Forbidden Planet
TFAW

Wayward #7 and Skullkickers #32 Reviews

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Wayward #7 arrived in stores last week. It’s my favorite issue of our series so far. Cover to cover content as our dramatic story continues. Let’s see what reviewers thought of it…

Big Glasgow Comic Page: 9/10 “The art is, as always, one of the strong points of this already brilliant series. Every character, every object, every frame has been brilliantly drawn, inked and coloured”

Black Ship Books: “Wayward remains a ‘must buy.’ It’s consistently been one of the most entertaining books to come out from Image over the last year and the art itself is worth more than the cover price.”

Comic Attack: “Cummings and Bonvillain have done excellent work in this series that has had fine attention to detail in both scenery are characters that transports you to Japan.”

Comic Book Bin: ” This seventh issue of Wayward is, so far, the best issue of the new story arc.”

Comics: The Gathering: 9/10 “Wayward has yet to slow down with seven excellent back to back issues. This is a story that could go down as one of the best if it keeps this consistency up.”

Comix I Read: 5/5 “I am heavily invested in the plot and characters and cannot wait for what’s to come. I 100% recommend this issue.”

Fandom Post: B+ “A very solid issue all around that again brings Japanese locales and cultural aspects in a great way to North American readers”

Geeks of Doom: “Wayward has quickly become one of my favorite comics, with its mix of exotic setting, interesting characters, and an unfolding mystery that makes me want to come back each issue to find out the next part of the story.”

Moar Powah: 5/5 “Wayward uses all of its pages to its advantage. The tantalizing ending seems to signal they’ll need all the new-found willpower they have.”

Nothing But Comics: “The art is outstanding, the characters are fun and the stakes are high.”

Omni Jer Bear: “One of the best storylines I’ve read in 2015. It’s like X-Men without the school.”

The Read Pile: “I love the characters and I love that they’re all kids in Japan.”

Shadowhawk’s Shade: 9.5/10 “The time away from the series doesn’t seem to have had any downsides for the art team, and all the supernatural stuff feels as vivid and engaging”

The Telltale Mind: 4.5/5 “Great dialogue, story and utterly captivating artwork help this book make its way to the top of the read-pile every month.”

We The Nerdy: 8/10 “…the comic looks stunning like always. I love how fluid Ohara’s powers are, how they move, and I’m impressed at these still images can convey their motion so well.”

TM Stash: 10/10 ” I find myself completely immersed in every issue, drawn in by Jim Zub’s script and amazed by the beautiful artwork by Steve Cummings (with colors by Tamra Bonvillain).”

Under the Comic Covers: “Steve Cummings art is really spectacular and this issue is no exception. I love the artwork and the story flows so well.”

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Skullkickers #32 also hit stores the same day and the brawl to end it all continues.

Comix I Read: 8/10 “Writer Jim Zub ups the ante in this issue, bringing the Demon Lord of the Dwell onto the scene to fight Thool for supremacy.”

Inside Pulse: “Lots of characters from earlier in the series are showing up, as the bar gets more and more full, and the mayhem increases exponentially.”

Skullkickers Vol. 6 Solicitation

Arriving in July, pre-order now!

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SKULLKICKERS VOL. 6: INFINITE ICONS OF THE ENDLESS EPIC
STORY: JIM ZUB
ART: EDWIN HUANG & MISTY COATS
COVER: EDWIN HUANG & ESPEN GRUNDETJERN
JULY 8 / 144 PAGES / FC / T / $16.99

In this volume the SKULLKICKERS story comes to an end, but it’s not going out without a fight!
Beer, blood, and battle collide in the ultimate brawl to end it all!

“If you like action or humor, no one is doing it better than these guys.” -The Weekly Crisis

Collects SKULLKICKERS #31-33 & #100.


SkullkickersVol6-585x900-web
Skullkickers Vol. 6
Infinite Icons of the Endless Epic

(issues #30-34)
Introduction by Joe Zub

The Skullkickers story comes to an end, but it’s not going out without a fight! Beer, blood, and battle collide in the ultimate brawl to end it all!
PRE-ORDER
Amazon.com
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Book Depository
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Newsarama Interview About the End of Skullkickers

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I talked to Chris Arrant over at Newsarama all about the impending end of Skullkickers and what it feels like to wrap up five years worth of work. Give it a read!