Category Archives: D&D Guides - Page 2

CBC q Radio Interview

I spoke to Laurie Brown from CBC’s q radio program all about the effect Dungeons & Dragons and other tabletop role-playing games have had on my life and creative career and the D&D Young Adventurer’s Guides I helped work on. Give it a listen!

Dungeons & Tombs Reviews

Bell of Lost Souls: “You can’t help but want to start playing, as you read through these books. They do such a wonderful job of hooking you in. And I think a huge part of that is, they’re not bound by having to make way for rules.”

Bleeding Cool: “This is the series of books I wish Scholastic had when I was growing up. They’re great ways to learn the game from the start, or grasp concepts of the game without having to go buy the Player’s Handbook and deep-dive.”

CFT RPG: “They’re well written, the layout is fantastic and nothing is re-hashed from the existing 5e line. I can’t praise it enough.”

d20 Diaries: “These are cool, exciting places to adventure and imagine, that showcase a wide variety of environments, locations, and play styles. The information included in the monster entries is absolutely wonderful.”

Fanbase Press: “Dungeons & Tombs is a strong addition to the Young Adventurer’s Guide series. The book stands on its own as an introduction to dungeon crafting, but its greatest value will be as part of a set. Collectively, these books make for a beautiful introduction to the world of fantasy gaming and would make an effective tool even for older audiences who were less than familiar with the tropes and ideas of tabletop fantasy.”

Geek Tyrant: “These are good tips for everyone to keep in mind as they create their adventures and this is what makes the book such a standout addition to the series.”

Noticias RTV (Spanish): “this particular book guides them through some of the potential scenarios, villains and monsters, as well as a set Ingenious of guidelines to keep in mind when creating your own dungeon.”

D&D Young Adventurers Guide: Wizards & Spells – Preview!

Wizards & Spells, the fourth D&D Young Adventurer’s Guide, arrives in bookstores on March 10th.

In this guide you’ll find:
• Profiles for six magic-wielding character classes.
• Six magic-wielding legendary heroes.
• 40 spell spotlight listings.
• 40 magic item spotlight listings.
• 70 brand new illustrations!

Here are preview pages to show you some of the great content inside, perfect for new players or young readers:

Magic-Wielding Character Classes:

Wizard:

Types of Magic:

First Level Spells – Cure Wounds and Disguise Self:

Legendary Item – Wand of Wonder:

More information on the D&D Young Adventurer’s Guides can be found right HERE.


D&D Young Adventurer’s Guide 4
Wizards & Spells

This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game’s essential magical characters, this book shines a spotlight on the mystical side of D&D.
PRE-ORDER
Amazon
Barnes & Noble
Books-A-Million
Chapters-Indigo
Hudson Books
Indiebound
Powell’s

SyFy Wire Preview of Dungeons & Tombs

Josh Weiss spoke to Stacy and I about Dungeons & Tombs, the third D&D Young Adventurer’s Guide, arriving in bookstores everywhere on November 26th. Check it out!

D&D VS Rick and Morty: The RPG Adventure Reviews

Bravo, Bard: “There is plenty here to please any fan of the show, and does well to highlight what makes the show loved by many. As an introductory product it works well; new players will be able to run this adventure with minimal effort, allowing them to focus on the fun new experience it brings. “

ComicBook.com: “Dungeons & Dragons vs. Rick and Morty is a hoot, and I’d be willing to play again in a heartbeat. Anyone looking to spice things up at the gaming table would do well to seriously consider it.”

Dice Monkey: ” There’s also just a lot of really weird stuff going on there. For myself, I would probably throw one or two of these rooms into a mad scientist dungeon, or use it as a bizarre level of the Dungeon of the Mad Mage.”

Dungeons & Donuts: “It’s a suitably meta and sci-fi twist on a D&D adventure that’s sure to please die-hard fans of the show most of all.”

EN World: “The Rulebook also does an excellent job of explaining how a role-playing game works, better than most. Ignore some of Rick’s ravings about power, and it has solid DMing advice.”

Gamespot: “This set gives you the tools to start playing in a simplified format before you dive into a major campaign–because D&D has a huge learning curve, this is a nice way to dip your feet into the water.”

Gaming Gang: 8/10 “Dungeons & Dragons Vs Rick and Morty will sure to please those who dig the Adult Swim show and are looking to give D&D a try. The included adventure is intersting, if a bit lightweight, and contains plenty of nods to the animated series.”

Geek Dad: ” I think the theme and execution of the Dungeons & Dragons vs Rick and Morty set are exquisite. The set stays true to the themes, humor, and characters of the show, highlighting some of the most meme-worthy moments in the show’s history. While I wouldn’t play this set with kids under 16, I think it’s a roaring good time to play with adults.”

Geek Tyrant: “If you enjoy Rick and Morty and want to try D&D, or you want to try to get your friends into D&D, D&D vs Rick and Morty is a great tool to help with that. Heck, even if you already play and like Rick and Morty, this would be a fantastic dungeon crawl to run and I’m sure you and your friends would never forget.”

Geek Wire: “The Lost Dungeon of Rickedness is an adventure made just like Gygax used to do it, with constant action, harsh punishments for stupidity, rewards for creative problem-solving, and most crucially, no rhyme or reason to it at all.”

IGN: “it’s clear that the team behind this crossover is incredibly invested in striking a great balance between paying homage to and reverently adapting the source material while also making the adventure accessible to new players”

io9: “it was great to take a break from the norm and embrace the silly, stupid fun of Dungeons & Dragons. In the world of Rick and Morty, anything is possible…everything is encouraging.”

The Gamer: “DMs will be easily able to bring out the more bizarre, Rick-infused properties of the dungeon to get genuine laughs and gasps from players. In some ways, the dungeons is designed to prey upon the expectations of veteran adventurers.”

Nerdvana: “In true Rick and Morty fashion, both the rulebook and adventure encourage you to throw out the material presented when convenient or necessary, making it your own in an appropriately subversive Rickth Edition.”

Tribality: “I think it would be a ton of fun to run for players looking for a silly dungeon, especially as a break from a serious campaign. If you are a fan of the show or comic and want to run a Rick & Morty mini-campaign, then this box set is worth the price.”

D&D Young Adventurer’s on Forbes

Rob Wieland has put together a nice write-up on The D&D Young Adventurer’s Guides and praises the way the series brings new players into the gaming hobby.

“Here’s a big secret; these books are also great for new adult players. Taking in all the lore and the rules of Dungeons & Dragons all at once can be intimidating for people new to the game. By breaking that info into small, digest sized books, having these at the table full of new players keeps them engaged while making characters.”

Vintage RPG Interview – Part 2

Here’s the second part of the audio interview I did with Stu and John from the Vintage RPG Podcast, this time about Dungeons & Dragons comics and the crazy Rick and Morty crossover in comics and the new RPG Adventure box set. Give it a listen!

(If you missed Part 1, you can listen to it HERE.)

NY Times Article About D&D

I’m one of the people Ethan Gilsdof spoke to in a New York Times article about the unexpected surge of interest in Dungeons & Dragons. The article briskly covers a lot of ground in explaining the game’s appeal in our increasingly busy and interconnected world. Give it a read!

Vintage RPG Interview – Part 1

I spoke to Stu and John from the Vintage RPG Podcast all about the D&D Young Adventurer’s Guides. It’s an in-depth run down on the development of these books, the thought process behind them, and my nostalgia for Dungeons & Dragons. Give it a listen!

Talking Young Adventurer’s Guides With Inverse Genius


Inverse Genius is a podcast focused on using games in schools and libraries. In their latest episode, I spoke to Donald Dennis all about how the D&D Young Adventurer’s Guides came to be, their purpose, and development. Give it a listen!