Author Archives: Jim Zub

Serpent War #1 Reviews

Caped-Joel: 8.5/10 “Make no mistake, if you love pulp adventures you are positively going to be head over heels for this comic because it’s one giant love letter to the works of Robert E. Howard and the pulp genre in general.”

Capes & Scowls: “It’s really done well. The parallels between the different characters are really good.”

Comic Book.com: 8/10 “the issue does establish an exciting tone; anyone who enjoys a good pulp fantasy tale will appreciate it. When the issue ends with first meetings, readers will be eager to see what comes next.”

Comics: The Gathering: 7/10 “Serpent War #1 is an atmospheric introduction to an all-star roster of Robert E. Howard heroes — and Moon Knight. It sketches its characters in bold, pulpy strokes and delivers some passionate visuals”

Embrace Your Geekness: “I think the art was very special. It was the perfect feel for the story that was being told and the first few pages of the dream involving Niord was beautiful.”

Graphic Policy: 7.5/10 “The various eras and settings work well together and the teams present each page in the dreamlike storytelling that’s presented. Travis Lanham‘s lettering stands out as so many characters have a unique voice when it comes to that and it all enhances the read.”

Newsarama: 8/10 “Jim Zub’s clear reverence for the Robert E. Howard canon and research into Conan’s Marvel history, Conan: Serpent War stands as a respectfully entertaining pulp blockbuster, one graced with not one, but two game art teams providing solid cinematic pages. As Marvel’s first modern-era Robert E. Howard canon crossover event, Conan: Serpent War #1 sets the bar high.”

The Multiverse: 8/10 “The artwork is vividly detailed, with two teams handling different sections of the story. Vanesa R. Del Rey and Jean-Francois Beaulieu turn the sequences showing James Allison into vivid works of horror, reminiscent of the EC Comics of the early 1950s. The main section of the comic showing our heroes in action look more traditionally heroic but are no less skillfully brought to life by Scot Eaton, Scott Hanna and Frank D’Armata.”

Paint Monk’s Library: 10/10 “Conan: Serpent War #1 is a crowning achievement and my favorite comic so far in Marvel’s re-acquisition of the Howard properties. By Crom, this is how one bloody does it. Future authors, take note.”

The Pullbox: 10/10 “Zub goes all in to unite as crazy a selection of fictional heroes and anit-heroes as will ever be found on the page. He manages it, and I suppose I really shouldn’t be surprised.”

Reading With a Flight Ring: “The interiors here are utterly marvellous to see. The linework is interesting and I like it because it has this throwback feel to it in a sense of what we saw in the 70’s, when coincidentally is also when Conan was published by Marvel.”

Sidekick Weekly Pull: “I loved issue #1 of Conan: Serpent War…As a Moon Knight fan it satisfied my craving for canon and continuity and it sets up the crossover well.”

Starships and Steel: 9/10 “I think the whole team has done a great job on this book right down to the Howard underpinnings across the whole thing. Using James Allison, a perhaps even MORE obscure character as the glue to hold this all together is pretty brilliant”

Super Powered Fancast: 9.6/10 “Zub manages to craft a story that is both entertaining and engaging in how those things come to pass. I like the tone and pace of this issue. There is an immediacy to the story, but it doesn’t feel rushed.”

Taran Barker: “This is a really good first issue. It does a great job setting up what we’re going to see in the later issues…I’d like to read more about all these characters.”

Villain Media: “Conan: Serpent War #1 mixes horror and action into a thrilling read. I love how the Marvel Universe and Robert E. Howard’s works are brought together for an epic crossover!”

Talking Serpent War With Newsarama

I spoke to George Marston at Newsarama about bringing together characters from Robert E. Howard’s stories, the meta nature of James Allison, the Moon Knight connection, our incredible art teams and more – Give it a read!

Conan: Serpent War #1 is available from your favorite comic shop starting today!

Paint Monk Interview All About Conan the Barbarian and More

I did an extensive interview with Paint Monk’s Library all about CONAN THE BARBARIAN, along with my writing career, growing up as a sword & sorcery fan, and more.

Conan the Barbarian #13 arrives in February, beginning a new era of Hyborian Age Adventure!
Pre-order now.

BBC News Article on Comic Piracy

I know the recent BBC article on comic piracy was intended to be helpful, but it skims so lightly along the subject that the whole thing becomes anecdotal. The fact that I’m “quoted” twice, but just from tweets not an actual conversation with me, makes it even more awkward.

I wasn’t going to say anything about it, but since it’s on the BBC site it’s hitting a more mainstream audience than usual and now I’m getting a swath of messages praising/punching me for it.

The anecdotal nature of the article really annoyed me, but I also realize that it strikes at the heart of why the piracy conversation always goes sideways so fast:

Anecdotes are all we have because the actual help/hindrance of digital piracy is nearly impossible to accurately measure.

There are stats of a sort (page views, torrents, downloads) but we have no way to measure how that translates to sales lost or visibility gained.

Some readers justify why they do it or explain how it helped them and then project that experience across the whole thing. Equally, creators see their own struggles and the shakiness of the system and project those losses on to the whole. Neither is accurate, but neither is completely wrong, either.

I’m not a fool. I don’t think every illegal download is a lost sale. I know it’s complicated and everyone can point to themselves or others as reasonable/justified/worthy customers who pirate stuff for the “right” reasons. The complexity destroys any reasonable discourse.

The fact that it’s digital and a whole other segment can get pedantic and explain that it’s not actually “theft” because it’s a just a copy and nothing was physically stolen muddies the whole thing even more.

Piracy is a diffused mess of disparate data injected with enough anecdotes and frustration that none of us has to change our opinion or behavior.

Everyone sees what they want to see and keeps on screaming.
Which is online discourse in a nutshell right now.

The easy play is to just smile and nod and pretend it’s all good.
“Fuck you, I got mine” feels very 2019-appropriate.

There isn’t much else to say that hasn’t already been said-
Be good to each other.
Be honest with yourself.
Support creative work the best you can.

Thanks for reading (my work, not the social media vortex).

Talking Conan With Issue Zero

I spoke to Fearless Fred on the Issue Zero podcast’s latest episode all about Conan the Barbarian. Fred does a great job summarizing the character’s history in prose, film, and comics. Give it a listen:

SyFy Wire Preview of Dungeons & Tombs

Josh Weiss spoke to Stacy and I about Dungeons & Tombs, the third D&D Young Adventurer’s Guide, arriving in bookstores everywhere on November 26th. Check it out!

Marvel Zub Comics Arriving in February 2020


BLACK PANTHER AND THE AGENTS OF WAKANDA #6
JIM ZUB (W) • SCOT EATON (A) • Cover by DAVID NAKAYAMA
GWEN STACY VARIANT COVER BY TODD NAUCK

An old S.H.I.E.L.D. cache of experimental technology is a ticking time bomb the Agents of Wakanda need to defuse — but only if they get there before DEADPOOL! Time for a rematch between the King of Wakanda and the Merc with a Mouth! And adding more fuel to fire — the return of the Livewires!

32 PGS./Rated T …$3.99


CONAN THE BARBARIAN #13
JIM ZUB (W) • ROGÊ ANTÔNIO (A)
Cover by E.M. GIST
Variant Cover by TONI INFANTE

A NEW ARC BY JIM ZUB & ROGÊ ANTÔNIO
INTO THE CRUCIBLE AS THE MARCH TO KHITAI BEGINS!

Conan has faced many foes since leaving Cimmeria, but the greatest challenge lies ahead! A perfect jumping-on point for new readers as Conan finds himself in a city in the mystical Uttara Kuru, further on the eastern border than the young barbarian has ever traveled. And with the new city comes new dangers! Unfamiliar with the language, Conan inadvertently agrees to be the latest entrant to the Great Crucible. The people of the city support their foreign champion…but what deadly traps does the Crucible hold, and what will Conan sacrifice to overcome his ordeal?

Writer JIM ZUB (SAVAGE SWORD OF CONAN, AVENGERS: NO ROAD HOME) and artist ROGÊ ANTÔNIO (CONAN 2099, X-MEN RED) lead Conan on an all-new journey, as we begin a new era for CONAN THE BARBARIAN into undiscovered country!

32 PGS./Parental Advisory …$3.99

MARVEL’S AVENGERS: HULK #1
JIM ZUB (W) • ARIEL OLIVETTI (A) • Cover by STONEHOUSE
VARIANT COVER BY RON LIM
VARIANT COVER BY PYEONG JUN PARK

HULK STARS IN THE SMASHING PREQUEL TO THE UPCOMING VIDEO GAME, MARVEL’S AVENGERS!

The adventure leading to MARVEL’S AVENGERS rages on, with an all-new story leading directly into the events of the highly anticipated video game!

As the incredible HULK, the monstrous alter ego of scientist BRUCE BANNER, he’s done good for the world. But with the virtually uncontrollable, gigantic green rage monster always bubbling under his skin, Banner has teamed up with an inquisitive scientist in an attempt to regulate the beast once and for all. As their experiments go deeper, a catastrophic event may spell the end for more than just Banner’s curse!

Witness crucial incidents and intrigue in the saga tied to the earthshaking events in the MARVEL’S AVENGERS game next year!

32 PGS./ ONE SHOT/Rated T+ …$3.99


BLACK PANTHER AND THE AGENTS OF WAKANDA VOL. 1 TPB
Written by JIM ZUB
Penciled by LAN MEDINA & SCOT EATON
Cover by JORGE MOLINA

Our first line of defense in a world under siege from all sides! From the pages of Jason Aaron’s AVENGERS come the Agents of Wakanda — assembled by the Black Panther to fight the foes that Earth’s Mightiest can’t! Vampires. Aliens. Angry fish kings. T’Challa’s handpicked Agents can handle it all. But as Wakanda makes waves on the world’s map, not everyone is a fan. Now, General Okoye and T’Challa will take Gorilla-Man, Ka-Zar and the Wasp on a global fight for survival! But when a source of dark energy emanates from a small Oklahoma town, is it a super villain…or a savior? What if the greatest threat to Earth…is the moon? And can the squad keep a S.H.I.E.L.D. cache of experimental technology out of Deadpool’s hands?

Collecting BLACK PANTHER AND THE AGENTS OF WAKANDA #1-5.
112 PGS./Rated T …$15.99 ISBN: 978-1-302-92008-1


LEGENDS OF MARVEL: X-MEN TPB
Written by LARRY HAMA, CHRIS CLAREMONT, SAM KIETH, JIM ZUB, JED MacKAY & ED BRISSON
Penciled by SCOT EATON, SALVADOR LARROCA, SAM KIETH, MAX DUNBAR, DJIBRIL MORISSETTE-PHAN, SCOTT HEPBURN & BILL SIENKIEWICZ
Cover by RYAN STEGMAN

Legendary storytellers tell new tales featuring classic heroes! He goes by many names — Logan, Weapon X, Patch — but most just call him the Wolverine! Three savage sagas show exactly why Wolverine is the world’s most dangerous mutant — and the best there is! Brace yourself for blood, blades and brutality — you asked for it, bub! Then, the greatest creators the Great White North has to offer unearth the secret history of Alpha Flight with tales spotlighting the Canadian team’s most iconic lineup! Finally, Chris Claremont and Bill Sienkiewicz reunite with the New Mutants for an untold tale from the past! Can the teen team cope with a haywire Warlock and the growing threat of Magik’s inner demon?

Collecting WOLVERINE: EXIT WOUNDS, ALPHA FLIGHT: TRUE NORTH and NEW MUTANTS: WAR CHILDREN.
112 PGS./Rated T+ …$15.99 ISBN: 978-1-302-92194-1

D&D VS Rick and Morty: The RPG Adventure Reviews

Bravo, Bard: “There is plenty here to please any fan of the show, and does well to highlight what makes the show loved by many. As an introductory product it works well; new players will be able to run this adventure with minimal effort, allowing them to focus on the fun new experience it brings. “

ComicBook.com: “Dungeons & Dragons vs. Rick and Morty is a hoot, and I’d be willing to play again in a heartbeat. Anyone looking to spice things up at the gaming table would do well to seriously consider it.”

Dice Monkey: ” There’s also just a lot of really weird stuff going on there. For myself, I would probably throw one or two of these rooms into a mad scientist dungeon, or use it as a bizarre level of the Dungeon of the Mad Mage.”

Dungeons & Donuts: “It’s a suitably meta and sci-fi twist on a D&D adventure that’s sure to please die-hard fans of the show most of all.”

EN World: “The Rulebook also does an excellent job of explaining how a role-playing game works, better than most. Ignore some of Rick’s ravings about power, and it has solid DMing advice.”

Gamespot: “This set gives you the tools to start playing in a simplified format before you dive into a major campaign–because D&D has a huge learning curve, this is a nice way to dip your feet into the water.”

Gaming Gang: 8/10 “Dungeons & Dragons Vs Rick and Morty will sure to please those who dig the Adult Swim show and are looking to give D&D a try. The included adventure is intersting, if a bit lightweight, and contains plenty of nods to the animated series.”

Geek Dad: ” I think the theme and execution of the Dungeons & Dragons vs Rick and Morty set are exquisite. The set stays true to the themes, humor, and characters of the show, highlighting some of the most meme-worthy moments in the show’s history. While I wouldn’t play this set with kids under 16, I think it’s a roaring good time to play with adults.”

Geek Tyrant: “If you enjoy Rick and Morty and want to try D&D, or you want to try to get your friends into D&D, D&D vs Rick and Morty is a great tool to help with that. Heck, even if you already play and like Rick and Morty, this would be a fantastic dungeon crawl to run and I’m sure you and your friends would never forget.”

Geek Wire: “The Lost Dungeon of Rickedness is an adventure made just like Gygax used to do it, with constant action, harsh punishments for stupidity, rewards for creative problem-solving, and most crucially, no rhyme or reason to it at all.”

IGN: “it’s clear that the team behind this crossover is incredibly invested in striking a great balance between paying homage to and reverently adapting the source material while also making the adventure accessible to new players”

io9: “it was great to take a break from the norm and embrace the silly, stupid fun of Dungeons & Dragons. In the world of Rick and Morty, anything is possible…everything is encouraging.”

The Gamer: “DMs will be easily able to bring out the more bizarre, Rick-infused properties of the dungeon to get genuine laughs and gasps from players. In some ways, the dungeons is designed to prey upon the expectations of veteran adventurers.”

Nerdvana: “In true Rick and Morty fashion, both the rulebook and adventure encourage you to throw out the material presented when convenient or necessary, making it your own in an appropriately subversive Rickth Edition.”

Tribality: “I think it would be a ton of fun to run for players looking for a silly dungeon, especially as a break from a serious campaign. If you are a fan of the show or comic and want to run a Rick & Morty mini-campaign, then this box set is worth the price.”

D&D Young Adventurer’s on Forbes

Rob Wieland has put together a nice write-up on The D&D Young Adventurer’s Guides and praises the way the series brings new players into the gaming hobby.

“Here’s a big secret; these books are also great for new adult players. Taking in all the lore and the rules of Dungeons & Dragons all at once can be intimidating for people new to the game. By breaking that info into small, digest sized books, having these at the table full of new players keeps them engaged while making characters.”

Vintage RPG Interview – Part 2

Here’s the second part of the audio interview I did with Stu and John from the Vintage RPG Podcast, this time about Dungeons & Dragons comics and the crazy Rick and Morty crossover in comics and the new RPG Adventure box set. Give it a listen!

(If you missed Part 1, you can listen to it HERE.)