Monthly Archives: September 2023

Zubby Newsletter #28: A Tiny Piece of History


I received a copy of LORE & LEGENDS, the history and art of D&D 5th edition by Michael WitwerKyle NewmanJon Peterson, and Sam Witwer, arriving in stores on Oct 2nd.

It’s an incredible tour filled with great anecdotes and illustrations. Surreal to see my books and face in the mix, a tiny piece of Dungeons & Dragons’ illustrious history.

There are a lot of memories wrapped up in the pages of this book. A decade of development with many colleagues who have since become friends.

And, a silly point of pride, I’m the only “Z” listing in the index. 🙂


Win the Battle, Lose the War

After several friends recommended it, I recently watched Jurassic Punk, a documentary about Steve ‘Spaz’ Williams, the Canadian animator who pioneered a ton of 3D animation and special effects technology that changed the face of moviemaking for better and for worse.

The story of Steve’s innovation, rebellion and self destruction is compelling stuff, but also quite sad. The same qualities that caused him to buck the system and develop groundbreaking visual effects also put him at odds with the corporate hierarchies and social relationships that run Hollywood. He proved his technical skills in the battle on a few key creative projects (The Abyss, Terminator 2, and Jurassic Park) but couldn’t win the war when it came to handling people – colleagues, friends, or his family.

When I was at Sheridan for Classical Animation we heard a lot about Spaz – the rockstar party hard computer animator blowing up the way things used to be done who could not be stopped. Almost thirty years later, he absolutely made his mark but it cost him almost everything. The recent scenes of Steve bitter about his place in film history battling severe alcoholism are a far cry from the confident take-no-shit genius of his youth.

As I watched it all play out in the documentary, my opinion toggled back and forth (and I’m sure that was by design). I could see Steve’s impressive ambition and tenacity, but it also seems he would’ve been an unbearable bastard to work with.

Creative industries are about results, but your ability to stay relevant and keep creating in a corporate environment also requires you to be a good communicator and collaborator.


Internet Dead Zone

Going through my ‘Art Tutorials’ bookmarks to find a few gems to post here and I realize many of the hundreds of helpful art links I’ve saved over the years are now defunct – dead URLs or empty images.

The internet giveth and it also taketh away.

It’s a good reminder of why I encourage my students to gather their own digital ‘scrap file’ of tutorials they find that are helpful to them.

I have thousands of art tutorial images saved and organized into folders curated to my needs and taste, the digital equivalent of old school filing cabinets of reference images in an art studio.

Assume stuff online is transitory and back-up ref material, just in case.
You won’t always have access to the things you want to keep.
Future proof it for yourself.


Links Aplenty

You’re reading this newsletter because you want to keep up on what I’m up to but I also want to direct your attention to people I think are creating great work or generating interesting discussion. Here’s a round-up of some good stuff from collaborators, friends, and other folks who have recently caught my attention:

That’ll cover it for this week.
Jim

Zubby Newsletter #27: Sprinting to Slow Down

Cascading deadlines, teaching, and conventions. It’s a whole lot right now. Stacy warned me I shouldn’t “fill every box on the calendar like Tetris” and, surprising no one, she was right.

I got back from Edmonton after midnight on Sunday and I’m feeling pretty tired after a day of email catch-up and administrative everything. The To-Do List will get done bit by bit, just like it always does, but this current pace, as fun as it can be at times, is also not sustainable. I definitely need to calm things down a bit in the months ahead.

How About a Turtle?

Kind little old lady at the Edmonton Expo –

“I don’t read any of these action books, but I do collect things with turtles on them. Will you draw a turtle for me?”

Absolutely.


Steel Souls

Major Spoilers has preview pages up for CONAN THE BARBARIAN #3, in stores Wednesday, September 27th.

I received my print comps late last week and it’s another stunner. The team is absolutely roaring at this point. No other way to put it. In this issue – Our big villain is revealed and souls are stirred. Can’t wait for all of you to see it.

The Conan fandom has been coming out in force to my convention appearances since the launch and it’s been incredible to meet them in person and talk about how much these stories and this world means to them. Their excitement reminds me why we’re working so hard.

The solicits and covers for CONAN THE BARBARIAN #6 were also released last week. Jaw dropping cover art from Jae Lee, Pat Zircher, Dan Panosian, and Joey Spiotto.

Doug Braithwaite is drawing our second story arc, a tragic and brutal caper that takes place after the classic Robert E. Howard tale Queen of the Black Coast, and he’s delivering career-defining pages of stirring emotion and gut-wrenching violence. The 4-part story is called Thrice Marked For Death and, if I may be so bold, you are not prepared for what gets unleashed here.

Rob De La Torre has already begun work on pages for our third story arc (title still under wraps for now), so my inbox is an endless parade of the best damn sword & sorcery art I could imagine. It’s humbling to have these two titans drawing stories I’ve written and then have colorists like José Villarrubia, Dean White, and Diego Rodriguez enhance every panel before the legendary Richard Starkings pulls it all together with the best lettering in the business. What a dream.


What Was I Made For?

I finally had a chance to watch Barbie. Stacy saw it in theaters, but with my crazy summer schedule I missed out until the recent digital release.

I was impressed. Every time I thought the film was going to tip into being too much – too corny, too preachy, too self congratulatory – it managed keep things moving instead of getting bogged down. It’s peppy and ridiculous right up until it’s not and the ending was more poignant than I expected.

I can see why Barbie conquered the box office this summer, but it’s also mind-boggling to me that Mattel or WB think they’re going to franchise build from here. If they think they can reproduce that success with sequels or other toy brands in their empire, I think they’ll be sorely disappointed. It feels like a film that should just be, not the beginning of a Mattel-verse of films or whatever.

Or maybe I’m wrong and the Hot Wheels movie will deftly critique car pollution and racing culture while Polly Pocket encourages us to embrace a future of tiny houses off the grid. 😉


Links and Other Things

Okay, that should cover it this time. Have a great week!
Jim

Zub at Edmonton Expo 2023

I’ve been a regular at the Calgary Fan Expo convention for many years, but 2023 is my first time attending the Edmonton Expo. I’ll be set up with the Comic Sketch Art team, at

ARTIST ALLEY TABLE P30


We’ll have first print copies of Conan the Barbarian #1, including the CSA-exclusive variant illustrated by Dan Panosian, as long as copies last, along with other single issues, variants, trades, and a few sketch covers.

In addition to signing at my table, I’ll be on a pair of panels over the weekend:


FRIDAY, SEPT 15, 2023
6:00pm – Comic Writers Roundtable – Location: Room 107 Comics Theatre
Join us to see Zeb Wells, Jeremy Adams and Jim Zub discuss their approach to writing comics, the industry, and what it means to be creative.
SUNDAY, SEPT 17, 2023
1:00pm – Exploring the World of Conan – Location: Room 107 Comics Theatre
Robert E. Howard’s most popular Cimmerian warrior Conan has been featured in books, comics, movies video games, and other media for over 90 years. Conan the Barbarian writer Jim Zub discusses this legendary character and his ongoing plans for the comic series.

Conan the Barbarian #5 Arrives in November


CONAN THE BARBARIAN #5
Writer: Jim Zub
Artist: Doug Braithwaite
Colorist: Diego Rodriguez
Publisher: Heroic Signatures and Titan Comics
FC, SC, 32pp, $3.99
On Sale: November 22,2023

A BRAND NEW CONAN THE BARBARIAN ARC BEGINS! WARRIOR. THIEF. PIRATE…
After adventures on the high seas, CONAN returns to shore to find himself haunted by his memories of BELIT, captain of the Tigress and Queen of the Black Coast. Can a high-stakes heist draw out of his tortured past, or will it plunge him deeper into the chaos that has always been waiting for him?

COVER A: Roberto De La Torre
COVER B: Mike Deodato
COVER C: Pat Zircher
COVER D: Liam Sharp
COVER E: Rebecca Puebla

Zubby Newsletter #26: Back to School

Hanging with movie-style Thulsa Doom in Atlanta.

After back-to-back four-day conventions, Fan Expo Canada in Toronto and Dragon Con in Atlanta, I immediately rocketed into the Fall term at Seneca. It’s my 19th year teaching in Seneca’s Animation program and the consistency of that schedule, semester after semester and year after year, creates a season-centric structure I enjoy. Each Fall there’s a brand-new set of students stepping into the program, bringing their enthusiasm and energy into the wing, reminding us why we do this and why it’s so satisfying.

At least a half-dozen current professors in the Animation program are also alumni, former students I taught many years ago, which feels extra-surreal even while my heart swells with pride that they’re back with us and excited to bring their knowledge and skills into the classroom to teach a new generation of animators, storytellers, and designers how it’s done.

I don’t talk a heck of a lot about my teaching career in interviews or other comic book press because most of that time gets spent promoting current projects or talking about the writing process. I also don’t talk a heck of a lot about my creative projects in the classroom. It’s not because I’m trying to hide it or anything, it’s just that my job at the college is focused on teaching  structural drawing (usually perspective drawing and environmental design) or film development (helping final year students put together their story pitches and film production teams), not promoting my work. The students pay tuition to learn specific skills, not be advertised to. Don’t get me wrong, when I have an anecdote or reference material that’s relevant I’m happy include it, I just try to make sure it’s appropriate to the lesson we’re covering or is after we’ve covered the school-centric lecture first.

Back on campus at York University, home of Seneca@York.

The start of the 2023 Fall term feels familiar, but in a way that’s far more reminiscent of 2019 than recent years of pandemic and transition. The halls and classrooms are once again packed with students just like the packed aisles of the comic conventions I’ve been attending all summer. Things aren’t 100% ‘normal’, but they feel closer now than at any other time in the past four years.

At one point on Tuesday there were so many new students chatting with each other, excitedly talking about movies, games, and comics before class that I had to use the authoritative “Okay, gang. Let’s calm down and get class started!” voice I haven’t used in years. The chatter was intense, but also oddly comforting compared to tiny Zoom postage stamp screens with muted mics and half the cameras turned off. I can hold my own in a loud room and it energizes me a heck of a lot more than the eerie silence of remote learning.

Two years ago, I had to complete a “Faculty Portfolio” that organized my thoughts and approach to teaching so the college would have access to it for future instructors. Here’s a small excerpt from that portfolio write-up:


Teamwork and community fulfill important roles in the animation industry. Very few animated productions are created by individuals working in complete isolation. Almost every production is the result of a robust team coming together to build films through a production pipeline – concept and story development, visual development, character and environmental design, storyboarding, rough animation, final animation, editing, compositing, and postproduction.

I strongly believe that even though students will choose one or two of these areas to focus their skills and portfolio when they graduate, they need to understand the holistic whole of how a production works, not only to make an informed choice about their future career path but also to better support people in other departments.

In a similar respect, I work to create a strong sense of community with students to remind them that their peers in the classroom will similarly become their peers out in the industry and that having a productive and positive environment in both areas will be needed for success.

Individual achievement is important, of course, but just as important is a shared learning environment.

respectfulencouraging, and engaging classroom is the ideal I strive for.

Creative Development

Most assignments in the Animation program are focused on deliverables – concreate drawing or animation output that demonstrates application of theory covered in the lectures. Discussion is valuable, but skill building through demonstration is how students internalize the learning process, taking these lessons from theoretical practices to instinctive approaches that become a regular part of their creative toolkit.

That said, teaching students any specific drawing method can easily lead to them not wanting to deviate from what they’re shown for fear of doing it ‘wrong’. Templates and demonstrations can feel like strict limits that funnel students toward an extremely homogenized output that has a veneer of learning but doesn’t encourage them to apply those theories outside of the confines of the assignment.

With that in mind, I try to give wider ranging ‘themes’ for assignments and show copious examples of student work that deviates from my demonstration, so students understand that they need to bring their own creativity into the mix.

Professional Examples

As mentioned previously, I’ve kept up with my freelance work while teaching at Seneca, which provides two types of professional examples in my classroom environment:

Quality: Students see exactly what is required on high profile projects working with intellectual properties they recognize and admire. The theory we cover in the classroom is directly linked to the deliverables I show in my own professional work.

Organization: The frenetic pace of the entertainment industry is reflected in my own work and travel schedule. When students see that I maintain a series of cascading project deadlines and industry events alongside teaching and grading expectations in the classroom, it gives them a greater appreciation for the organization and communication required to keep up that pace. I try to be as open and honest as I can about the highs and lows of it all – the pride I have in my work and respect I have for my collaborators along with the stresses that come from ongoing projects with a variety of clients.

Storytelling and Setbacks

Character and storytelling are fundamental to what we teach in Seneca’s Animation program, but also central to how we learn from each other and contextualize information. Reinforcing the theories covered in my lectures with stories – a quick joke, an aside, or an industry anecdote – has a huge effect on the way students engage with and remember the material covered. It makes the entire teaching process more personable, engaging, and meaningful.

This same concept works for both success and failure. When I’m honest with my students about struggles I had in school or if I discuss common pitfalls I have experienced in the industry, it humanizes the learning process and reminds them that it’s okay to make mistakes. What’s most important is the ability to keep going and keep trying rather than give up on a problem that in the moment seems insurmountable.

Professionalism and best practices must show a full range of experiences and include setbacks as well as successes. Yes, meeting deadlines and delivering on all fronts is what we should strive for, but even out in the industry there are times when schedules slip and situations spin out of everyone’s control. Normalizing those problems, stressing the importance of keeping communication going throughout, and showcasing that success can be found on the other side gives students more confidence to overcome issues that come up during their creative development.



As much as most of the above may seem obvious, in practice in the actual classroom it can be quite different. I’ve met quite a few people who are extremely skilled in terms of drawing ability and have extensive production experience but were unable to communicate most of that effectively to a class or mentor and encourage their students. Raw skill and experience are crucial components in teaching, but far from the complete package.


Links and Other Things

Since we’re on a roll this time talking about teaching art and animation, here are some rock-solid resources for drawing and art you can add to your reference pool-

  • I just discovered that Francis Manapul has a YouTube channel jam-packed with great material. He covers art techniques and career advice in a really appealing and effective way.
  • I’ve mentioned them before, but the Etherington Brothers have one of the most eclectic and useful art blogs on the internet. Their pool of drawing advice is vast and they’re always updating with new lessons.
  • The Proko team has some of the highest quality and most consistently professional art training advice you can find online. I worked with them on their recent Marvel Storytelling courses, but beyond that you can also find hundreds of other great free or paid resources on their site.
  • Another site I’ve mentioned previously is Love Life Drawing – their videos are brimming with classic art training tips that will change the way you visualize the human form.
  • Speaking of Life Drawing, my figure drawing instructor Werner Zimmermann is on Instagram right HERE.
  • VZA has a slew of great close-up videos where you can watch professional artists draw. Analyzing how artists make marks on the page can bolster your understanding of tool control and technique.

Okay, that should cover things this week. I hope September looks bright where you are!
Jim

Conan the Barbarian #2 (2023) Reviews

The second issue of the relaunched Conan the Barbarian comic series from Heroic Signatures and Titan Comics arrived in comic shops last week. What did reviewers think of Bound In Black Stone Part 2? Read on and find out-

Big Comic Page: “Smartly showing the titular character to be so much more than just a big man wielding a hefty sword”

ComicBook.com: “Jim Zub, Roberto De La Torre, Dean White, and Richard Starkings have a vision for Titan’s Conan the Barbarian series, and as long as they’re enacting it, I’ll be reading. If you’re a sword and sorcery fan, grab the first two issues of Titan’s Conan the Barbarian and thank me later.”

Comic Book Dispatch: 8.4/10 ” Conan’s mane, mien, and muscles convey a majesty that bespeaks his Marvel years. Brissa belongs at Conan’s side. The eyes of the undead glow, and their jaws drop open when they spot their quarry. Battles sing as steel sweeps through the air”

Comic Book Philosophers: “I frickin’ love this book. I’m not typically a sword and sorcery or Conan fan but two issues in, I’m engaged, I’m enthralled. Jim Zub knows exactly what he’s doing with this character and this world.”

Comic Book University: “This book is absurdly good…Great art, incredible story, fantastic plot, great character interactions, and a story that’s a page turner like a mo-fo.”

Comic Crusaders: 10/10 “This is an absolute recommendation as Conan the Barbarian fully delivers for comic book fans!”

Comical Opinions: 9.5/10 “Conan the Barbarian #2 delivers brooding, powerful drama, passion, and violence in equal measure to signal Conan’s return to form. The mystery surrounding the Lost Tribe continues to build intrigue, Conan’s character and the atmosphere surrounding him are spot-on, and the art is perfect.”

Comicon.com: 10/10 “I thought it would be a cold day in the pits of the damned before I was delighted by Conan’s work more than the Dark Horse books delighted me, but this team is conjuring up some powerful visuals that can stand shoulder to shoulder with the fan favorites of yesteryear.”

Cosmic Times: “I cannot say enough good things about the art and story in this new Conan comic!”

Cuantica Grafica (Spanish): “De la Torre visually develops his barbarian, who comes to life on each page he creates, transmitting everything that the Cimmerian means and providing a resounding and colossal sense of graphic narrative in these precious pages.”

European Lore: “I have enjoyed each and every single page of this comic book and the ending is exactly what we want from a Conan the Barbarian comic book…100% recommend!”

Evil’s Comics: “I am loving this book – the way it’s written, the way it’s drawn, the lettering, the coloring.”

Gary B the Casual Comic Guy: “This feels like the perfect mesh between Conan the Barbarian from the ’70’s and the Savage Sword of Conan…a perfect storm of a team on this book.”

Grimdark Magazine: “This consistency with the classic artwork is appreciated. While the characters and fight scenes take center stage, De La Torre’s art also does a quietly effective job showcasing the rugged wilderness of Cimmeria.”

Hither Came Conan: “The first one was great but this took it up to a new level. It just has me even more excited to see what happens next…This is everything that I’ve wanted in a Conan book.”

Is This Just Fantasy?: “Another great issue! No complaints as far as the art is concerned. It’s as exciting as it’s ever been. Jim Zub keeps it interesting and I want to keep reading.”

League of Comic Geeks: “it just feels so perfectly crafted on so many levels. All the elements work together beautifully to create the finished piece. Great pacing of the story, I didn’t feel bored for one minute, in spite of there being some potentially slow parts of the plot. “

Major Spoilers: 9/10 “OMG. This art is fantastic…I loved this book! I thought it was a lot of fun and I thought the story was interesting. I’m glad Titan Comics isn’t holding back.”

Negromancer: “Jim Zub has composed the best-written Conan comic book that I have read in probably a decade…At this rate, de la Torre will soon be in the pantheon of great Conan comic book artists and storytellers right next to Buscema, Barry Windsor-Smith, and Tómas Giorello, to name a few.”

Pop Culture Maven: “The biggest win for this issue is that it really feels like Conan, and that’s the key.”

Rich Review: 8/10 “Conan is one of the fiercest fighters you are ever likely to see.
This issue has it all – a warrior, a woman of beauty and skill, a threat that endangers anyone who comes near it.”

Rough Edges: “Jim Zub’s script is very good, striking a perfect balance between dialogue and captions…Rob de la Torre’s art continues to be fantastic. His storytelling and attention to detail are excellent.”

Scifi Pulse: “Roberto De la Torre continues to deliver stunning visuals for this second issue…A solid second issue that leaves you wanting more.”

Scoop: “another sterling read, one that reminds of how great not only Conan comics, but comics in general can be. The storytelling is several notches (or perhaps light years) beyond many comics on the market today.”

Set The Tape: 10/10 “issue #2 builds on and develops a very solid base into a comic that is a genuine page turner as you join our heroes trying to find out what’s happening now and what will happen next. As this series picks up speed, it really is almost thrilling waiting for the next instalment.”

Stygian Dogs: “Its sensuality, the gore, the intense blast of the supernatural and the promise of future mystery, this story is wonderful and thoroughly satisfying…There is so much of quality in this book.”

Superpowered Fancast: 9.4/10 “Zub crafts a brilliantly bloody and engaging adventure in this issue. The story is filled with suspense, thrills and world building that makes the plight of the characters more compelling. De La Torre offers some breathtaking and stunning art throughout the issue. The visuals are perfect for this character and deliver you into his world with style.”

Tennessee Fats: “Art-wise, fantastic. Writing-wise, this one really showcases some of the strengths within the artist and in the writer as an individual carrying the story forward to you.”

Thinking Critical: “If you love unfiltered Conan. If you love people fighting. If you love a human being at their bare essence…this issue packed one hell of a punch.”

Todd Luck: “It just really hits you in the face that this is what Conan should look like, and it’s really fantastic.”

Unscripted & Unchained: “From the storytelling, to the writing itself, the characterization of both Conan and Brissa, and the tone of it is very reminiscent of Savage Sword of Conan more so than the Conan comic series and it’s a real refreshing thing to see.”

Wakazashi’s Teahouse: 8.5/10 “It’s storytelling with an edge, a kick, a bit of sensuality and sexuality as well as this intriguing mystery. That’s what I want. “

We Have Issues: “I love this new creative direction…The art is perfectly suited for this kind of story.”