Wayward #3 Reviews

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I feel like issue 3 is where we’re finally hitting our stride with Wayward and reviewers seem to agree. Check it out!

All-Comic: 4/5 “Key moments are dropped within the book to show that the scope is going to be huge. Needless to say, minds will be blown.”

Big Glasgow Comic Page: 4/5 “Steve Cummings’s art remains fascinating, each and every image is extremely precise, very often worth just looking at in order to admire the detail he put in it.”

Comic Book Bin: 10/10 “Yeah, it’s not fluke. Wayward is one of the best new titles of the year.”

Comics the Gathering: 10/10 “Wayward shows no signs of slowing down and is making its way towards my favorite book of the year.”

Comix I Read: 4.5/5 “This series has been stellar since the start… a wonderful world with a wonderful story.”

Fandom Post: “Wayward’s doing the right things and it’s looking good and building events and I like that the potential villain side is just now really making its way into things.”

Fangirl Nation: “The story is pulling me in and I am already frustrated that I have to wait another month for the next issue.”

Geeked Out Nation: 9/10 “Zub writes teenage interactions and problems realistically while balancing the supernatural elements and world-building. Cummings’ art continues to explore the wonder and horror of Tokyo as well as show the characters in dynamic action.”

Ghost Volta: 10/10 “This is one of the rare occasions where the creative team as a whole works in total unison to put out a truly stellar product.”

Iron Violet: 4.5/5 “Wayward is an excellent book that tells a fantastical story in an authentically-written Japan.”

Multiversity: 8/10 “A well-paced and beautifully drawn journey into the supernatural side of Tokyo.”

Outhousers: “Jim Zub and his crew do a stellar job of creating a Tokyo that feels both real and drenched in mythology.”

The Read Pile: “If you’re not reading Wayward, I really recommend it.”

Rhymes With Geek: 10/10 “Great story. Amazing art. Beautiful designs. Wayward is my pick for book of the year!”

Shadowhawk’s Shade: 10/10 “The art here is pretty damn fantastic…one of the best new comics of the year”

Sound In The Signals: “This is definitely on my short list of favorite new series right now.”

The Telltale Mind: 4.5/5 “There is a little humour sprinkled throughout the book which combined with the beautiful colouring, really keeps the feel of the story nice and light. Overall, a fantastic book and probably the best Image launch in the last few months.”

TMStash: 10/10 “How they manage to keep such a warm feeling in such a strange tale is amazing to me.”

Unleash The Fanboy: 9.5/10 ” It’s a thriller with a heart of gold, where just enough character development and arc progression adds up to a downright engaging cliffhanger. In other words: this release soundly comes highly recommended.”

We The Nerdy: 8.9/10 “There’s also a nice little twist at the end that makes me think this comic series will veer into a direction I cannot predict”

Creative Spaces on Eat.Geek.Play

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Over on Eat.Geek.Play they’re posted up a new article showing my comic writing work space and discussing my set up. Click on through to check it out.

Zub Interviews Cameron Tofer, Creator of Minsc

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Over on the official Dungeons & Dragons website they’ve just posted up an interview I did with Cameron Tofer, member of the Bioware team who developed Baldur’s Gate and original creator of Minsc and Boo! Click on through to give it a read or listen to the audio.

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Reviews: D&D #1 and Samurai Jack #13

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Ain’t It Cool News: “Zub’s writing allows us to imagine Minsc’s voice in our heads; it sounds just right, and the lines he gives Minsc are hilarious.”

Brain Freeze: “Legends of Baldur’s Gate #1 reads well, is full of humor and feels like a real Dungeons & Dragons adventure.”

Comic Bastards: 4/5 “No knowledge of Dungeons and Dragons or Baldur’s Gate is needed. Just a fun book with action and interesting characters.”

Comic Book Bin: “I want to try the next one or two issues in order to see where this goes.”

Deadshirt: “This issue is a breathless roller coaster ride that promises intriguing follow-ups, and perfectly captures Minsc’s trademark bizarre grammar and daffy heroism.”

Fanboy Nation: “Jim Zub clearly loves the D&D world and has produced an enjoyable comic about everyone’s favorite Rashemen ranger.”

Fellowship of the Geeks: “This issue is an adventurous romp from start to finish, with equal parts combat and comedy.”

Fangirl Nation: “One issue alone and I’m ready to follow Minsc’s adventures anywhere.”

Geek Retreat: “It has the look and feel of Baldur’s Gate games, with its specific brand of humour and dialogue, so luckily they haven’t messed with the formula”

Geeks Of Doom: “if you’re looking for a good fantasy story, want to get in on some D&D action, or even just want to read a funny comic book, you can find it all right here.”

Geeks With Wives: “If you haven’t experienced Dungeons and Dragons, this comic is a great way to see the source material come to life in an artful comic.”

Kastor’s Korner: “Never fear! Jim Zub’s mastery over medieval fantasy storytelling is here!”

Merric’s Musings: “it’s a nice, entertaining start to the series, and I look forward to reading the next issue.”

Nerdy-But-Flirty: “I’m very excited that this comic exists, and my only complaint is that I wish it was longer! “

Ominicomic: “Zub’s script is an appropriate blend of action and light humor, keeping things moving well and not really getting bogged down by heavy politics.”

Outhousers: “From the first panel (maybe the second), this comic will grab you and hold on with its stone claws.”

Reading With A Flight Ring: “Max’s interior artwork here is stellar and really does suit this story to a T. He manages to give us these wonderful unique characters that are full of life and emotion.”

Shadowhawk’s Shade: 9.5/10 “I wasn’t sure what to expect from this title when I picked it up to read, but it has definitely been a blast to read”

Sound On Sight: “Zub uses Minsc’s lack of intelligence to make many wordplay jokes, and Dunbar shows his skill with the blade as he impales everything in sight and then some.”

Unleash The Fanboy: 8.5/10 “the kind of fun, exciting comic that any fanboy will love”

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IGN: 9.3/10 “This comic is worthy of the source material in every way.”…”An actual TV continuation would be hard-pressed to outdo this comic.”

Comic Bastards: 5/5 “…with the action and themes of each issue, Samurai Jack is something anyone can enjoy.”

Infinite Comix: 8/10 “The combination of the trials of Jack’s warrior integrity and Robo-Merc and Aku’s stellar dialogue deliver an issue of Samurai Jack that is as Steel-tastic as Robo-Merc’s armor.”

Outhousers: “Samurai Jack #13 is a blending of genres including the spy-like hiding of Jack, his Japanese-tinged flashbacks and high fantasy and mythology seeing the gods.”

Rock! Shock! Pop!: “The saga of Jack and the broken sword continues as things intensify once again in this third chapter.”

Shadowhawk’s Shade: 9.5/10 “These two are getting better by each issue, and this one isn’t an exception.”

WAYWARD #2 Sold Out! 2nd Print Rushing To Press

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WAYWARD #2 has sold out and is being rushed back to press to meet retailer and reader demand! Here’s the new cover by Steve Cummings and Tamra Bonvillain and press release from Image:


WAYWARD Praise Goes Viral

The second issue has sold out and is being rushed to a second printing

The second issue of Jim Zub (SKULLKICKERS, Samurai Jack) and Steve Cummings’ (Legends of the Dark Knight, Deadshot) ongoing supernatural adventure series WAYWARD resonates with readers in search of myth, monsters, and magic. The second issue has sold out completely and is fast-tracked for a second printing to meet demand. Fan praise for WAYWARD has lit up social media and gone viral.

In WAYWARD #2 Rori’s uncanny senses lead her to a classmate with a dark secret… one he’s willing to kill to keep hidden.

“Steve and I are ecstatic about the response so far to Wayward,” said Zub. “This has been a dream project for both of us and knowing that the readership is engaged and growing helps us keep working hard.”

Fan praise for WAYWARD:
“I loooove Wayward, manager at this local comic store recommended it and so I got the first issue and found myself needing more, went back the next day and just had to grab the second issue. Really enjoyed the work gone into this, keep on keepin’ on!” —level9lamewad

“Wayward is one great comic. Two issues in and I’m wanting more and more.” —@JoshuaCoast

“Jim Zub’s Wayward comic is brilliant and beautiful.” —@wordwill

“Wayward is basically Buffy directed by Miyazaki. It’s the best new comic I’ve read in ages. It’s going to be huge.” —@samashurst

“If you’re not already reading it, give the comic Wayward a read. Definitely deserves more attention!” —@couragebatou

“Love this comic.” —@Mer_Ault

“A really cool fusion of Western comics & manga.” —thegamingkoala

WAYWARD #2 has completely sold out at the distributor level, but may still be available in comic stores. It is currently available digitally on the Image Comics website (imagecomics.com) and the official Image Comics iOS app, and on Comixology on the web (comixology.com), iOS, Android, and Google Play.

The second printing of WAYWARD #2 (Diamond Code SEP148170) will release on 11/19.

WAYWARD #3 will hit stores on 10/29 and can be pre-ordered with Diamond Code AUG140692. Cover B by Jorge Molina can be pre-ordered with Diamond Code AUG140693.

Super Glyph Quest, With The Skullkickers and Much More!

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My dear friends Leanne Bayley and Alex Trowers have just released SUPER GLYPH QUEST, a fun spellcasting mini-RPG for mobile platforms (iPhone/iPad right now and Android still to come). If you enjoy match-3-style games like Puzzle Quest and Bejeweled, you’re going to love Glyph Quest’s strategic combos and colorful animations.

Even better, Super Glyph Quest includes a special Skullkickers quest against Thool! Yup, Rex and Rolf make their first video game appearance in the cute Glyph Quest style and it’s awesome. If you like Skullkickers you’ll definitely want to check this out.

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Also making our first video game appearance is Stacy and I! Yeah, my wife and I appear in the game as NPCs and our designers are ridiculously cute as well. Check ‘em out!

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Alex and Leanne included many of the long time Animex festival speakers in the game in background roles as NPCs throughout the game. It’s a cute Easter Egg that makes the game even more memorable for our friends.

So, if you want a fun new game title to play on your iPhone/iPad, SUPER GLYPH QUEST is it!

It’s $2.99, the price of a coffee, but it’s also ad free and doesn’t drag micropayment annoyances along behind it. It’s a wonderful self-contained title worth your time and support.

I’m Writing Back-Up Stories for the New Munchkin Comic!

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I’ve joked about becoming an RPG comic kaiju eating all in my path but, with this announcement it feels like that joke is becoming the reality.

I’ll be writing 6 page back-up stories for the new MUNCHKIN comic series starting in January from BOOM!

Here’s the solicit info:

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Retail Price: $3.99
Authors: Tom Siddell, Jim Zub & John Kovalic
Artists: Mike Holmes, Ryan Sygh, & John Kovalic
Cover Artists: A: Ian McGinty 99% B: Evan Palmer 1% C. Shelli Paroline & Braden Lamb (10 Years Cover) INCENTIVE D. John Kovalic INCENTIVE

WHY WE LOVE IT: As long-time fans of the game, we’re jazzed to weave stories out of the world of Munchkin, whether it’s from the perspective of one Munchkin, a gang of them, or even one of the monsters that live behind the doors!

WHY YOU’LL LOVE IT: Kick open the door. Kill the monster. Steal the treasure. Screw over everybody you come in contact with. Welcome to the world of Munchkin, a gathering of stories based on the popular game series. It’s a laugh a minute, pal. Plus, every first printing of every issue will ship with an exclusive card for the game.

WHAT IT’S ABOUT: Based on the immensely popular card game, Munchkin comes to comics! Munchkin takes place in a very flexible mashup of genres. Originally a satire of fantasy roleplaying, it has since then taken on non-fantasy and non-gaming elements. Characters in Munchkin change constantly but never permanently. What do Munchkins do? They play for the win. They are rules lawyers. They backstab. They gloat. They whine when someone else backstabs or gloats. Munchkins are emotional. Munchkins may be clever, but they are never wise. Munchkins have short attention spans. Munchkins may be brave in the face of awful odds, but they are even braver when beating up crippled goblins for their lunch money. If a Munchkin seems to show mercy, it’s because he was bored or distracted. After all, even stomping an ant helps you level up.

Video Interview From New York Comic Con

The gang from Enchanted Tiki Talk ask me about the Figment series, future comic projects, and Wayward. Check it out.

Welcome To Baldur’s Gate: Thoughts On Writing and RPGs

Dungeons & Dragons: Legends of Baldur’s Gate #1 arrives in comic shops (and digitally via comiXology) today! Here’s a preview of the issue.

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IDW allowed me to wax gaming nostalgic with a little essay in the back of the issue, reprinted here:

WELCOME TO BALDUR’S GATE

Without Dungeons & Dragons, I wouldn’t be here.

I guess that sounds fairly obvious on the surface. If there was no Dungeons & Dragons roleplaying game, then obviously there’d be no Forgotten Realms, no best-selling Baldur’s Gate video game series, and no Dungeons & Dragons: Legends of Baldur’s Gate comic book 40 years later…but that’s not what I’m talking about.

I mean me, the writer.

Jim Zub the storyteller exists because of Dungeons & Dragons, the game.

When I was 8 years old, my older brother Joe and cousins Kevin and Mark introduced me to D&D. Even though the Dungeons & Dragons Basic red box set was clearly labeled “ages 10 and up”, I convinced them I was mature enough to be a part of their adventuring group (and, by that, I mean I whimpered and whined until they let me join).

Right from the start, I could tell this wasn’t like any other game I’d ever played before. No cards, no board, no limits. No matter how young or small I was in real life I could create a character just as capable as the adults I was playing with. The Dungeon Master asked us what we were doing and my decisions, along with nerve-wracking rolls of the dice, had as much value as anyone else’s at the table.

After that first taste of adventure, I was absolutely hooked.

Our party delved into strange lairs, slew horrifying creatures, and gathered fabulous treasures. Every choice we made had unforeseen ramifications and not even the DM knew how it would all turn out.

Each turn I’d get a chance to make my mark on our exciting collaborative story. If I did something memorable, the group would laugh and I got to feel like one of the grown-ups. Unexpected banter, battle cries, one-liners – I wanted to entertain everyone and make sure my character left an impression.

As the years went by, I grew up and roleplaying games grew with me. I moved behind the DM screen and started building grand adventures for my friends to quest through. Drama, plot, dialogue, pacing – All those core creative skills were honed by sitting around the gaming table using my imagination.

My writing career is, in many ways, my most ambitious ‘RPG campaign’ yet. It’s new and exciting but, at the same time, I’m still playing the game – Creating characters, coming up with scenarios…doing everything I can to engage an audience. In my head I’m playing through the character interactions and figuring out what comes next.

Roleplaying games are the best entertainment money can buy. They create lifelong bonds between friends and spark our creativity with a framework that encourages the unexpected.

Getting the chance to tell a Dungeons & Dragons story as part of the game’s 40th anniversary, carving out a new chapter in the fabled city of Baldur’s Gate…It’s wonderful, ridiculous, and surreal all at the same time. Somewhere inside of me there’s an 8 year old Li’l Zub screaming with joy as he runs around the house pretending he’s kicking skeletons in the face.

My thanks to Ted Adams, John Barber, Mike Mearls, Greg Bilsland, and the rest of the crew at IDW and Wizards of the Coast for giving me this incredible opportunity. Max Dunbar is a stellar collaborator and I’m honored to see my words brought to life by his appealing designs and confident page art.

As I write the Legends of Baldur’s Gate comic, I try to channel the joyous adventuring spirit ignited in me many years ago by my favorite game. I hope you read our story and feel that excitement coming through.

Roll initiative…Let’s do this!

Jim Zub
September 1, 2014

Zub-IDW Triple Play This Week!

I’ve got three IDW-published comics coming out this week!

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First up is the launch of Dungeons & Dragons: Legends of Baldur’s Gate! This new D&D comic series, celebrating 40 years of gaming greatness and the launch of D&D 5th edition, is a perfect jumping on point for new readers.
Click HERE for a preview.

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Second is Super Secret Crisis War: Cow and Chicken! This one-shot special ties into IDW’s big Cartoon Network crossover and it’s filled with zany weirdness just like the original show was.
Click HERE for a preview.

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Third is Samurai Jack #13, continuing the intensity of our epic “Quest of the Broken Blade” story arc, pushing Jack into uncharted territory.
Click HERE for a preview.