Zub-IDW Triple Play This Week!

I’ve got three IDW-published comics coming out this week!


First up is the launch of Dungeons & Dragons: Legends of Baldur’s Gate! This new D&D comic series, celebrating 40 years of gaming greatness and the launch of D&D 5th edition, is a perfect jumping on point for new readers.
Click HERE for a preview.


Second is Super Secret Crisis War: Cow and Chicken! This one-shot special ties into IDW’s big Cartoon Network crossover and it’s filled with zany weirdness just like the original show was.
Click HERE for a preview.


Third is Samurai Jack #13, continuing the intensity of our epic “Quest of the Broken Blade” story arc, pushing Jack into uncharted territory.
Click HERE for a preview.

Tiki Talk Follow-Up Interview on Figment


The gang from the Enchanted Tiki Talk Podcast met me in person at NYCC and we did a follow-up interview all about the Figment comic mini-series.

Give it a listen here. The interview section starts at 10:09.

FENG SHUI is Pure Action Overload and You Need It


I’ve gone on at length about my love of tabletop role-playing games and how I feel they’re the best entertainment money can buy. Sitting down to create a new interactive tale with a group of friends is a joyous experience that few other things can match. Playing RPGs strengthened my storytelling skills and lead me down the creative path to becoming a comic writer.

I want to talk about one game in particular that stands out among the dozens and dozens I’ve played over the years: FENG SHUI.

Feng Shui is an Action Movie Role-Playing Game written by Robin Laws. It takes the heightened intensity of Hong Kong-style action films and, in a simple and cohesive way, creates a storytelling framework that encourages everyone playing to have a great time. It changed the way I played games and, for many designers and players alike, it was a milestone in the way that it injected storytelling ideas into the mechanical components of gaming.

Here’s the thing: In practically every tabletop RPG that came before Feng Shui, there was a distinct divide between narration and action. You could “role play” all you wanted as the story progressed but, once the action kicked into gear, it was time to break out the dice and hope for the best. No matter what you envisioned in your mind as weapons clashed, the rules alone would dictate who hits, how much damage they take, and the end result therein. The narrative component was completely pushed out in favor of cold numbers and probabilities.

What Robin did with Feng Shui was to weave the narrative back into the heart of the action and make it integral to how the game is played. Describing what you’re doing during combat, how you’re doing it, and making it as entertaining as possible grants you bonuses to achieve the very thing you’re describing. Instead of the rules working against your wildest imagination, it propels it forward and makes action scenes a bombastic rollicking part of the story instead of a number crunching speed bump. It’s no longer about min-maxing the stats and hoping the dice play your way, it’s about entertaining the whole table as the Game Master rewards your inventiveness and creativity.

That critical shift in focus made a massive difference in how our group played RPGs. It pushed Feng Shui to the top of the pile whenever we wanted to pull together a game or teach new players what RPGs were all about. It made the mechanical part of the game fun and encouraged everyone at the table to contribute in a way I’d never experienced before.

Feng Shui effortlessly codifies the ridiculous entertainment of action movies and empowers everyone playing to throw down in an over-the-top thrill ride with an infinite production budget. It rewards involvement, energizes storytelling, and never fails to surprise.

Our college gaming group ran a Mission Impossible-style episodic campaign called Agents of Intrigue. It started off as a simple throw-together format to run games when we weren’t sure who would be available from week to week and, over dozens of wild sessions and years of play, it evolved into a sprawling cast of colorful characters and weaving plot lines punctuated with wry humor and bone-crunching action. To this day that campaign is one of my favorite gaming memories.

The Feng Shui 2nd Edition Kickstarter is currently running down its last day of fundraising and I heartily encourage everyone I know who loves games to contribute. Beyond the PDF or physical book of rules, you’re helping support one of the best RPG games of all time while receiving a toolkit for creating new heart-pounding stories of ultimate ass-kickery.

DO IT and tell ‘em I sent ya. :)

I’m Writing Spidey Stories!


Announced over the weekend, I’m part of the creative team launching a tie-in comic for the Ultimate Spider-Man animated series featured on the Disney Channel.

You can read all about it in our new Comic Book Resources interview.

Amazing Spider-Man was the first super hero comic I ever collected, so getting the chance to write stories for everyone’s favorite web-slinger is a pure delight.

Dungeons & Dragons Interview on CBR


Comic Book Resources has just posted up a new interview with me along with a new preview of Dungeons & Dragons: Legends of Baldur’s Gate. Click on through to read about how the series came about and my plans for the new series that launches next week!

Sequential Tart Interview


Over on Sequential Tart, Suzette Chan interviews Steve and I all about Wayward, including our influences, research, Japanese culture, and the trials our characters are going through. Give it a read!

Zub at NYCC 2014


Another incredible convention season wraps up with the annual New York Comic Con. I’ll be there from Thursday through Saturday (I’m heading home Sunday before the show opens to spend Canadian Thanksgiving with my family) and, if you’re there, I hope you get a chance to come by and visit!


Wayward, Skullkickers, Samurai Jack, Pathfinder, Figment… lots of different books you can bring by to get signed.

In addition, IDW will have special advance copies of Dungeons & Dragons: Legends of Baldur’s Gate, with a space hamster-tastic convention-only cover, there for Max Dunbar and I to sign.


Beyond the table set up, here’s where you’ll be able to find me for signings/panels:

06:15-07:00pm Hasbro/IDW Panel – Room 1A14

11:00-12:00pm IDW Signing – Booth 1844
01:00-01:50pm Dark Horse Signing – Booth 1636
04:15-05:00pm IDW Panel – Room 1A14

02:00-03:00pm Image Comics Signing – Booth 1544



Image New Series Bundle, Including Wayward!

If you’re a digital comic reader you’ll definitely want to take advantage of Image Comics’ latest comiXology sale. Try out 20 different new Image #1’s, including Wayward, for only $14.99!

Incredible variety and quality for a killer price, plus you’re helping support creator-owned comics.


Farewell To Figment


Today sees the release of FIGMENT #5, the final issue of our mini-series. From last December when Bill Rosemann first approached me about writing the story through to now, it’s hard to believe how quickly it all went.

I’m really proud of the work our team put together and I’m so happy that fans of Journey Into Imagination have enjoyed it so much.

Here’s the little note I wrote in the back of the issue for our readers:

I know it’s a groan-worthy cliché, but I can’t help it – Working on Figment has been a dream come true!

Right from the start – from concept, through development, and then into art production and lettering – everyone on the team clicked. All of us gathered momentum and enthusiasm as the project built up steam. I think that creative ‘spark’ really shows on the final printed page, each one lovingly rendered by Filipe and Jean-Francois.

Expanding the legacy of Dreamfinder and Figment has been a magical experience all around. I know how much these characters mean to fans of Disneyworld and I’m delighted that you’ve welcomed this new story into your hearts.

To the creative team, the Marvel crew, the Disney Imagineers, and our loyal readers – Thank you for letting me add a bit of steam-powered joy to the Magic Kingdom.

-Jim Zub

Chatting on War Rocket Ajax

I was a guest on this week’s War Rocket Ajax podcast with Matt Wilson and Chris Sims. We talk extensively about Wayward, juggling multiple projects, the awesomeness of Charles Soule, Waffle House, and more. Give it a listen. My interview starts at the 36 minute mark of the podcast.