Dragon Plus #26 – Previews and More!

The latest issue of DRAGON+, the official Dungeons & Dragons magazine, is out and there is a TON of information in this issue about my upcoming D&D projects:

A look at D&D Live: The Descent – the live games on stage, the vendors, the epic preview game and more.

A full rundown on the products announced at D&D Live this year– Descent Into Avernus, Dungeons & Dragons VS Rick and Morty, Rick and Morty VS D&D II: Painscape, and D&D: Infernal Tides!

An interview with me all about the upcoming D&D Young Adventurer’s Guides, including thoughts on developing the series and what new and experienced players can look forward to in these guides. Also, a great new ad that shows off the new artwork of the Demogorgon!

Alpha Flight: True North in September!

Return to the Great White North with ‘Alpha Flight’

This September, Jim Zub, Jed MacKay, and Ed Brisson celebrate Marvel’s 80th anniversary with ‘Alpha Flight: True North’!

And—brace yourselves, committed connoisseurs of the Commonwealth—the entire creative team is composed of cunning and cuddly Canucks! Written by clever creatives Jim Zub, Jed MacKay, and Ed Brisson⁠, the comic has art crafted by co-conspirators Max Dunbar, Djibril Morissette-Phan, and Scott Hepburn with a kinetic cover by compatriot Nick Bradshaw!

So… Grab your hat and come travel light because adventure lies just around the bend! Featuring three brand-new tales no one has ever told before, ALPHA FLIGHT: TRUE NORTH #1 sees Canada’s greatest creators unearth the secret history of squad stalwarts Puck, Snowbird, Talisman, Northstar, Marrina, Guardian, and Vindicator!

“To celebrate the Toronto Raptors winning the NBA Championship,” notes comical comic editor Chris Robinson (sadly, not Canadian), “we’re bringing back the greatest of the Great White North, Canada’s premiere super-team Alpha Flight! And we’ve assembled a super-team of Canadian talent behind the scenes for extra authenticity. Trust me, these guys are going deep into the Department H files to tie-up those loose Alpha Flight story threads that have been keeping you all up at night. You wanted dip with the chips? Here it is!”

Pre-order the one-shot at your local comic shop now, then pick it up this September!

Creator At Large Interview

I spoke to Jeremy Melloul at Creator At Large all about my work on Dungeons & Dragons, creator-owned comics, and the varied experiences I’ve had working in comics.

It’s a fun interview, so give it a listen.

Black Panther and the Agents of Wakanda!

This September, T’Challa leads a hand-picked outfit of unexpected Super Heroes in BLACK PANTHER and the AGENTS of WAKANDA!

BLACK PANTHER and the AGENTS of WAKANDA is Kirby-fueled Mission: Impossible in the Marvel Universe. It’s over-the-top action and unexpected twists with a cast of characters pulled from strange places in the Marvel Comics canon. This is a strike force of misfits and monsters tasked with defending humanity and that gives me the freedom to tell a huge range of stories—serious and sadistic, epic and emotional. Read the Q&A I did at Marvel.com for more details!

“The Ultron Agenda” Begins in Iron Man This September

Newsarama has an advanced solicit for Tony Stark: Iron Man #16, which begins a story called “The Ultron Agenda.”


Watch out, Iron Man! The Robot Uprising of the Marvel Universe has begun! But it’s NOT Ultron leading the charge… it’s Machine Man?! The A.I.’s are on the attack – and they might be in the right. Battle lines are being drawn, and it’s time for Tony Stark, Jocasta, Andy Bhang and the rest of the cast to pick sides.
32 PGS./RATED T+ …$3.99

Speech Bubble Podcast

Aaron Broverman and I chatted up a storm about all things, comics, games, and writing in this podcast interview recorded a few weeks ago. It’s a pretty extensive rundown of my career so far. Lots of good stuff. Give it a listen!

Raised By Dragons

On May 2nd I participated in the TEDx St. Mary event held in Oshawa and had the opportunity to present to a crowd of over 800 students. I talked about my creative journey and how the tabletop games I played when I was young sparked my creativity, taught me empathy and gave me confidence, skills I use every day as both a comic writer and teacher.

The video is finally live-
TEDx – Raised By Dragons:

I’ll be honest, I was incredibly nervous in the lead up to the event and just wanted to make sure I didn’t embarrass myself up there. Thankfully, it turned out well and I’m really glad I did it. Having the chance to talk about games, comics, teaching, and storytelling in this way to an appreciative crowd was really special.

If you get a chance to watch the video and share it, that would mean a lot to me.

Big thanks to Craig Zimmer for setting up this event and offering valuable feedback throughout the process and, of course, a huge thanks to my family for their love and support all these years.

I Made A Comic – Now What?

I haven’t posted up any tutorial material in quite some time. My work schedule has been absolutely bonkers, so it’s been hard to find time to dedicate to talking about the craft.

This post isn’t a dedicated article, it’s a slightly refined version of an email reply to one of my students who just completed a short ‘zine comic and exhibited at a comic festival. She had questions about where to take her work from there and how to approach publishers. I realized the advice I sent her would be good to post here as well. So, here it is-

Do research on publishers who are putting out work in the same aesthetic range as what you want to produce. Compare your work to it, not in terms of the exact style, but in terms of polish and presentation. Check to see who the editors are, since they’re typically the people hiring creators. You’ll probably see patterns among particular editors in terms of story/art choices and that means you can start to build a contact list of people worth approaching, either online or in person.

Don’t be afraid to send out your portfolio. Publishers expect creators to give them samples at conventions. Even better if you can drop it off for specific editors rather than into a general submission pile. Be friendly and approachable and make contacts all over the industry with creators and editors, even if they’re not at the exact spot where you want to be. You never know when a conversation at a show can turn into an unexpected opportunity or when a friend will be able to put you in direct contact with the people you want to be working with.

There are a ton of comic publishers out there and, though I know many of the larger ones, there are a lot of new/small ones I’m not as aware of. The field is changing all the time. A quick rule of thumb is that if a publisher has an equal/smaller social media following to you or doesn’t have visible work you recognize, they’re probably not going to be able to advance your career any more than you could just by working away on your own. If a publisher wants to pay you minimum wage (or less) to produce work (the hours you’ll spend per page VS the pay per page they’re offering) then you might as well work away on your own and fully control your work until such a time as a publisher with an actual budget/clout comes along worth working with.

There are more avenues for independent production than ever before. Social media and crowdfunding has completely changed the way creators create. Whether you’re creating on your own and posting online or crafting a book specifically for a publisher, building up a body of work is the key. The more you create and promote your work, the bigger your audience will get and the easier it will be to turn that into opportunities. The internet has completely changed the game – you don’t need to toil away for poor pay and give away all your rights. Build up your own following and then use crowdfunding (Kickstarter, Patreon, etc.) if that’s what it takes to get your work out to a wider audience. Exhibit at zine festivals and cons and see how they do for you.

At first your goal should be on quality, not speed. First get good, then get fast. Until you’re able to consistently create pages that stand shoulder-to-shoulder with the kind of published work you want to be making, you shouldn’t fret over speed. No company is going to pay you to produce for them until you can show that you can make work worth paying for. A publisher needs to know that its investment in you makes sense when they compare your work to other established pros they could hire.

Off the top of my head, with more refinement your work could be a good fit at places like [list of publishers]. Again, I’m sure there are many others out there. Go to [local comic shop that stocks deep on indy titles] and ask them to show you comics in a similar style/aesthetic, then do research on publishers and editors. Once you have a sample you feel stands equal to that published work in terms of quality, reach out online with a polite introduction email and either send them a PDF or point them toward a site where they can easily see what you’re capable of (not just your Instagram or Twitter, a focused/organized series of samples posted online).

The first few paying gigs you get will probably be extremely difficult to track down, but with each one you’ll build up your skills and contacts. It really is a creative journey. As stressful as it can be, enjoy the process and celebrate your accomplishments.

If you found the above helpful, feel free to let me know here (or on Twitter), share the post with your friends and consider buying some of my comics to show your support.

Six Storytelling Lessons You Can Learn From ‘Dungeons & Dragons’

Stacy and I are both quoted in a new article up on Forbes by Goldie Chan all about ‘Six Storytelling Lessons You Can Learn From Dungeons & Dragons.’

Click through and check it out for advice and information about the resurgence of roleplaying games.

What Makes a Great Dungeon Master?

Over on Geek.com, Tres Dean has a new article about “What Makes a Great Dungeon Master” compiled from people who were in attendance at D&D Live last weekend, and I’m one of the people quoted. Check it out for some broad advice on skills used to run enjoyable and entertaining RPGs.