D&D Young Adventurer’s Guide: Warriors & Weapons Samples

Last week we announced the D&D Young Adventurer’s Guide series coming from Ten Speed Press. This week I’m happy to show you some of the interiors and new artwork being produced for Warriors & Weapons, the second book in the series.

Here’s the introduction to D&D’s major fantasy character races:

Since this book is aimed at younger readers, we added in some of the animal races as well – the Tabaxi, kenku, and tortles.

The profile on elves:

The illustrated section on Medium Armor:

and Minsc, our legendary Ranger:

The first two D&D Young Adventurer’s Guides arrive in stores on July 16th.

You can find out more details here:
http://www.jimzub.com/the-dd-young-adventurers-guides-launch-july-16-2019/

Zub at Emerald City Comic Con 2019!

Convention season 2019 begins with Emerald City Comic Con in Seattle, Washington. Stacy and I will be set up at ARTIST ALLEY TABLE Y-14. If you’re at the show, make sure you come on by and visit!

Here are panels and signings I’ll be at during the show:

Thursday, March 14
4:15-5:15pm CONVENTION HORROR STORIES, AN ECCC TRADITION
Join Katie Cook (Star Wars ABC-3P0, Nothing Special) and Jim Zub (Avengers, Rick and Morty VS Dungeons & Dragons) for their fan-favorite con horror stories panel! What’s it like working as a pro in the business on the convention ‘circuit’? Ridiculous, embarrassing, always entertaining. Some stories will make you laugh out loud, some will make you cringe! This panel is recommended for those 16+ due to coarse language. ROOM TCC L3-R4

Friday, March 13
6:30-8:00pm RICK and MORTY VS DUNGEONS & DRAGONS LIVE PLAY
What happens when the original fantasy role-playing game and Adult Swim’s zany hit show collide? Join Oni Press on a Rick and Morty™ vs. Dungeons & Dragons live RPG encounter, dungeon mastered by comic creator Jim Zub (who co-wrote the R+M VS D&D comic mini-series). It’s 5th edition D&D meets Rick and Morty dimension-crashing sass with dice-dealing damage, strange creatures, exciting surprise guests and prizes for the lucky or foolhardy – Don’t miss it! ROOM TCC L3-R5

Saturday, March 16
11:30am-Noon SyFy Wire Live Stage Interview – Creating Dungeons & Dragons Comics
Two of the biggest names from the D&D comic line discuss what it’s like tackling the iconic fantasy franchise.

Noon-1:00pm Oni Press Signing (BOOTH #216)

2:45-3:45pm MARVEL COMICS: MAKE MINE MARVEL
Stop by for the latest and greatest from the House of Ideas! Gail Simone (Domino: Hotshots), Matt Rosenberg (Uncanny X-Men), and Jim Zub (Avengers: No Road Home) will join Assistant Editor Extraordinaire Alanna Smith to give True Believers the inside scoop about the future of their Marvel Comics! The femmes fatale of the Hotshots contend with Deadpool! Cyclops and Wolverine assemble All-New, All-Backup X-Men! Meanwhile, seven Avengers find themselves on the wrong side of the galaxy – along with Conan the Barbarian! Discussion of all these books and more await you in this can’t-miss panel! ROOM TCC L3-R3

CHAMPIONS #3 Reviews

Bam Smack Pow: “While Zub seems to be focusing less on other dimensions and more on contemporary missions, he remains more committed to the interpersonal drama and moral dilemmas of teenage superheroes. This is a solid long term plan for this second volume.”

Caped-Joel: “Jim Zub is committed to weaving one heck of a layered tale.”

Comic Book University: “The weight of guilt is not just something you can hoist on your shoulders and walk around with. It weighs you down in your blood and that’s exactly what Miles Morales is feeling here.”

Comic Crusaders: “You know when you read someone is attached to something and immediately get super excited? I mean childlike enthusiam to the point that you’re tripping over yourself to read it? That’s how I felt about this issue of Marvel’s Champions.”

Comic Frontline: 9/10 “Jim Zub has done it again! I loved this issue”

ComicBook.com: 10/10 “I’m running out of ways to say that Champions is one of best books of the year. That’s it; that’s my whole review. Just go buy it and read it and love it.”

Comics: The Gathering: 8/10 “This volume of Champions demonstrates its dedication to powerful, long-term plotting in its third issue.”

Henchman-4-Hire: “Anyway, this issue had a really classic comic book feel to it, largely because of Zub’s narration boxes. You don’t see narration boxes in comics much anymore. That was a neat touch.”

Marvel Report: 8/10 “Jim Zub’s take on Champions is shaping up to be one of the strongest Marvel comics of the year. While Champions #3’s longevity relies partially on how the current story arc ends, it’s one heck of a journey thus far.”

Multiversity Comics: “For readers who miss the days when superhero teams were made up of high strung teenage outsiders trying to figure themselves out, don’t miss “Champions.”

On Comics Ground: 9.6/10 “The artwork from Steve Cummings, Marcio Menyz, and Federico Blee continues to entertain, from the lighthearted-action of the Champions training exercise to the demented commitment within Kaldera’s eyes as she’s freed, the comic features a wide array of tone and moods, all handled very well. ”

Pop Culture Squad: 10/10 “This issue of the Champions is excellently done. Zub does a great job of advancing multiple plot lines in this issue. The fallout from the previous issue is a major focus, but there are other story threads being developed for future issues.”

Avengers: No Road Home #4 Reviews

Caped-Joel: 8/10 “The pacing continues to be absolutely on point, the drama is there and there’s still so much story left to tell.”

Comics: The Gathering: 8/10 “Telling Nyx’s story in her own words gives the creators of No Road Home #4 an excuse to go as big as possible with their storytelling. It’s a successful and fascinating gambit, and it recaptures the huge scale this title had at its outset.”

Comic Book University: “This comic has a smidge of everything, everything you’re looking for. If you are an Immortal Hulk fan, you will have feelings of overwhelming joy and terror.”

Comic-Watch: 10/10 “The art this issue is yet again stunning and worthy of the Gods. And as the history of Olympus is told through the eyes of Nyx, it is only fitting the artist is different here also. Sean Izaakse joins the ranks of Paco Medina and Juan Vlasco and is a worthy follow on, as the baton is passed to him in this Marathon telling.”

Detail Comics: “Jim Zub, Mark Waid, and Al Ewing do a fantastic job when it comes to the story, the scripting, and pacing. I feel like it’s non-stop action and development of the Avengers characters.”

Embrace Your Geekness: “There are some beautifully rendered pages, featuring the contrast between the colors of the world of Mount Olympus to the shade/darkness of the arrival of the Goddess of the Night and her children. The art stood out to me more this week than it had yet in this exceptional run of Avengers comics.”

Fortress Of Solitude: 9/10 “A great issue that explored Nyx’s past and her origin really well. I really love how the writers are actually doing a fantastic job in making my sympathize with the villain and root for her a little bit.”

Pop Culture Squad: “There is quite of bit of entertaining backstory in this issue, and Izaakse masterfully moves from setting to setting with ease. The characterization is excellent, and the team of writers are crafting a compelling story.”

Sci-Fi Pulse: “The fighting is quick and cool, but it’s the last page that has me cheering. It’s completely unexpected and it’s flipping awesome.”

You Don’t Read Comics: “Nyx is actually a really cool villain with a profoundly resonant background, so the issue feels satisfying as it leads-in to the halfway point of the twelve segment No Road Home mini-series.”

D&D Young Adventurer’s Guide: Monsters & Creatures Samples

Last week we announced the D&D Young Adventurer’s Guide series coming from Ten Speed Press. This week I’m happy to show you some of the interiors and new artwork being produced for Monsters & Creatures, the first book in the series.

Here’s the book’s introduction giving you an overview of what you’ll find inside:

Monster profiles for the Beholder, Black Dragon, and Demogorgon.

As you can see, there aren’t any creature stats or game rules, just lore and information presented in an easy to understand way for people coming into D&D for the first time.

Here’s an example of a creature encounter, where we have a short fiction piece with a decision for our young readers to think about, similar to the kind of decision-making they might make at the gaming table:

The first two D&D Young Adventurer’s Guides arrive in stores on July 16th.

You can find out more details here:
http://www.jimzub.com/the-dd-young-adventurers-guides-launch-july-16-2019/

Avengers: No Road Home #3 Reviews

Adventures In Poor Taste: 8/10 “An enjoyable third issue continues to probe the characters well while offering new wonderments for the characters to interact with. The theme of gods fighting men is a good one and it’ll be fun to see how it plays out and how it might change the Marvel universe going forward.”

Caped-Joel: 8.5/10 “I continue to be really impressed with where this series goes. They’re doing some great continuity deep cuts and Nyx and her children are shown to be creative and outside-the-box thinking villains, which I always appreciate in big stories like these.”

Comic Book University: “This is a comic book that shouldn’t be giving you feels, it should just be giving you stories, and yet somehow they find time and it works.”

Comic Book.com: 8/10 “This remains a largely fun, unpredictable comic that serves as a wildly different adventure than what’s being delivered in the standard Avengers series. It’s got a solid roster and good villains, but Hawkeye and Rocket are the ones that really elevate it to new heights.”

Comics: The Gathering: 8/10 “The art team continues to do outstanding character work; the first team’s story is ennobled by the presence of the best-looking Rocket Raccoon in all Marveldom. And the colors continue to draw high-intensity shades from all across the spectrum.”

Detail Comics: “Avengers: No Road Home continues to be a stand-out part of the Marvel line-up even though it’s a maxi-series and doesn’t really deal with a lot of current continuity. It’s one I continue to recommend for all kinds of different comic readers.”

Embrace Your Geekness: “Avengers: No Road Home is a must read. It has been fantastic so far and I cannot wait to see where it goes from here.”

Fortress of Solitude: 9/10 “I just love how well this story flows. It all feels so natural and information is being given to us in equal doses.”

Newsarama: 8/10 “the writers are using fun character moments and terse narration to keep the story on track and give it some stakes. Paco Medina’s artwork is a great fit, imbuing the work with the right mix of emotion and action.”

Sci-Fi Pulse: “The team is split with three dealing with a classic villain and the others carrying an unsuspecting traitor. I was thrilled to see who the big bad was and he’s fantastic. The cosmic locale is interesting and I’m hoping to see more of it and the character encountered there.”

You Don’t Read Comics: “The action in Omnipotence City at the end of the issue glides across the page beautifully thanks in no small part to the luminous coloring of Jesus Aburtov. His star-scape behind Omnipotence City in the big 2-page reveal is as gorgeous the radiant light radiating from it. “

Rick and Morty VS Dungeons & Dragons TPB Arrives March 12th!


Rick and Morty VS Dungeons & Dragons
(issues #1-4)

Two pop-culture juggernauts are teaming up and neither multiverse is prepared for what comes next! #1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur’s Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson’s Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It’s an irreverent, unexpected adventure sure to please fans of both franchises.
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D&D Young Adventurer’s Guides FAQ

I received a ton of excited messages about the D&D Young Adventurer’s Guides announced yesterday from Ten Speed Press and Wizards of the Coast.

I’ll answer some of the most common questions I received about them here in this post…

Q: Are these Basic RPG rule books for young readers?

A: No. These books do not replace the D&D Player’s Handbook. They’re rules-free illustrated guides to the core concepts of D&D, built so the reader can discover the lore without being overwhelmed by the rules.

As experienced DMs/players, it’s easy to forget how intimidating tabletop RPGs can be for people who haven’t played before. These guides lay out the major concepts (class, race, equipment, creatures) in a way anyone can understand and encourage them to create their own stories. Readers can use the material in these books to brainstorm a character and imagine their role in an adventuring party. Get them excited about the possibilities, and then bring them to the gaming table to show them how those initial ideas can really flourish with a roll of the dice.

Q: Do these books just repurpose content from the Player’s Handbook?

A: No. The writing and artwork are all new and they’re organized so readers can either absorb it from start to finish or skip around and focus on the material they think looks most interesting.

For example, the Monsters & Creatures book isn’t organized alphabetically. It starts thematically with underground creatures, moves to the surface (bodies of water, fields, graveyards, forests, mountains) and then soars into the sky to finish with airborne monsters.

Q: New artwork? How much new art are we talking about?

A: Almost every single illustration in the Young Adventurer’s Guides was made specifically for this series, so even if you have the D&D core rules you’ll get 60+ images per book you can use for inspiration or visual reference.

Q: I already own the D&D core books. Should I get these?

A: If you’re already an avid D&D player, they’re not necessary. There’s no new info here you don’t already have, but you might enjoy the new creature art and weapons/armor illustrations to help visualize aspects of D&D lore.

In addition, there are new “legendary” characters developed specifically for this series you might enjoy adding to your game. As we get closer to launch, I’ll reveal some of them and talk about their development.

Q: What’s the intended age for the Young Adventurer’s Guides?

A: They’re for middle-grade readers (ages 8-12) by design (book trim size, font size, etc.). Older readers can certainly get something out of them, but the core of it was built to inspire young players.

Q: What’s the release date?

A: Monsters & Creatures and Warriors & Weapons both arrive in stores on July 16th, 2019, but they’re available for pre-order now from your favorite book outlet. There are two more books in development that will be released in the Fall and, if they’re popular enough, there may be more beyond that in the future.

Q: Do Minsc and Boo make an appearance?

A: Absolutely! Minsc is our legendary Ranger example in the Warriors & Weapons guide and his particular brand of chaotic courage is a fun way to show new players the possibilities in D&D.

The D&D Young Adventurer’s Guides Launch July 16, 2019!

When I was at the Wizards of the Coast office in late 2017 consulting on a new Dungeons & Dragons adventure (a wonderful book that will be announced later this year), we talked a lot about 8-year old Zub and the elements of D&D and role-playing that ignited my imagination at that crucial age. That discussion would come up again a few months later when they introduced me to Aaron Wehner, an editor from Ten Speed Press (an imprint at Random House), and plans started to slowly develop around the kind of book that could engage new players without overwhelming them with game terminologies or rules.

That “D&D Guide” concept struck a chord with all of us who helped brainstorm material on it. We wanted to focus the key elements of what D&D is and show young readers (or new players of any age) the amazing ingredients they could use to create their own characters and heroic stories.

It’s just over a year later and I’m thrilled to announce the first two D&D Young Adventurer’s Guides, MONSTERS & CREATURES and WARRIORS & WEAPONS, arriving from Ten Speed Press! They’re available for pre-order now and will be in bookstores everywhere starting July 16th, 2019!

I’m the architect of the D&D Young Adventurer’s Guides, building the overall structure, writing core sections, and helping art direct the hundreds of brand-new D&D illustrations inside these potent little hardcovers. Working with me to make this series a reality is Stacy King (Manga Classics) and Andrew Wheeler (Freelance, Another Castle), both of whom have been burning the midnight oil researching, writing, and editing the text and art descriptions to make sure each volume is as exciting and engaging as possible. The teams at Ten Speed and Wizards of the Coast have been incredibly supportive, giving us fantastic feedback and advice along the way, and I can’t wait for you to see all this hard work we’ve brought to the page!

I’ve started a Frequently Asked Questions section posted up HERE to give you more information on how the series works and our intended audience.

Expect a lot more details and art teasers as we get closer to launch. Until then, help us spread the word and earmark these books as gifts for friends or family members you’ve been thinking about bringing into the hobby!


D&D Young Adventurer’s Guide 1
Monsters & Creatures

In this illustrated guide, you’re transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul, and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D’s most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky.
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D&D Young Adventurer’s Guide 2
Warriors & Weapons

In this illustrated guide, you’re transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters.
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Avengers: No Road Home #2 Reviews

Caped-Joel: 8.5/10 “I think the thing I’m most impressed about this series so far is just how seamless the three writers can work together.”

ComicBook.com: 8/10 “With a team of gods, androids, and immortal beings, Hawkeye shouldn’t be the most interesting character on this Avengers roster, providing the inner monologue that narrates the entire book. But, here we are, and it seriously works.”

Comic Book Resources: “It’s rare that comics like this don’t suffer from a case of ‘Too Many Cooks.’ Combine that with a punishing weekly schedule and the fact that this is not only good but great is a genuine delight.”

Comic Book University: “This is an awesome comic book and an awesome series so far. I’m looking forward to more and more out of this.”

Comic Frontline: 9/10 “I cannot wait until next week. The art by Medina is a great fit for this as he and Aburtov balance the light of the Avengers and the dark of Nyx and her children.”

Comic-Watch: 10/10 “This Avengers series is what everyone should be talking about. Avengers No Road Home is writing at its best. The three writers that work on this event appear to work perfectly together.”

Comics: The Gathering: 8/10 “This issue’s script lays a lot of challenges on the art team, and they pass with flying colors. It takes considerable “under the hood” skill to organize big battles with lots of participants and push a complicated narrative thread through them. This is done magnificently, while also making space to introduce Nyx’s children without slowing down the breakneck pace.”

Detail Comics: “Overall, Avengers: No Road Home is a relatively isolated event but I’m excited to see where this goes because it continues to be non-stop stylish action. It’s just got its foot to the floor and, without taking its foot off the gas, it continues to world build and give readers a lot to anticipate in each issue.”

DVS Gaming: “You would think that three writers balancing so many characters would be a mess, however, the flow of this comic is extremely strong.”

Embrace Your Geekness: “I have been fully engaged so far after only two issues. I love the grouping of Avengers involved in this series.”

Fortress Of Solitude: 9/10 “Another awesome entry in the weekly series which, as of this issue, is now in full swing.”

Sci-Fi Pulse: “The visuals are great in this chapter, with every blow massive and every tear in flesh felt by the reader. This is exactly how the Avengers should be shown! Marvel is making magic with this book.”

Talking Comic Books: “Paco Medina’s artwork is a great choice for this series. His classic style and storytelling abilities lend themselves perfectly to this tale. All in all, Avengers: No Road Home #2 is an issue jammed full of incredible talent, which makes for a highly enjoyable story.”

Uncanny Nerdverse: 9/10 “Solid writing, solid art, great story. What more could you ask for?”