D&D Young Adventurer’s Guides Reviews!

The first two Dungeons & Dragons Young Adventurer’s Guides are now available everywhere fine books are sold! All of us on the team are incredibly proud of these introductory guides to D&D and the response from readers and reviewers so far has been stellar.

Want to find out more about the series? Check out the FAQ I put together.

Bell of Lost Souls: “Reading through these books is an absolute treat. They capture so much of what makes D&D feel magical–and they’re just lovely. The art is gorgeous and inviting, they’re a nice size; exactly the sort of thing you’d want to sit back with a cup of tea and enjoy.”

Bleeding Cool: “this book is creative idea fuel. WotC and Ten Speed really hit it out of the park with these books and it makes me happy to see Dungeons & Dragons approached in a different manner that kids between the ages of 8-14 could grab this and pick up on very easily.”

CFT-RPG: “Great quality for a young reader’s book and the inspiration here is fantastic.”

Comics Now: “These books strike a great balance, in that they’re aimed at younger readers but are still great resources for older fans as well. They have enough information contained within their pages that you could easily jump into a D&D game after you’ve finished reading”

d20 Diaries: “Taken on their own, the Young Adventurer’s Guides have a nice layout, easy to read text, beautiful art, and are well organized. They’re approachable, interesting, engaging, and clearly written for kids, but, at the same time, the books don’t talk down to the reader.”

Dices Everywhere (French): “these are perfect books to visually complement the stripped D&D Basic Rules available for free online.”

Fanbase Press: “These books are absolutely fantastic for children, and, frankly, anyone brand new to D&D could probably stand to read them. Even if you don’t know the first thing about Dungeons & Dragons, these books are a great fantasy resource. I’d say that if you have even the most passing interest in fantasy, these books are a must buy.”

Fandom Post: “Although the wording may be simplified for younger readers, the knowledge contained therein is an essential foundation to those interested in the classic tabletop game and allows anyone to readily pick it up and easily absorb the essential details”

Game Vortex: “…a great primer on what a young, aspiring adventurer would need to know if they hope to don some armor, pick up arms, and seek their fortune as an adventurer, presenting information that a rogue or fighter just starting off would likely know about weapons, armor and equipment.”

Gayme Master: “If you’re thinking of getting a young reader you know hooked on fantasy and introduce them to the wonderful world of Dungeons & Dragons, Monsters & Creatures is the ideal starting point! It’s definitely a critical hit!”

Geek Dad: “These are small, 100+ page hardback books filled with colorful art and specifics of the game that a young player will find useful. (And to be honest, these books are totally suitable for adults, too.)”

Geekerati: “The Warriors & Weapons book gives a good overview of a number of D&D races and classes and has a useful flowchart to help young players decide what kinds of characters they want to play.”

Geek Tyrant: 8/10 “…if you’re new or someone you know is new and possibly interested in playing, especially if they’re a middle school or high school aged person, then this is a great way to get an easier to read version of the flavor text from the Player’s Handbook. “

Geeks of Doom: “With wonderful guides such as Warriors & Weapons, it is broken down to its core pieces, enabling younger players or would be players to grasp the nuances and feel more at ease.”

Goblins and Growlers: “This is a fantastic little book that will rope younger would-be D&D players into a world of adventure and, hopefully, leave them antsy to play the game for real.”

How Do I DM?: “It’s perfectly set up to let younger players use their imagination…The book is so well done. I can’t say it enough.”

Inciter Magazine: “You can tell in the art direction and how every entry is written, that special care was put into making each section not only informative, but interesting and fun to read. There is humor, nuance, and rhythm put into every paragraph. This is deliberate in design, and the result is something new, fun, and not better, but certainly complimentary to any book that has come before it.”

Matt Slaton: “I would recommend this to somebody who is looking to get new players involved or just start getting your players out of the habit of focusing on the mechanics of the game.”

Nerdophiles: “Warriors & Weapons and Monsters & Creatures are huge hits in our household and I can’t recommend them enough. Whether you’ve got a kid whose interested in Dungeons & Dragons solely because they saw it on Stranger Things or you’ve got a hopelessly overwhelmed adult friend looking for more information on what it’s all about, these books are great.”

Nerdy Girl Express: “No matter how old you are if you have ever had an interest in D&D these Young Adventurer’s Guides are something you need to check out.”

Outright Geekery: 8/10 “Hardcover, with a good binding. Quality paper stock and a lot of fantastic illustrations…as a veteran of a few campaigns, I found plenty of use with these for when my kids start their own D&D campaign.”

Reluctant Artsy: “The way that it’s laid out is absolutely amazing. No statistics, just descriptors…I’ve been playing since the early 80’s and I find this just as valuable now as reading the Player’s Handbook.”

Vintage RPG: “I love this approach to teaching RPGs – it removes everything new players find intimidating (which is stuff a lot of experienced players tend forget have steep learning curves, even in 5E) and allows them to get a feel for the fun. These are perfect for RPG playing parents looking for a way to introduce their kids to the games.”

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