Category Archives: Uncategorized

5 Years Married


Five years ago, Stacy and I started on a whole new adventure.

It’s hard to believe how quickly time has flown by, but here we are. Still growing together. Still building something wonderful.

This week has been a really tough one, with bulging disc pain in my spine flaring up so badly that I could barely walk for two days but it’s also been a way for me to see how strong the bond between us really is. “In sickness and in health”, as they say. Stacy has been there for me and her strength helped carry me through a really nasty period of pain and frustration. I’ve always known we’re a team, but watching her shoulder this really drove that home for me at a crucial time.

I never thought I was the “marrying” type, but being with Stacy has proven me so very wrong.
She’s my best friend, my companion, my lover. I’m so incredibly fortunate to have her in my life.

I love you, Stacy. Here’s to many, many more years together.

The adventure continues!

PS: We’re 5th level now, so it’s time for the good spells and magic items. When do we get Fireball?


WAYWARD #12 Arrives in December!

Arriving in December. Pre-order now!


DECEMBER 16 / 32 PAGES / FC / M / $3.50
No more hiding. The new gods of Japan are on the attack and Tokyo is caught in the middle.
JIM ZUB (SKULLKICKERS, Samurai Jack) and STEVE CUMMINGS (Deadshot) continue their acclaimed supernatural spectacle.

Happy Mother’s Day!

Here’s a cute little story about my Mom for Mother’s Day:

My Mom’s quite diligent about keeping up with my blog. She checks almost every post or interview, even when she’s not exactly sure what some of the industry stuff being referenced entails. After my parents get home from a trip, Mom will scroll down to where she left off and catch up on all the articles she missed while they were away. I know that less than a day after I post this up, she’ll read it.

But her favorites are audio interviews I do. When I asked her why, she said she likes to hear my voice. Sometimes she’ll put them on in the background while she does other things and thinks of it a bit like I’m there visiting, sitting in the next room excitedly talking about my job. Even when she has no idea what I’m talking about, the tone is what’s important; She loves hearing my enthusiasm.

When I first decided I was going into a creative career, I know Mom was really nervous about it. Like every parent, she wants the best for her kids. But that definition of ‘best’ isn’t money, it’s happiness. Once I became an adult she never told me what to do or how to do it, she just stressed that I should think carefully about long term happiness over short term indulgence.

That’s what’s so great, Mom. You raised a silly creative kid and he became a silly creative guy.

And he’s really happy thanks to your love and endless support.

I love you, Mom.

Happy Mother’s Day!


Zub at TCAF This Weekend. FREE To Attend!

This weekend I’m one of the many creators exhibiting at TCAF – The Toronto Comic Arts Festival! TCAF is a FREE event happening May 9th and 10th at the Toronto Reference Library. Dozens and dozens of comic creators will be in attendance and there will be signings, talks, and tables jammed with comics, graphic novels, and artwork.

I’ll be at TABLE 229 both days with copies of Wayward, as well as Skullkickers, Makeshift Miracle, Figment, Samurai Jack, D&D: Legends of Baldur’s Gate, and more!


If you’ve never attended TCAF and you live in the Greater Toronto Area, you really need to check it out and get inspired!


Here’s a fantastic time lapse video from last year’s TCAF:

Comics Alliance Talks About #fourcomics


Comics Alliance has an article all about the #fourcomics hashtag I started last night that picked up momentum overnight on Twitter and Facebook.

It’s been a really fun day filled with nostalgia as hundreds of people have posted cover images to four different comics that influenced them growing up. Seeing the variety of comics, familiar and new, and the enthusiasm people have for their favorites has been really inspiring and enjoyable. Thanks for reminding me why I love this community so much.

Here are my four:


Dr. Strange #55: Stellar Michael Golden art and an incredible done-in-one tale of loss and redemption.
G.I.Joe #21: The original silent issue. Masterful storytelling. I pored over every page until my copy fell apart.
Amazing Spider-Man #230: The ultimate underdog story as Spidey battles Juggernaut. I was absolutely riveted by the intensity of this issue.
Uncanny X-Men #190: My favorite super heroes in a brutal sword & sorcery alternate dimension? Yessssss~!

Year In Review


Here we go again, a look at my year in review. I’ve been doing this on my blog for the past few years (2010, 2011, 2012, 2013) and it’s a nice way to sum up my thoughts on the year that was and take in the ups and downs that came with it.

Stacy and I continue on our wedded adventure, juggling work and play, social time and alone time. It’s filled with challenges but, like everything else we’ve tackled, it always goes better because we’re together. Having Stacy in my life is a joy and an honour.

Between replacing the stove, the car, our porch and façade, and a new laptop it was an expensive year, that’s for sure. As Stacy mentioned, we’ve replaced almost every appliance in the house over the past 2-3 years so hopefully everything runs a bit better from here on out.

Travel-wise it was another busy time, with 12 conventions in total, but almost every location was somewhere I’d been previously while on the ‘ circuit’ (with Washington DC and Phoenix as the two exceptions), so it felt familiar rather than hectic.

Last year I scripted over a 1000 pages of comics and that was a hell of a milestone but I said I probably wouldn’t be able to do that again this year. Yeah well, it happened anyway. I had a slew of comic writing projects in 2014 and, once I realized how close I was last month, I hunkered down and made sure I hit the 1k mark again. Admittedly, I took it right to the line (finished the last set of pages this morning) but it’s done. Whew~

I know in the grand scheme of things it’s about quality, not quantity, but I’m incredibly proud of the work and feel like I’ve learned a ton. Pushing myself to meet intense deadlines and deliver stories I’m proud of both on time and as kick ass as I can make them is crucial.

Skullkickers, Samurai Jack, Ultimate Spider-Man: Web Warriors, Figment, Pathfinder, Dungeons & Dragons, Munchkin, Conan-Red Sonja, and a bunch more, some of which won’t be out until next year… So completely crazy.

Oh yeah, and that other one – Wayward!

Working with Steve Cummings to launch a brand new Image creator-owned series and having it well received by readers and retailers alike was a complete rush. Everyone on the creative team is pumped for the new chapters we have planned. Can’t wait for people to read it!

2015 is shaping up to be another exciting year.

At Seneca College we’re making the biggest changes to our Animation curriculum and facilities since I took over as Coordinator of the program in 2006. We’re reworking the flow of courses, updating assignments, and incorporating more technology to match the changing industry. It’s a lot of work but the end result should make us more competitive and deliver even better education to our amazing community of students.

On the creative and freelance front I’ll be continuing with Wayward and wrapping up Skullkickers. I don’t want to get into the whole farewell thing with SK just yet but, suffice to say, it’s going to feel strange reaching the end. A bunch of my other freelance comic writing projects are wrapping up but I have a few proposals in the hopper I’m waiting to hear back about. It’ll be interesting to see if any of them pop or what other opportunities emerge as the year rolls on. I wrote a bit about my thoughts on the comic industry in 2014 over on The Beat.

Other meditations for 2015:
• Less stuff, more experiences: Stacy and I have been talking about the stockpile of ‘things’ we’ve accumulated. Having things is great but once you hit a certain threshold it just piles up in ridiculous ways and you stop appreciating what you have. We want to pare back on the rampant collections of things and focus on experiences – new places, great meals, and better time spent with people we care deeply for.

• Art for art’s sake: Although I did some drawing in 2014, it definitely took a back seat to my writing projects. I’m hoping to sketch more outside of school demonstrations and put more fun ideas down on paper visually in 2015.

• Empathy, honesty, and communication: Thinking carefully about others, reaching out to people who matter, staying in touch with those close to me and making sure they know how much I appreciate them.

I know 2014 was a rough year for many people and that the world at large was filled with tumultuous news and heartache. I hope your year was a good one despite any difficulties and that if it wasn’t you can close the book on the season and start fresh in 2015.

Thank you for your love and support. All the best to you and yours!

Conan-Red Sonja Interview on Dynamic Forces


Over on the Dynamic Forces site they’ve just posted an interview with me all about Conan-Red Sonja. I talk about working with Gail Simone and Dan Panosian and writing two of the biggest characters in sword & sorcery.

Conan-Red Sonja Interview on Diamond Previews


I did a Q&A all about the upcoming Conan-Red Sonja mini-series starting in January from Dark Horse Comics. Find out how this titanic team-up came about and what readers can expect when swords clash in the new year.


Reviews: D&D #1 and Samurai Jack #13


Ain’t It Cool News: “Zub’s writing allows us to imagine Minsc’s voice in our heads; it sounds just right, and the lines he gives Minsc are hilarious.”

Brain Freeze: “Legends of Baldur’s Gate #1 reads well, is full of humor and feels like a real Dungeons & Dragons adventure.”

Comic Bastards: 4/5 “No knowledge of Dungeons and Dragons or Baldur’s Gate is needed. Just a fun book with action and interesting characters.”

Comic Book Bin: “I want to try the next one or two issues in order to see where this goes.”

Deadshirt: “This issue is a breathless roller coaster ride that promises intriguing follow-ups, and perfectly captures Minsc’s trademark bizarre grammar and daffy heroism.”

Fanboy Nation: “Jim Zub clearly loves the D&D world and has produced an enjoyable comic about everyone’s favorite Rashemen ranger.”

Fellowship of the Geeks: “This issue is an adventurous romp from start to finish, with equal parts combat and comedy.”

Fangirl Nation: “One issue alone and I’m ready to follow Minsc’s adventures anywhere.”

Geek Retreat: “It has the look and feel of Baldur’s Gate games, with its specific brand of humour and dialogue, so luckily they haven’t messed with the formula”

Geeks Of Doom: “if you’re looking for a good fantasy story, want to get in on some D&D action, or even just want to read a funny comic book, you can find it all right here.”

Geeks With Wives: “If you haven’t experienced Dungeons and Dragons, this comic is a great way to see the source material come to life in an artful comic.”

Kastor’s Korner: “Never fear! Jim Zub’s mastery over medieval fantasy storytelling is here!”

Merric’s Musings: “it’s a nice, entertaining start to the series, and I look forward to reading the next issue.”

Nerdy-But-Flirty: “I’m very excited that this comic exists, and my only complaint is that I wish it was longer! “

Ominicomic: “Zub’s script is an appropriate blend of action and light humor, keeping things moving well and not really getting bogged down by heavy politics.”

Outhousers: “From the first panel (maybe the second), this comic will grab you and hold on with its stone claws.”

Reading With A Flight Ring: “Max’s interior artwork here is stellar and really does suit this story to a T. He manages to give us these wonderful unique characters that are full of life and emotion.”

Shadowhawk’s Shade: 9.5/10 “I wasn’t sure what to expect from this title when I picked it up to read, but it has definitely been a blast to read”

Sound On Sight: “Zub uses Minsc’s lack of intelligence to make many wordplay jokes, and Dunbar shows his skill with the blade as he impales everything in sight and then some.”

Unleash The Fanboy: 8.5/10 “the kind of fun, exciting comic that any fanboy will love”


IGN: 9.3/10 “This comic is worthy of the source material in every way.”…”An actual TV continuation would be hard-pressed to outdo this comic.”

Comic Bastards: 5/5 “…with the action and themes of each issue, Samurai Jack is something anyone can enjoy.”

Infinite Comix: 8/10 “The combination of the trials of Jack’s warrior integrity and Robo-Merc and Aku’s stellar dialogue deliver an issue of Samurai Jack that is as Steel-tastic as Robo-Merc’s armor.”

Outhousers: “Samurai Jack #13 is a blending of genres including the spy-like hiding of Jack, his Japanese-tinged flashbacks and high fantasy and mythology seeing the gods.”

Rock! Shock! Pop!: “The saga of Jack and the broken sword continues as things intensify once again in this third chapter.”

Shadowhawk’s Shade: 9.5/10 “These two are getting better by each issue, and this one isn’t an exception.”

FENG SHUI is Pure Action Overload and You Need It


I’ve gone on at length about my love of tabletop role-playing games and how I feel they’re the best entertainment money can buy. Sitting down to create a new interactive tale with a group of friends is a joyous experience that few other things can match. Playing RPGs strengthened my storytelling skills and lead me down the creative path to becoming a comic writer.

I want to talk about one game in particular that stands out among the dozens and dozens I’ve played over the years: FENG SHUI.

Feng Shui is an Action Movie Role-Playing Game written by Robin Laws. It takes the heightened intensity of Hong Kong-style action films and, in a simple and cohesive way, creates a storytelling framework that encourages everyone playing to have a great time. It changed the way I played games and, for many designers and players alike, it was a milestone in the way that it injected storytelling ideas into the mechanical components of gaming.

Here’s the thing: In practically every tabletop RPG that came before Feng Shui, there was a distinct divide between narration and action. You could “role play” all you wanted as the story progressed but, once the action kicked into gear, it was time to break out the dice and hope for the best. No matter what you envisioned in your mind as weapons clashed, the rules alone would dictate who hits, how much damage they take, and the end result therein. The narrative component was completely pushed out in favor of cold numbers and probabilities.

What Robin did with Feng Shui was to weave the narrative back into the heart of the action and make it integral to how the game is played. Describing what you’re doing during combat, how you’re doing it, and making it as entertaining as possible grants you bonuses to achieve the very thing you’re describing. Instead of the rules working against your wildest imagination, it propels it forward and makes action scenes a bombastic rollicking part of the story instead of a number crunching speed bump. It’s no longer about min-maxing the stats and hoping the dice play your way, it’s about entertaining the whole table as the Game Master rewards your inventiveness and creativity.

That critical shift in focus made a massive difference in how our group played RPGs. It pushed Feng Shui to the top of the pile whenever we wanted to pull together a game or teach new players what RPGs were all about. It made the mechanical part of the game fun and encouraged everyone at the table to contribute in a way I’d never experienced before.

Feng Shui effortlessly codifies the ridiculous entertainment of action movies and empowers everyone playing to throw down in an over-the-top thrill ride with an infinite production budget. It rewards involvement, energizes storytelling, and never fails to surprise.

Our college gaming group ran a Mission Impossible-style episodic campaign called Agents of Intrigue. It started off as a simple throw-together format to run games when we weren’t sure who would be available from week to week and, over dozens of wild sessions and years of play, it evolved into a sprawling cast of colorful characters and weaving plot lines punctuated with wry humor and bone-crunching action. To this day that campaign is one of my favorite gaming memories.

The Feng Shui 2nd Edition Kickstarter is currently running down its last day of fundraising and I heartily encourage everyone I know who loves games to contribute. Beyond the PDF or physical book of rules, you’re helping support one of the best RPG games of all time while receiving a toolkit for creating new heart-pounding stories of ultimate ass-kickery.

DO IT and tell ‘em I sent ya. :)