Search Results for: Fame Game

Glitterbomb: The Fame Game #4 Reviews

The final issue of our second mini-series arrived between Christmas and New Year’s. What did the critics think?

Adventures In Poor Taste: 8.5/10 “Unexpected twists and impressive artwork close this series on a high-note; the Glitterbomb team continues to impress.”

Comic Book Corps: 9/10 “…do yourself a favor and read this. It is entertaining, the art is amazing, and it is also educational due to the informative back matter.”

Horror Talk: 8/10 “…a timely, unsettling look at how we perceive fame in today’s society. It will have you thinking twice before tuning into the local news or clicking on that juicy headline.”

Outright Geekery: 9.4/10 “If you love horror, crime, or suspense this is the book for you. This was tailor made for the mature reader and it’s such a great chance to read something out of the norm.”

Oregon Live: “Glitterbomb has been about darkness, discomfort and dissatisfaction, about how pop culture and tabloid media are a sickness. It’s a depressing book, but it’s one we need right now.”

Glitterbomb: The Fame Game #2 Reviews

Adventures In Poor Taste: 7.5/10 “the creative team has delivered solid work yet again, and the series continues to be worth checking out.”

Bad Manta: 8/10 “…a real good story on their hands and I can’t wait to see how it all ends. The first issue did a real good job of setting up the story and this issue does a nice job of moving the plot along.”

Daily Indie Comics: 10/10 “The second story arc better showcases horror sequels than actual successful horror franchises do by exploring the same ideas, all the while, shifting focus in a purposeful way.”

G4ME (Dutch): 8/10 “This second chapter is even stronger than the first.”

Lyles Movie Files: 9/10 “Original, tense, heavy, and strong social commentary towards the core of fame makes Image Comics’ Glitterbomb: The Fame Game a story that is not to be missed.”

Newsarama: 10/10 “…one of the most powerful (and perhaps vital) books on the stands.”

The Oregonian: “…the winning thing here is how natural and real the series feels. While the media and Hollywood are stretched to an extreme, the portrayal is believable, which is the nauseating thing about it all.”

Outright Geekery: 10/10 “The horror elements work perfectly and Jim continues to be a fantastic writer. Djibril and K. Michael have a wonderful partnership resulting in beautiful artwork.”

Reading With a Flight Ring: “Stunning in its scope and brevity there’s a haunting beauty to what we see playing out and I can’t look away for the life of me.”

Retcon Punch: “Are our we virtuous for virtue’s sake, or do we get some kind of perverse joy out of feeling like saviors? Are the monsters better or worse than the people they’re killing, or are they all just part of the same cycle?”

Snap Pow: 9/10 “…this is a smartly written piece adorned with pretty pictures that demand and earn your attention.”

Glitterbomb: The Fame Game #1 Reviews

The Fame Game arrived in stores this week and reviewers are liking where we’ve taken Glitterbomb.
Check it out:

Adventures In Poor Taste: “Morissette-Phan does a great job capturing the characters’ emotions in the moment, and Zub’s dialogue cuts right to the heart of Kaydon’s emotional struggle: she wants to feel like she matters.”

Comic Buzz: 10/10 “I simply cannot praise this book enough. Zub, Morissette-Phan and Russel continue right where they left off to create a tense character driven story with a deep sense of foreboding horror underlying everything.”

Comics Blog (French): 8/10 “The Fame Game has just started targeting its victims, and we recommend you be there to watch the bodies stack up.”

Doomrocket: “[Djibril Morissette-Phan is] no longer a newcomer, but his etchings still impress.”

G4ME (Dutch): “Kaydon’s story is evolving and, with the unrestrained brutally of the last page, this is looking to be a promising sequel.”

Geek Out Book Club: “Definitely check it out. It gets our seal of approval.”

Horror Talk: 8/10 “Artist Djibril Morissette-Phan shows some brilliant art direction throughout the issue.”

Living Myth: “Some of us are fighting to tell stories outside the horror the Industry has become. Some of us even manage that within it. It’s a fight, though, and if you’re looking to see what that fight is all about this is the comic you should be reading.”

Multiversity: 7.7/10 “A great debut for an existing franchise that keeps both new and existing readers intrigued, with strong art and letters to drive home deeper philosophical questions of the cost of fame.”

Newsarama: 9/10 “there’s a transgressive slant to the narrative that’ll likely have you hoping the supernatural horror wins out over the real-world horror.”

Oregon Live: “by subtly changing the dynamics of the series while remaining true to its essence, Zub and Morissette-Phan may be creating their best work yet.”

Outright Geekery: 10/10 “This is a very interesting first issue of a new series. One that explores the current hype of the ever-present desire to be famous.”

The Pullbox: “It’s subtle, like a warm damp hand brushing the back of your neck, with sudden eruptions of vicious savagery that had me do a double take.”

Reading With a Flight Ring: “a great reminder of what happened and a good introduction for a new reader.”

Rogues Portal: “a compelling, unexpected blend of horror, coming-of-age, and Hollywood drama. With relatable characters and philosophical depth, this comic will appeal to a wide variety of readers. “

We The Nerdy: 9/10 “off to a great start, ready to tackle similar themes but from a completely new angle. I am so, so happy this book is back.”

Arriving in December- Glitterbomb: The Fame Game #4

GLITTERBOMB: THE FAME GAME #4 (of 4)
STORY: JIM ZUB
ART: DJIBRIL MORISSETTE-PHAN & K. MICHAEL RUSSELL
COVER A: DJIBRIL MORISSETTE-PHAN
COVER B: MIGUEL MERCADO

DECEMBER 27 / 32 PAGES / FC / M / $3.99

Fame beckons and the cost must be paid. Kaydon Klay’s life will never be the same.

Arriving in November- Glitterbomb: The Fame Game #3

Arriving in November-
GLITTERBOMB: THE FAME GAME #3
STORY: JIM ZUB
ART: DJIBRIL MORISSETTE-PHAN, K. MICHAEL RUSSELL
COVER: DJIBRIL MORISSETTE-PHAN
VARIANT COVER: VIVIAN NG
NOVEMBER 22 / 32 PAGES / FC / M / $3.99

There are no victims, only targets. Kaydon’s pain parade envelops everything it touches.

Arriving in October – Glitterbomb: The Fame Game #2

GLITTERBOMB: THE FAME GAME #2 (of 4)

STORY: JIM ZUB
ART: DJIBRIL MORISSETTE-PHAN & K. MICHAEL RUSSELL
COVER A: DJIBRIL MORISSETTE-PHAN
COVER B: SEAN IZAAKSE & K. MICHAEL RUSSELL
OCTOBER 25 / 32 PAGES / FC / M / $3.99

Kaydon’s tragedy-touched fame is a vortex pulling her ever deeper, and something else lurks there with her in the darkness…

Arriving in September- GLITTERBOMB: THE FAME GAME #1

GLITTERBOMB: THE FAME GAME #1

STORY: JIM ZUB
ART: DJIBRIL MORISSETTE-PHAN & K. MICHAEL RUSSELL
COVER A: DJIBRIL MORISSETTE-PHAN
COVER B: REBECA PUEBLA

SEPTEMBER 20 / 32 PAGES / FC / M / $3.99

Kaydon Klay wants to be famous. She wants it more than anything else she’s ever known. The dream is hers for the taking, all she has to do is embrace the national tragedy that’s put her in the spotlight…

Fan favorite writer Jim Zub (WAYWARD, Uncanny Avengers) and artist Djibril Morissette-Phan (All-New Wolverine, Ultimates) continue their twisted exploration of fame and failure.

The entertainment industry feeds on our insecurities, desires, and fears. You can’t toy with those kinds of primal emotions without them biting back.

Year In Review

As I’ve done in years past, I try to sum up the year that was in a post here on my site. 2017 was a strong year for me on a personal level and that felt a bit odd compared to the tumultuous and difficult state of the world at large.

We celebrated 10 years at our house in Toronto. I can’t believe it’s been a decade living downtown at the same address. It’s our home base in the middle of the city and, now that the subway extension to York University is finally up and running, it’ll be even easier for me to get to school without worrying about traffic snarls and parking hassles.

Speaking of school, teaching at Seneca was unexpectedly rocky with the Ontario College Teacher’s Strike lasting five weeks, throwing our schedule and finances for a bit of a loop, and creating challenges for the many students I coordinate in Seneca’s Animation program. Keeping our facilities open with computer labs and life drawing sessions running helped give some semblance of structure to the strike period and that helped our students weather the worst of it, but there are still ripple effects to the curriculum and schedule that will make the Winter term more hectic than usual. Thankfully we have a wonderful staff and community of students working together to move things forward.

On the creative front, I made deeper strides at Marvel, wrapping up Uncanny Avengers and plugging away on Avengers: No Surrender, a special weekly story line that starts January 10th, co-written by industry superstars Mark Waid and Al Ewing, with art by Pepe Larraz, Kim Jacinto, and Paco Medina, with editors Tom Brevoort and Alanna Smith keeping the whole thing running smooth. It’s the biggest project of my career so far and, with the extra attention being shown to the Avengers leading up to the May release of the Avengers: Infinity War movie, I’m hoping No Surrender does well with new fans and old. Beyond that, I have a new monthly Marvel series I’m taking over in April that should be announced soon. Exciting times!

Wayward was optioned by Manga Entertainment for a possible animated or live-action series and is being turned into a co-op board game by Jon Gilmour and the crew at IDW Games. I don’t have any more official news on the show front, but everything seems to be moving forward bit by bit. All this media stuff takes time to get rolling, even in the best of scenarios, so I’ve learned to just let it happen at its own pace while Steven, Tamra, Marshall, and I stay focused on building the comic.

The Glitterbomb: The Fame Game mini-series just wrapped up this week and we’ll have a collection for it in the new year. With so much abuse and harassment in Hollywood finally coming to light we struck a chord with readers, but those collection sales will determine whether we’re able to come back for a third and final mini-series in the Fall of 2018. Whether or not we do, Djibril and I are talking about working together on future projects.

Working on the Dungeons & Dragons comic series has been a blast but getting the chance to spend a few days in the D&D offices brainstorming story material for an upcoming RPG product was an extra-surreal thrill. I’ve always felt closely connected to the RPG industry and having another chance to make new friends in that space and find like-minded storytellers passionate about what they do is always inspiring. There’s more good stuff coming on the D&D front in 2018 and I can’t wait for you to see what we have planned.

Stacy and I are in Japan for the holidays and that’s come with its own set of challenges. On the morning of December 24th she took a bad fall and injured her back and we’re still riding out the aftermath of that as we get ready to head into New Year’s Eve here in Tokyo. Stacy’s injury put a damper on part of our trip, but thankfully we’re here for each other and in the end that’s what matters most. Together I know we can overcome any of life’s many challenges.

On the whole, I’m heading into 2018 hopeful and thankful – Hopeful about where things will go and thankful for the wonderful opportunities and events happening in my life. I hope your holidays have been relaxing and prosperous and that the year ahead looks bright.

Glitterbomb Interview on AIPT

Djibril and I spoke to Adventures In Poor Taste about Glitterbomb: The Fame Game, Hollywood, pop culture, horror, and more. Give it a read.

Creator Talks Interview

I was a guest on the Creator Talks Podcast, chatting about Glitterbomb: The Fame Game, conventions, cartoons, storytelling and more. Give it a listen!